I think a lot of us view DayZ as a survival game purely, with the absolute goal to focus around surviving as long as you can. It is in my opinion that this is missing the point. Dean Hall (Executive Produce of the mod) has stated in an interview that it is possible for players to actually wipe out an entire zombie presence on a server (http://www.pcgamer.com/2012/06/23/day-z-arma-3-interview-optimization-map-design-radios-porting-day-z-into-arma-3/, it's almost at the bottom of the page). But, this begs the question-how exactly could one accomplish that, especially since DayZ players are notoriously renowned for their bandit tendancies. So, I propose a simple experiment to prove that it can be done on a single server. It'll be a full server, fifty people, all of them handpicked and chosen to exist on this private, password-locked server to prove that the zombies can be defeated. Initially, the fifty chosen would find an area to be determined as a "safe-zone" area, small but home. From there, leaders are elected, hunting parties established, and the long haul towards Cherno (the end-game of the experiment) begins. Once all the cities have been reclaimed (I intend to speak to Mr. Hall himself on how it would be possible to prevent a zombie respawn. In other words, to set up a condition for each villiage to hault undead spawning inside its limits, thusly making it "reclaimed"), the experiment will conclude with physical evidence that it is possible for a server to "beat" DayZ. I would like volenteers for the job, but primarily I'd like opinions on who would actually be interested in this and/or following this (Should it be given the go-ahead, this thread will feature picture logs by me and other members detailing the day's progress towards victory). Please post your replies below.