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junkyarddog

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About junkyarddog

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  1. This. A thousand times this. First of all today's number of zombies is only SLIGHTLY above the number of zombies we had in patches 1.5.1 through 1.5.5. Second of all, we had the vocal minority(?) cry through LOUDSPEAKERS that zombies were no threat, and Cherno/Elektro were pvp gankfests filled with bandit snipers. Now the same vocal minority is crying that the situation is fixed? That this game got infinitely more about surviving and fending off/avoiding zombies, and banditry in towns is at an all time low? Well, there is no pleasing you then. Personally I feel this is precisely the amount of zombies the mod should have, and should maintain. Uncertain how realistic that is though, because every server I've been to, the stability has been spotty at best, possibly due to increased amount of zombies.
  2. junkyarddog

    Getting shot through walls

    Most likely story; server desync. When the server desyncs, individuals continue doing what they were doing before the desync; if they were running forward, they'll continue running forward. If they were standing still, they'll continue standing still. The thing I noticed, which absolutely blows, is if someone shoots your desynced self, the impacts affect you after the server resyncs. So the guy who you shot who was apparently afk? Probably desynced, in reality he was running around, or looking left and right, and suddenly when the server resynced, he died, probably pissed that someone shot him out of nowhere. So someone, or that very bandit that you killed, shot you while the server was desynced, hence sudden bullet impacts against your body out of nowhere, and your death. How do I know this is a likely situation? It happened to me, twice, in the past two days. And characters do not resync all at the same time, but pretty damn close, which could explain your delayed death.
  3. junkyarddog

    Group Photos

    Field trip.
  4. junkyarddog

    Fixing Helicopters

    When fixing a Huey, the only available chopper that I know of, you want to get into the pilot's seat and give a good look at the top left corner. You want everything to be green = fixed. - First is hull, it needs scrap metal to fix. When you approach the chopper, it's called hull or body or something similar. - Next comes the engine, you'll need engine parts to fix that. Again, should be self explanatory. - Then you want to fix the MROT or the main rotor. For that you need to find the main rotor assembly. It's called main rotor in the menu. - Afterwards comes the ATRQ, or the secondary rotor/vertical rotor. This is arguably the most important part to fix, for it counteracts the torque, stops it from spinning out of control. You need scrap metal to fix it. In the fixing menu, it's called the V rotor. - Last but not least come the instruments, relatively important, depending on what difficulty level the server is in. It shows your speed, altitute, et cetera. It requires scrap metal to fix, and is called avionics(?) in the menu. Next comes the refueling. Unlike cars which usually take 4 jerry cans to refuel to maximum, choppers require A LOT. 4 jerry cans is like a drop of piss for a chopper. I personally haven't counted, but my group easily needed more than twenty jerry cans to refuel a chopper, therefore you absolutely must bring it to a refueling point, to jerry fuel back and forth from a fuel tank, to the chopper. That's all there is to it. Don't rely too much on the red/green text in the context menu, it's not always reliable. Always enter the pilot's seat and look at the top left for true chopper's condition.
  5. junkyarddog

    [Legion] Kicking for killing

    I don't understand why Legion is accepting donations from the community to provide servers for the community, yet still favour themselves. I have no beef with Legion, but seeing frequent advertisements for donations is just a bit off-putting given the current situation.
  6. junkyarddog

    [1.7.2] DayZ loot cheat sheet

    I don't get it. Winchester with binoculars, or M4 ACOG with a grenade launcher and rangefinders, you die all the same. If you're no good, no amount of top tier military gear will help you. On the flipside, someone who's decent at shooting in this game will have no trouble blasting a small group of tricked out survivors with said Winchester. If anything, this is Zombie Survival, not the Cold War. There 'shouldn't' be groups of paramilitary survivors running everywhere, and it shouldn't be easily obtainable in the first place. And when you actually do find that military grade sniper rifle, or a heavy machine gun, you will be that much more in awe in its presence. What does however need a boost, is vehicles. Zombies don't eat cars, and this sure isn't a nuclear holocaust, why are there so many wrecks?
  7. junkyarddog

    Item Farming. Items respawn way too fast.

