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hatfieldcw

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Everything posted by hatfieldcw

  1. hatfieldcw

    [Standalone] M.O.L.L.E Vest/Backpacks

    The current 12x8 inventory approximates this utility, seeing as very few ArmA2 units have the full capacity. And why can't I put a Pepsi into a mag pouch? Glowsticks won't fit in there? I'm surviving a zombie apocalypse, I'm not going to be worried about what kind of velcro pocket I'm stuffing my morphine injector into. If it has some kind of impact on my reload speed or whatever, then sure, but now we're talking about a revamp of the game's inventory that has a bigger impact on gameplay, and that's a whole can of worms. As for starting with less inventory space, why would you do that to newbies? I use more inventory in the early game than later. Between the feeble backpack and my lack of a weapon, I'm usually carrying ammo for a few different kinds of guns, hedging my bets on what I'll find first. I've also got tin cans for distracting the zombies I can't kill yet and a couple drink or food items. I understand the appeal of having a dress-up element for character customization. Everyone likes to look their part, and if you can be decorated by the decisions you make, then it serves the causes of practicality, vanity and intel at the same time. The inventory could definitely use a revamp, though. It's silly that I can fit eight ghillie suits in my scout pack but only one makarov. Purpose-built pouches could go a long way to making this work, but it will take a lot of testing and work to hammer out the details.
  2. hatfieldcw

    Zombies carrying dead players equipment

    I like the idea. When a player dies now, their inventory and death location are obviously stored by the server, since their corpse can be found hours and hours later, abuzz with flies. If the cause of death was zombies, simply retain that data and despawn the corpse, then have a chance to spawn a zombie with that appearance and loot when a player triggers zombie spawns in that area for the next day or so. I don't like the idea of it being a "boss" zombie, though. No minions, no boosted health, no use of firearms or above-average running speed or whatever. Just a zombie, that looks like a PMC guy, that has a big inventory and backpack. Also, we should be able to sneak up on this zombie in the dark and access its pack.
  3. A good medic kit, for me, is an AKM and a PDW. I'll carry two AKM mags and two MP5SD mags, so I can have eight bandages in my secondary inventory and still use the PDW for killing single zombies without catching others' attention. AKM's probably the best gun in the game. Easy to find and feed, aces the zombies and holds it own in PvP out to decent range. Then my whole backback and most of my inventory is free for medicine and some food.
  4. Many faces can be selected in your profile. The faces aren't outrageous, unless you could the WIlliam Wallace paint one, but you can get a nice mustache or a pair of shades to keep you feeling special. No file substitutions, no BE woes, just an option in your player profile, accessible from the main menu.
  5. I admire the sentiment, but you know as well as I do that very few players anymore will identify your primary weapon before deciding whether or not to engage you. Here's hoping the standalone makes your style of play the most common.
  6. hatfieldcw

    Best place to find Camps?

    As long as you don't save the tents after you loot them, they'll refill with their old contents after the next server restart. I got a DMR from a tent at Pobeda dam, went to the NE airfield and got in a big fight, ran out of ammo and decided to hit that tent again the next day for mags. DMR was back, along with all the morphine and canteens I'd taken before. Arming at tents doesn't cost the guy who found the stuff anything. His stash is intact, and I've got a sweet rifle. Who loses? Obviously, the game at large loses due to the glitch, but I'm not going to play the game as a sucker when there's an easy way to stay competitive.
  7. My chief observation is that the game didn't really achieve what Rocket set out to do. I came in about the same time you did, I guess, and I never got to play the DayZ that was described to me. I came close a couple times, meeting strangers and teaming up, but it always went right to, "My tents are up here, do you want the AS50 or the DMR?" and never to us huddled in a barn with no ammo trying to find flares so we can distract the zombies long enough to sneak into town and hit the hospital for morphine. The game I play now isn't the hardcore terrifying experience it was billed as. When I find a sweet piece of loot, it goes into the tent and is safe as houses, so there's no permadeath for me. I respawn and run to the stash and in ten minutes I'm just the same as I ever was. Sure, I can choose not to re-arm, but I'd be the only guy on the server with a WInchester while everyone else is packing M4 CCOs and M249s, and since the zombies are underpowered and the players are overpowered, teamwork is only necessary for PvP, and PvP is shoot on sight, so the only social experiences you can hope for any more are with people you already know and trust. It's not working, and all the conceptual testing will have to be started over with the new standalone. I wanted this game to be a roguelike, I wanted to start fresh and build myself up and then die and try again, but since my progress is persistent and cumulative, I can't get that experience. Even if I artificially hobble myself, I can't play in a game world where people follow those rules with me, so it's moot. I'll play the game I'm given, and hope for the game I want.
  8. Is there a resource for deciphering the codes? I'd also like to know why the Eye of Battle gazes balefully upon me from time to time. I've gotten a couple weird kicks, usually all my buddies on the server get kicked at the same time for the same reason. I'm assuming stuff like that is due to the server using a script or setting that's not approved for pairing with DayZ, like an "always daytime" or "no rain" or "delete all vehicles outside the map hourly", or "three helicopters instead of one" script. Also, if you really didn't deserve it, sorry about the global ban. That blows. They said they fixed the erroneous ones, so maybe you can get back in now.
  9. hatfieldcw

