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axelthesot@gmail.com

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About axelthesot@gmail.com

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    On the Coast
  1. axelthesot@gmail.com

    Pending Update: Build 1.7.2.4

    I'm aware that it was an ArmA patch and not a Dayz patch that did this. It may have sounded a bit heated toward Rocket, and for that I apologize. However, I'm getting worked up here because knowing how Rocket devs, he might just let this change slide for a while to see how it goes. I don't want that, as I know the effect this will have on sidearms in PvP. Yes yes, use a DMR like everyone else, I hear you. However we die in this game, and we have to use what we have. If all I have in a realistic enviroment is a 1911, that's what I'm going to use. Also, I like playing on Vet servers so I don't have magical crosshairs that let me CQC with a DMR. If i'm running a sniper, I switch to my sidearm for close range encounters. With the damage like this, I'd rather just take my chances with the sniper. Also to the person that said to keep this for the sake of zombie balance, I say again: Change zombie health not the damage. The damage effects PvE and PvP.
  2. axelthesot@gmail.com

    Pending Update: Build 1.7.2.4

    Really hope you plan on changing the damage back around. If you want Zeds stronger, simply increase their health. The effect these changes have on PVP is what is really bugging me the most. I can't kill a person with a full clip of a 1911 to the chest? Really? Even CoD or Battlefied have more realism than that. I'm not trying to bust your balls here, as I trust you know that is ridiculous and you'll change it somehow, but damn. One part of this change I agree with in concept is keeping 9mm caliber streamlined. However, I'd like to see the other 9mms brought up to the Makarovs old damage rather than seeing them all dropped to their now terrible damage.
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