    Tested your claim. Not true, this was replicated on FR-3 and EU-2. Exact same situation, by the time we completely cleared the tents, new items would spawn, sometimes taking 5-10 minutes, sometimes taking less than a minute(!). I'll repeat again, though, for this to be done we cleared 'everything' from the loot piles; guns, ammo, empty cans, everything.
  8. Date/Time: May 01/2012 What happened: A group of half a dozen survivors were raiding the military camp north of Stary Sobor. We were clearing the tents completely, grabbing all the loot, cans, magazines, and placing them outside. We did this to every single tent, every single 'loot pile', and by the time we cleared all the tents, items completely respawned inside them. It took anywhere from 5 - 10 minutes for the items to respawn. In 30 minutes we quite literally had fifteen primary weapons, a ton of ammo, smokes, empty cans, everything that can be looted. In an hour we had at least 15 AKMs alone, we were joking how common and trash AKMs were. There was so much loot it was spilling onto the floor. Pictured in the screenshots: Trash loot. I do not know how the item spawning mechanics work, but this is just insane. Tweaking is definitely necessary. Where you were: Military camp north of Stary Sobor. What you were doing: Farming gear. *Current installed version: 1.5.3 *Server(s) you were on: US - 1
  9. Hello. I do not want to point fingers, but I would like to very much make this public. I will attest that I have played in the Dallas #2 server several times, for two days, and has since has been avoiding the server like the plague. The Legion members are rude, they kick you for being a bandit, they kick you for killing one of their members, they kick you for bad mouthing them, and I was so disgusted I took screenshots of the conduct in question. But I decided to be a bigger man and keep them to myself. This was roughly a week ago. However, seeing this thread today, a week after my experience, I'll just post one screenshot of Chaos' position on the issue. This has happened after a bandit has killed one Legion member, and afterwards called one of them a bastard. He was kicked a minute later. Several individuals got up in arms, upset that Legion was kicking people for playing the game like it is intended to be played. Several minutes later, Chaos commented on the issue. But take what I say with a grain of salt, the only solid proof I have is the screenshot. Needless to say, this is not the kind of server I want to be a part of.
  10. junkyarddog

    Should we scrap bandit models?

    Yes, scrap it. BUT IT'S A GOOD IDEA. If you look how old school MMOs did it, they had a flagging system. If you attacked someone, you were flagged as an attacker, and were free to be killed by the defender, defender suffering no penalty. The problem arises that everyone dies in one or two shots, so implementing such a system would be irrational. The humanity system is a bastardized dumbed down system where a player gets a morality hit, even if he was firing back in self defense. The ordinary become bandits. Most survivors shoot bandits on sight. Bandits either die, or continue defending themselves, plunging themselves even further into humanity debt, until they're in the tens of thousands in the negative. It's flawed, and it must be replaced. However, an INDICATOR of some kind that would mark you as a player killer, would be the best idea.
  11. Date/Time: April 30th, 6-7pm EST. What happened: I shot a character to the point of falling unconscious, but was still alive, he ALT+F4'd, and disappeared immediately. When he logged back in, he was completely healthy, as if he was not shot at, and spawned at the location where the server last saved him. He then fell unconscious for about 5 minutes. Where you were: Wilderness What you were doing: Running tests Current installed version: 1.5.2 Server: US1. Detailed comments: Earlier in the "Logging off to avoid death" thread, it was stated that players were logging out to avoid dying. Individuals suggested a system where players remain on the server if they've been damaged. Rocket responded with; "This functionality is already in place. If you take PVP damage, and then disconnect - the game will freeze you in an unconscious state for three minutes. " It doesn't seem to work as intended. I ran a two tests with a friend, I shot him with an AK two times, which made him fall unconscious and he was down to 3-4k blood. He was indeed frozen and could not even hit the escape button for the abort/respawn menu to pop up. Instead, he ALT+F4'd. This made him quit the game, even while being 'locked out', and his wounded unconscious body disappeared. When he logged back in, he was not wounded or bleeding, he was in the place where his character was last saved; roughly sixty seconds before logging off. During the second experiment, exact same scenario played out, wounded, fell unconscious, and was bleeding. When he logged off and logged back in, he, again, spawned at the location where his character was last passively saved, but this time as soon as spawning he fell unconscious for a solid five minutes. The funny part was, after the hourglass ticked away, and he got back up, two seconds later he fell unconscious -again-, but this time without an hourglass, or any grayscale visual, or audio special effects which accompany it, which prompted him to log off and on again. It may be a good idea to run some more tests, but the feature does not seem to work as intended.
  12. junkyarddog

    The PvP Discussion Thread

    Lets assume that everything you say is true. Lets assume that indeed, food, water, ammo, and weapons literally grow on trees, and said fruits drop into our hands effortlessly. So what's there left to do? Survive? What do you mean, survive? Shoot at retarded AI zombies for days on end? Is that all you want the mod to be, overstocked, overstuffed carebear players with not a trouble in the world, aimlessly and mindlessly moving from town to town, shooting zombies who possess the exact same mental capacity as said shooters? And if it's oh, so easy to gather up supplies in literally minutes, why are people complaining there is literally nothing but towns of empty cans and empty whiskey bottles? Why are people like you enraged at the prospect of another player killing you, when it's so effortless to simply respawn and gather some more loot that's pouring out of every concrete orifice? Could it perhaps be that you're just a confused contradiction? Could it be that in reality, people are bloody LOVING the mod in it's current, relatively broken, severely bugged, and at times very flawed state? Let me tell you this, though. There is always a customer compaints department, a customer's appreciation department doesn't exist. Similarly, plenty of people will sign up and whine for days on end, for whatever reasons. But the ones who are happy, the ones who are enjoying themselves on the bloody packed servers right this minute, are not on this forum expressing their infinite joy, because they'd rather continue enjoying themselves with the mod. I don't know. Maybe I'm wrong somewhere. You tell me. You seem to have all the facts, friendo.
  13. junkyarddog