    How did your most recent character die?

    I would have voted "Sniper", since I returned no fire or "PvP", since it was a player that killed me, but I had to select "Other", because I didn't want to inflate the impact of actual bush-snuggling AS50-jockeys or the frequency of stand-up fights. I ran into Elektro to score some more morphine, and on my way past the market I saw a dude in there. I had my big Mk. 48, and I put the dot on him, but I don't like shooting without introducing myself and giving them a chance to keep on surviving, so I shouted out that I'm just passing through, not a threat, good luck and I hope you find a tent or something in there. The guy looked out at me, I saluted, and he went into the back room of the market, so I figured we were cool. Derp. A few seconds later I was maybe fifty or a hundred meters down the street and he got me int he back with his AK. I hope you enjoy the machinegun, buddy. Try not to be a total prick with it.
  10. hatfieldcw

    Knight Armor

    I'd like to see some garb that influences defense. No need to make it steel plates, though. Just some kevlar will do. Heck, a lot of zombie-type attacks could be thwarted by just a nice leather jacket, and a helmet would be pretty great. Looks like the ArmA3 engine will support a lot of clothing options, judging by early videos and such, so I'm all about being able to change clothes to something with survival properties. When I can roll into Stary with a long duster coat and a motorcycle helmet on, I'll be pretty stoked.
  11. Definitely looks good to me. I love the idea of finding an attachment and being able to mount it to the weapon I'm currently using. Kobra on my M1014? MP5 with a light on it? Yes, please. How about an ACOG on that M14? ArmA3's engine looks powerful and I'm excited to play with it. I hope DayZ is good, too, but the more I see, the more I just want ArmA3.
  12. hatfieldcw

    Few Ideas Wolf & Sleep

    I think there's a place for a sleep mechanic. Let's say you have a tent built, and you are getting ready to log out. You choose to log out at the tent, and it gives you the option to "sleep in tent". You log out of the game, but your character remains on the server, in the tent, regenerating blood at a rate of, say, 100 blood every minute. During this time your hunger and thirst would deteriorate slowly, and your character would vanish from the server when either your blood maxed out or your hunger/thirst reached a red level. As for what happens when you're discovered sleeping, that's tricky. I'd say that the placeholder "sleeping survivor" object should be an NPC with limited capabilities. If zombies find you, you just straight-up die, since you'd have no chance against even one zombie if it grabbed you in your bedroll. If players get there, I'd say let them access your inventory and back as though you're a corpse, help themselves to all your stuff. The real immersion breaker is your inability to "wake up", since you're actually in your car on the way to the movies or something. Corny as it is, I think I'd go for a sort of emergency Alt+F4 built right into the game for that. If a player makes a lot of noise near you, your guy despawns and updates his current state to the hive. Also, looting stuff would be a stealth check, so you could "wake up" the player while you grab his rifle, causing him to despawn after you get it. So you still get the item, you just don't get any more chances to loot him. The obvious solution would be to put a bullet in the guy's skull and then help yourself to his gear, but there's always your humanity to consider.
  13. hatfieldcw

    Zombies are pump ...

