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C0LDKILL (DayZ)

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About C0LDKILL (DayZ)

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    Helicopter Hunter
  1. C0LDKILL (DayZ)

    Taviana, the land of the troll barracks?

    I would agree on the "troll barracks" theme gives. The barracks that you can enter are almost like Chernarus only you cannot open the doors on the inside. You can only look at the loot through the windows on the side of the building. I don't think this map has high value military. Just hangars and firehouses. Sure wish the map creator would change that. It's a great map though. Love it.
  2. C0LDKILL (DayZ)

    possibility of seeing WHO killed you

    For the love of god, hackers are running rampant. Teleporting to players and killing them all over the map. THIS is why we need to see who the killer is.If you don't see this as a problem then you should try being an admin and wasting a ton of valuable game time searching through logs trying to find a few lines of what looks like jibber jabber to catch someone doing something suspicious.
  3. C0LDKILL (DayZ)

    Vilayer or HFB

    HFB does not add their name to your server name like vilayer does.
  4. C0LDKILL (DayZ)

    Vilayer or HFB

    We run with HFB as well and their customer support really is fantastic. They respond to your tickets and emails almost immediately and resolve any issues fairly quick. Not that we have had very many problems. Not to mention right now they are starting a new beta test for a new admin tool and anticheat system that they created to work alongside battleye. Oh, and their servers are among the cheapest out there. They also have an official teamspeak you can get a hold of them at.
  5. C0LDKILL (DayZ)

    How to instantly make dayz more fun

    I don't like this idea in my own opinion, I'm more interested in PvP. Zombies are already a huge annoyance when in a firefight, no need to make it any worse.
  6. C0LDKILL (DayZ)

    Really, whats the harm in a no PVP server?

    I do love open world PvP so don't get me wrong here. I played a Lingor Island server that was PvP @ Airfields only. Which was actually pretty fun. I think for something like this to work, it would be a server specific game mode. Similar to how WoW was PVP/PVE/Roleplay servers. Dayz servers could be set as PvP or ZonePvP where PvP is only available in certain areas of the map. You might make 2 hives for both game modes.
  7. This goes to the moderator of the bug report page. START APPROVING PEOPLES BUG REPORTS! I don't know how many bugs I have reported and the mods don't approve them. I read the rules, I skimmed through other posts to make sure I'm not reposting. How many other bug reports go overlooked? You know we are only trying to help.
  8. C0LDKILL (DayZ)

    DayZ Standalone Confirmed

    I'm really kind of disappointed that Dayz won't be on the Arma 3 engine. =\
  9. C0LDKILL (DayZ)

    Hotfix Build 1.7.2.6 Rolling Update

    I hope the chopper spawns at its respective spawn point and not where you last saved it. Honestly, spawning at the last known save point is a bug and i hope it was fixed to keep people from hording vehicles.
  10. We are up and running the new update! Feel free to stop by and game on!
  11. C0LDKILL (DayZ)

    Should we remove barbed wire in the next update

    Haven't you heard? The patch fixed graphic glitches.
  12. C0LDKILL (DayZ)

    Rocket: Losing faith.

    Ok, first of all I highly doubt he is the one setting up the Bohemia booths. I'm not going to argue his work schedule. He has had almost an entire month to push out a hotfix that was easy enough for the dayz community to figure out. Don't be such a fan boy and unlatch yourself from his nipples.
  13. C0LDKILL (DayZ)

    Rocket: Losing faith.

    I don't think you quite understand what kind of alpha this is. This isn't like the BF3 Alpha where there was one version and that was it. While all other development was kept under wraps. This mod is a minecraft style alpha where the game is not only tested but built through trial and error. It's not that Rocket is required to fix anything but this is the style of development he has chosen and if he so chooses to continue this style of development then yes, he is required to update the mod. From what I have heard and read, this will be true for the standalone version as well. What is so hard about rational thought? Derp. Your an idiot.
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