    Logging off to avoid death

    Something absolutely needs to be done. I don't know if it's hardcoded into Arma, but; If the player stays online for a solid minute, just a minute, after he logs out, it would solve near every single problem with logging to avoid death. It may not seem like a big deal when, whoops, someone fired an Enfield, now they're getting chased by two thousand zombies, oh wait, now they've been knocked unconscious due to a lucky zombie hit, and now they're bleeding out and oh wait, they logged out before they're completely chewed up by zombies. No big deal. The scenario changes when there's a bandit sitting on a rooftop sniping people because he has eight packages of CZ ammo. He kills a good half a dozen survivors, and then the unthinkable happens. Everyone in the city is pissed, and everyone in the city cease fire and band up against this dick-on-a-rooftop. They take potshots at the rooftop, they flank the lone bandit sniper, they climb the rooftop, they reach the top, they unholster their weapons, they take aim, and they-oh wait he disconnected. All the effort, all the death, for nothing. No satisfaction of killing a bandit, no justice in getting the bandit to respawn and start with nothing again, and no body to loot to compensate for the time and ammo spent on this bastard. And you know for certain he has logged off, changed his name, and went on another server to do the exact, same, thing. Scenarios like this have to go.
  14. junkyarddog

    The PvP Discussion Thread

    Losing is FUN. Alright. Lets pretend there's no pvp, or exclusively consensual pvp. What is left? A mindless, boring quest to collect the best gear and just sit on it? We already have players server hopping and camping airfields with their top of the line sniper rifles and NVGs who refuse to move for days. What else is left? Oh right, zombies. AI in general is relatively piss poor compared to actual players. AI in Arma is REALLY rubbish. But it's the best we got. But what's best? Half a dozen to a dozen zombies who are only really a threat because they sprint at you like Kenyans on coke and zigzag like they defy all laws of motion? And even then they can't hurt you if you run away from them. Would you really play an empty shell of a mod like that? I have been cursed with the bandit skin. I spent a solid hour solid snaking my way in Elektro in the pitch blackness of night, paranoid of the dozen players who were running around, rampaging through the houses, as the roar of gunfire echoed from the centre of town the entire time. Completely naked 'cept for a Makarov and my trusty A.L.I.C.E, I slipped from corner to corner, avoiding detection from the unwanted masses, as I intently grabbed a car wheel, and stuffed it into my backpack like some kind of fetishist wheel ninja, one after another, after another. As I slithered from the shack to the open road, a man stumbled right upon me. The man's face was covered by a turban of some kind, for reasons unknown, and he brandished a Winchester in his hands. Fight or flight kicked in, and I took no chances. Eight bullets left my chamber, and entered this man's body. He panicked, his death was approaching fast, and yet he did not fall. It took mere seconds to reload my rusted Makarov, as I unloaded another full clip at the flailing figure, before it slumped on the ground before me. As my character's exasperated breath and accelerated heartbeat matched my own, I dashed away from the scene of the crime. Not long after, I came upon a message directed at me. It was a pleasant bright green text line, shining against the blackness of my surroundings. 'why u shoot me fkin faget', it read. Unphased, I bid my time before the final step in my plan. As the hour passed and the moon reared it's face, I hid in a bush, my backpack, my pockets, indeed my very body, filled with wheels, wheels, more wheels, fuel parts, as well as a jerry can. The adrenaline kicked in as I made my move towards my prize. The unsuspecting UAZ, a non functional mechanical mess sitting by the fire station in plain view, gasped as I thrust my newly collected wheels into her axles, again, and again, and again. Satisfied, she let me inside the driver's seat, my seat. The roar her engine made when I twisted the key to the ignition echoed through the dark city, and it began. Swiftly making our escape, all I could hear were the vultured chirping. 'Car?' 'Car?!' 'CAR!!', they screamed, which was very quickly followed by random gunffire, but it was already far too late. Me and my lady had escaped the clutches of Elektro, catching the vultures by complete surprise. We rode under the moonlight into the imposing towers of Chernogorsk, lights on and horn blasting, taunting the inhabitants both dead and alive of my prize. This, is mine. You cannot have it, I told myself. The taunting worked, for it took mere minutes for rifle fire to greet us. Thankfully, we escaped unscathed, into the beastly wilderness of Chernarus. We were joyriding for a good twenty minutes, nothing stopping us 'cept for the occasional blockade of car wrecks and garbage. The undead simply bounced off of my hood, tossed around like bloody ragdolls. And that was it. There was no more to it. Everything that could have been done, was done. I was starving, thirsty, and my inventory was completely empty. And so, I simply drove to the northwestern airfield. We did not even come to a complete stop before a bullet penetrated my skull, leaving the car still and completely devoid of life. I had a blast doing this. There was a time investment. There was a demand for skill and patience. Adrenaline was pumping, the senses of sight and sound were alert to the max, and there was much enjoyment to be had. Why? PvP. Other people being able to take away your investment, for any reason they deem fit. You, being able to take away their investment, for any reason you deem fit. Because without these people, you would not be able to produce moments and stories like these. And without pvp, all these stories would be limited to 'we shot zombies, cool. lets play cawadoody now.' And I did not shed a single tear when the inevitable death arrived, even so, I sped it up. Losing is FUN.
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