    They can hear you through walls, yes. It's bogus that they can hit you through them, but the hearing is working correctly, I say. I'd like to see some more diversity in the zombie population. As for roaming groups, yeah, I'm a supporter of that. Have a zombie "platoon", easy enough in ArmA2, with a dozen or so walking zombies in it. Have them only spawn when the server's zombie population is below 250 or something, so it won't beat up servers, and have them just jogging around, either randomly or generally toward the players. Beef up their detection and have them all aggro together, focus on a single target, never lose track of you (like the old heat-seeking zombies) and only be distracted by dead bodies, smoke grenades or closer survivors. Have them drop noteworthy loot, like the helicopter zombies can drop NVG sometimes. A wad of undead that can find me in the woods, chase me relentlessly and maybe drop a rangefinder or something if I kill them all would be the cat's pajamas.
  14. hatfieldcw

    State of DayZ

    Oh, man, I love a good whinge as much as the next guy, but demanding perfection doesn't constitute constructive criticism. These people owe you nothing, and your attitude demonstrates your failure to understand that. They're allowed to do a bad job, to disappoint and anger you, and to produce a shoddy product. You don't get to pass judgement on their character just because you've got a boner for what you hope the project could someday become. I can't count the number of times I've been crushed when my expectations weren't met. I remember the early write-ups on how Mission: Impossible was going to rock crotches on the N64, and I bought that turd the first chance I got. Sucked. Made me die a little inside. I remember being late to classes as I read up on all the things Bungie was going to put into Halo, the Mac-only persistent world strategy game they'd been working on for years, with revolutionary new physics, a vast, open world and constant background simulation of thousands of units and resources. How about Starcraft: Ghost? Is Wavinator still making the perfect video game? I'd kickstart his ass to the moon and back if I got a chance, but I think he's gotten married and raised some kids and gotten a nine to five job since his first visionary posts on GameDev, so that opus is likely gathering dust somewhere. The Dwarf Fortress update blog is like watching a progress bar go from 5% to 6% over the course of a year, but I have dreams about what 100% could look like. Your emotional investment matters to the developers, but not very much. They like to hear that people are excited about their project, and they appreciate useful, concise feedback from the community, but this kind of hateful whining does not achieve anything. The best you can hope for would be for someone to give you a little negative attention. Is that what you're after? You want people to look at you, even if it's just a momentary scowl of distaste? Well, you've got it, kid. Congratulations.
  15. I'm bad at searching, I guess. I gave it my best, and didn't find anything that scratched my itch, so I'm starting a new thread about the ideal inventory system for DayZ. I'm looking for links to official statements about how inventory will work, and also your ideas for what would be awesome. I'm going to describe mine, probably at some length, below, but you don't need to read my idea, you can just post your own. I'm not looking for an in-depth discussion of my suggestion, although I'd certainly appreciate feedback. Let's talk about how we should be managing our stuff in the zombie apocalypse. Stop reading now unless you're interested in what would have been my reply if I'd successfully found a thread like this one: ================================ My idea: Modular inventory, hardcore stuff management, performance influenced by amount of gear stored and the way in which it is stored. What I mean by modular: I want equipable articles of clothing, things like cargo pants with extra pockets or holsters that hold pistols, to be worn on your character that will offer different types and amounts of storage space. Just like we have a main inventory for primary magazines, food, drink, flares, etc. and a secondary inventory for bandages/pistol ammo/M203 rounds and a toolbelt for knives/maps/entrenching tools and slots for primary/secondary weapons, binoculars/rangefinders and NVG, I want to broaden and deepen that to include sheaths for knives, holsters for pistols, slings for long guns and many other things. Hardcore stuff management: Gear should be rated in terms of mass, volume and--in some cases--type. A bag that holds a cubic foot of gear shouldn't be able to hold a cubic foot of gold, because you'd be crushed under it. Similarly, you can't put a windbreaker into your shirt pocket, even though the weight wouldn't be a problem. No more should a heat pack and a ghillie suit be identical in the inventory. Ammo management: I want every bullet to be accounted for, in some way. If I have a STANAG magazine with 12 in it and one with 24 in it, I want to be able to make a 30-rounder and a 6-rounder with a simple right-click. Ideally, I'd also like to be able to make two 18-round mags so I can give one to a buddy without one of us getting hosed. Performance effects: Carrying more would effect stealth, running speed and endurance. Also, certain slots should be reserved (or at least optimized) for certain items. A tactical vest has magazine pouches on it. Yeah, you can put a box of matches and a flashlight in one of those, but if your magazines are stored in them, you should get a bonus to reload speed when you're loading that mag. Plus, environmental effects like cold, heat or damage would be influenced by what you're wearing. A nice warm hat and gloves will boost your resistance to cold, but at the expense of some performance, like earflaps muffling sound or gloves slowing down ammunition transfer to combine magazines. The character inventory map would start looking like something out of Diablo, with each equipped article of clothing offering a certain amount of storage. I'd say make three main storage garments: Clothing: This is just your shirt and pants. Little to no encumbrance, this also decides a lot of your character's appearance. Suits that can be changed into would include things like the ghillies and the uniforms and such, and also include things like photographer's vests and weather gear. A sweet cowboy duster or a poncho or a trenchcoat would keep you warmer and drier in the rain, but would be too hot other times. Backpack: This would require little change. Varying capacity, maybe some kind of CamelBak hydration system in a couple of them, frames for additional load at the expense of maneuverability, etc. You could go fast and lean with just a day pack, or you could get a big ezpedition pack and carry your house on your shoulders. It would often be appropriate to put this down during certain types of work, depending on the model and your needs. Utility gear: This starts out as your belt, which will have slots on it for other stuff. When you quip a pistol it'll go in a holster on your belt. Hatchet goes on the belt. Knife sheath on the belt. Yeah, you can put two holsters on the belt and have two pistols. Three? Sure. The only restriction is the awkward weight and of course your circumference. In addition to the belt, I'd include bandoliers for some types of ammo so you can look like Chewbacca or Animal Mother as you tromp around. Primary weapons don't fit into backpacks, so it's appropriate to have them slung. I'd say allow three slots for wearing stuff on your back: Left shoulder, right shoulder and center. Obviously, your backpack will almost always take that center spot, but it should be possible to sling as many as three primary weapons at a time, at the expense of storage space. Finally, your hands themselves should constitute storage units, so I can holster my sidearm, sling my rifle and pick up another primary weapon or an ax or whatever, then just drop it when I'm done with it without having to have enough storage space to keep it. If you play any Dwarf Fortress, you'll have an idea what I'm talking about here, where it sometimes is appropriate to let go of an elf's throat so you can pull your ax out of his thigh and polish him off. I like the idea of leaning my gun in the corner of the room while I barricade a door or eat my beans, then grabbing my gun and moving on.
  16. hatfieldcw

