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Vanz0r

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Everything posted by Vanz0r

  1. Vanz0r

    Graphical Issue near balota

    try this...haven't had a chance to test myself.. http://dayzmod.com/forum/index.php?/topic/49118-fix-for-the-1724-artifacting/
  2. Vanz0r

    Graphical Issue near balota

    Have the same issues, could improve it somewhat by matching video resolutions for desktop and 3D, but still makes certain military parts unplayable. Have ATI card.
  3. An interesting read and something I have thought about, the first 'solution' that crossed my mind was something used in UO. UO used a colour coded system for players, red for murderers (bandits) grey for players who had harmed other blue players and blue for good guys who hadn't harmed any other blue person. UO set the threshold for going red at 5 murders if I recall correctly and grey lasted around an hour or so depending upon the situation. If you are blue and you kill a red or a grey you remain blue. This system allowed for bandits to be bandits and for 'good guys' to be good guys with the opportunity for plenty of PVP. Perhaps if applied to DayZ we could find that the towns become no go areas for reds and greys since the survivours are most likely to gang together there. Obviously this is an artificial system and takes something away from the 'free spirit, survival of the fittest' notion that's so strong in Day Z but at the same time it does help to move the game towrds a more 'realistic' setting. In the 'real world' it is very hard for a human to kill another human, there's a natural inbuilt revulsion and difficulty - that's why so much time is spent training soldiers to kill - whereas in a game with little or no repercussions everyone can just blast first and ask questions later. What I think such a system would lead to is the creation of servers where the population is for the most part 'good' working together to control the cities and rid the wilderness of bandits. For those players that like to 'farm' and play co-operatively this would be good and for those who relish the thill of the kill would provide more challenging targets. In-the-meantime, I like everyone else with any sense of humanity, am forced to just kill every other survivor I see first...
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