    Hallucinations

    I like the idea of hallucinations in games. I even like the washed-out low blood vision you get in DayZ, although some resent it. I'd be in favor of having zombies or even survivors spawn client-side and have no influence whatsoever besides their presence. I'd also support imaginary gunshot sounds, imaginary vehicle sounds and even messed up health or status displays. Get low on water, start thinking you're freezing to death. Hands shake, thermometer turns red, heat packs do nothing. I also think these things should impact your physical performance. Losing dexterity to hunger or thirst would manifest as unsteady aim, slower reloads and weapon transitions, delays when doing things like cutting barbed wire or fueling a vehicle, that sort of thing.
  17. hatfieldcw

    M107 with Backpack?

    I have that problem with my Mk 48, I can't wear a coyote pack with it. ALICE pack works fine, and I like to go with the czech pack + camo clothes + Mk48 because I think it looks cool, but when I found the gun (in a guy's tent) and grabbed it, my coyote pack dropped and actually vanished, so I lost the AKM I had in there, along with all my blood and morphine. Sad day, but still, big gun. Edit: So you're telling me my Mk48's hacked in? Crap in a hat, I love this thing. Most bang for the inventory space, near as I can tell. I've racked up a couple hundred zombie kills with it, and I love the red dot. It's like an M14 with a 100-shot magazine and the option to panic and spray lead in all directions. Well, I figure I'll be dead eventually, and I just won't go back to that guy's tent and get a new one. Sad. Why does the hive allow non-dayz gear to persist in people's inventories? Shouldn't it be possible to wipe them all from the hive and from all servers? With the recent bans, I like to think that hackers will be slower to repopulate the community with them, and even if we only delete the ones that were too dumb to use the right identifier, that's sure to be a big chunk of the doucheguns.
  18. hatfieldcw

    Scripted helicopter chrashes

    In DayZ, you arrive on the coast long after the apocalypse has played out. Those dead soldiers have been dead for days, and represent the last resistance. Nobody's left but you. There are no chopper missions flying now, no convoys travelling, nothing but what you can make happen.
  19. I'm looking forward to the inventory overhaul. I'd like very much to have a modular inventory, where you can gain or lose slots in a variety of ways. I'm not sure how much power the new engine will have in that regard, but this game is one of the few coming out that really could do something amazing and important with video game inventories. Remember when Alone in the Dark tried to have your inventory inside your coat, and failed to make it believable and effective? I think DayZ could do the "Inventory as stuff stored on your person" in a really terrific way. I assume there's a thread to discuss this, I'm going to go find it.
  20. hatfieldcw

    Poker is Dayz stand alone

    I like the idea of the immersion, but it seems like it would be clunky. Besides, I don't want the servers to be wasting their resources running other games inside my game.
  21. hatfieldcw

    2 weeks of play, already geared?

    Truth be told, I'd rather have an Enfield than an M14, rather a CZ550 than an AS50. Having the stuff is okay once or twice, but I am strongly compelled to roleplay in this game. I'll use an ALICE pack even if I find a coyote, I'll eschew an M4 in favor of the 1866, just for the roleplay effect. One time I had a DMR and used it to shoot some zombies off a newb, then I traded him the DMR for his AKM. He shot me in the ass, but that's how I play. I get shot in the ass a lot. I think I've done everything you can do without a lot of manpower. I only ever have two or three buddies available to me, and most often I'm alone. So I've never rebuilt a chopper or filled up one of those big trucks. I've been everywhere and tried a lot of playstyles, though banditry was fun, but got stale in a hurry. It's so lonely without a bunch of bandit pals, and I don't like looking for people for ten minutes and then killing them and getting some beans. Sniping's a snooze and a half. If I want to use high-tech weapons to battle other players, I already own ArmA2, I'll go play that and get air support and stuff. For me, the best play is to pretend it's still May, and walk around right in the open and introduce myself to every player I meet. My ratio of friends made to bullets eaten has taken a steep dive lately, I'll admit, but I get a bigger rush walking toward a guy with my gun lowered than I get hunkering in a bush with my sights on him.
  22. hatfieldcw

    2 weeks of play, already geared?

    Gear doesn't mean much in the long run. I'm surprised that you managed to get all that stuff in the same life, though. Playing solo, I'll often go days without getting anything that's considered "rare". If I live past the coast, I generally expect to find one rare item per serious attempt at it. Raid a chopper crash, get a Bizon or some crap. Raid the barrakcs at NWAB, get a DMR or M14 AIM or M4 SD or Coyote pack or something along those lines, almost never two such items in one raid. Stary trip: another such item. Sometimes I get less stuff. I'll hit every deer stand and firehouse between Elektro and NE Airfield and never get anything fancier than an AKM or M9SD. I've only ever found one GPS, one Coyote Pack, one DMR and one M16/M203, all on different lives. My only ghillie find was at a player camp, my only M107 was in a truck I found, my only vehicle at a spawn, a bicycle. People say they find AS50s and ghillie suits and NVG and rangefinders every time they spawn, and within a couple hours, and all at legitimate loot spawns, but I just don't believe it. Heck, even when I'm on my bike looking for chopper crashes, I can go hours without seeing one, just zipping through the open fields and scanning the area for them. I've probably found a total of eight crashes in my life, six of which had already been looted, and the other two had the Bizon, an FAL and some low-value stuff like medical crates. So what's the secret? What do they all know that I haven't learned? I've never seen a video of a guy finding stuff at any faster rate than I do, but the forums are knee-deep in such claims. Unless you have a team of eight guys sweeping the map in trucks or are using some kind of loot spawning/server hopping/tent raiding strategy that's outside the usual loot acquisition paradigm, I can't see a single way to get this stuff in any kind of a hurry. Is there anyone who can honestly say that they're finding all the best stuff in a short time without taking it off dead players, out of tents or farming it with one of the various methods of extracting loot from a spawn? I doubt it.
  23. hatfieldcw

    Servers disappearing?

    DayZ Commander's favorties feature is a big help, but if you didn't add it and want to, try this: Look it up on ARMA 2 Game Statistics - Server List and grab the IP address, then just punch it right into your Arma2 client by using the "Remote" button on the multiplayer server list. It'll get you where you're going.
  24. hatfieldcw

    Bicycle and Waypoints

    Yes to basket on bikes, no to waypoint setting, unless it requires a GPS. The one waypoint's bad enough, breaking immersion and removing the need to actually orienteer with a compass, which is awesome to do. But once you and your team have GPS and radios (assuming radios debut at some point) I'm all for bringing in a full command interface, using the game's considerable toolkit to orchestrate team actions.
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