Jump to content

chewsta

Members
  • Content Count

    24
  • Joined

  • Last visited

Community Reputation

7 Neutral

About chewsta

  • Rank
    Scavenger
  1. I like this kind of banditry, the bandits who aren't douches. The bandits who kill new spawn are either A) too scared too take on anyone with a weapon or B) Just plain douches. Also someone made a comment about shooting at a long range, trust me it is easier said then done (in game and IRL) If you have something moving around and you are trying to take a shot through a sniper you have to take into account so much how fast they are movign and far you are away so you know where to shoot at so it will it the target. Also things like gravity pushing the bullet downwards, I have great respect for people who can snipe from a long distance because I cannot. well not yet anyway, practice makes perfect.
  2. I myself don't kill new players, I only kill players who are armed and in certain areas. However I see this idea has not gone well with you guys. It was a simple idea. Anyway I would still like to know why you guys think it is a bad idea.
  3. Actually mook, yes I do get killed by snipers every now and then. Sometimes I kill bandits. This isn't me trying to make the game easier. This would make the game harder for all. I do not care if I get sniped by a bandit, I start again. I happen to kill people aswell, which means this would also apply to me. What I am sick of is the fact that I can go around killing anyone I want with no downside. I want to be challenged more, I want my killings to have repercussions like they would in a real life scenario. Does no one else find sitting on a beach killing new players boring? Or sitting a far and sniping someone who has not even seen you boring, even if the player has shit loot? There is no challenge in doing these things. It is the easiest thing to do in the game and that is why most people do it. Why not make it harder for us?
  4. I personally don't like that idea. I think it does nothing to deter people killing for no reason, if you can only get it once then once you have gotten it you would not have to worry about getting it again. The idea behind this is so one players won't necessarily kill on sight as they know they could potentially get this psychological sickness and two so bandits have something to challenge their play style. Making this effect for the first murder only would not achieve any of the previously stated ideas.
  5. Can you tell me why you think it sucks? Most people who have posted thinks it's a bad idea but no one has said why. So please enlighten me. If you think it sucks because it will make it harder for bandits or people who kill a lot, then you need to toughen up. This is dayz not Barbie's ocean discovery!
  6. I think why people are so opposed to it is because they think it would be really hard to come back from. It would be like if you were in pain but had no pain killers, if you were coughing with no antibiotics, the worse thign would be the vomiting but most people have plenty of food and if they dont then maybe they should not have killed too many noobs.
  7. I honestly think that would be too hard to put into the game, not only that it would not make sense as you were killed by a player not a zombie. I honestly don't think that my idea would be that hard on players either. If you vomitted you just ate and drank back to full hunger and hydration. Crying would only be a few seconds here and there, just a few sobs. It;s not like you would be bawling your eyes out all the time. Would be kind of like when you are sick you cough every now and again. And the shakes are no different to a player who is in pain. I mean these conditions are still easily playable in. If you wanted to fix them you could just drink some alcohol (but not too much) or in the long term find anti depressant (same rarity as antibiotics) or stop killing for 48 hours or so.
  8. I am not quite liking that idea. Bandits having their position given out would be worse. Having a sign above your head? I know it's a game but the game tries to be fairly realistic. Having a sign above your head saying I am a bandit or anything else goes away from that realism. Both of these things would ultimately be sending more people too the bandit, yet the bandit would probably prevail with still nothing to at least challenge him.
  9. Also don't get me wrong this is not directed at bandits I have nothing against them, and some may even consider me a bandit.
  10. Ok first let's look at reality. In the real zombie apocalypse killing someone would be something that would have a deep emotional impact on anyone. That is what I hope to put in. There is no downside to killing people, you get good loot, or if they are a noob, you get a good laugh. However as speaking above in a real life situation doing something like this would have severe impact on 99% of people. Also as of now bandits have really nothing to worry about other than other players. It would just mean that it would make killing a little more challenging for the bandits. The snipers could not sit up in the hills all day killing everyone who walks past. they would need to get alcohol anti-depressants to keep the character stable. I would not class it as punishing, I would say making being a bandit more challenging.
  11. It would be say if you killed 10 people in one day, either everyone is out to get you or you are killing people that's not for self defence. It would not be if you killed one person or multiple people over a large quantity of time.
  12. Did I once say Oh no I am always getting killed? I do kill back, a lot. However i think this would balance out the deathmatch a little and it would also make the game harder for people who loved to kill. I think it basically would put into play that more people would stop killing noobs and others for no reason and would only kill for self defence and for loot if they really wanted or needed it. Also if this was put into play then you would not have to kill for self defense as much because most players would realise that this could happen if they killed someone.
  13. Das1337 also came up with the idea that you could use alcohol to make Molotov cocktails.
  14. This was spawned off DAS1337's idea however have added some extra ideas into it myself. Basically the idea is when you kill too many players in a short period of time you character becomes emotionally affected. You character would get the shakes randomly, every now and then would start crying and also vomit from time to time. You could use alcohol to get rid of these status effects but it would only stop it for 12 hours. If you drank too much alcohol your screen would become blurry, you would make more noise and make it easier to be seen, you would also pass out every now and again (same as with low blood).To stop it completely you would have to take anti-depressants or not kill for a certain amount of time. The more you kill the worse it gets. The shakes would just be the same as if you had a severe pain, however painkillers would not stop it. Crying would make your sound level go higher in bars, hence alerting zombies and other players. Vomiting would be similar to passing out where you could not move, but it would only be for a few seconds and immediately afterwards your character's hydration and hunger levels would go red/flash red. Being drunk basically means that your character can not walk straight, your vision is blurry, you make more noise, you can be seen easier, you randomly fall over, you randomly pass out and you can vomit (as above) I am not sure how much if this would be able to be placed in the mod, however it would go well in the stand alone version. You may be able to put a few things into the mod, such as the crying (you would just need a sound affect), shakes (already there) and put in the medication and alcohol. This would be good as I think players would think more about killing if it had repercussions like this and it is realistic. If there are any questions just ask. Thanks DAS1337 for spawning the idea.
  15. chewsta

    Is everyone in DayZ like this?

    I like this idea a lot, if you kill too many players in a short amount of time it takes an emotional toll on you and your character can behave very weirdly accordingly. Like as suggested shakes, maybe even every now and then your player starts crying which means other players and zeds could here you. You're player would not actually have to cry but just have the sound enabled. Also maybe vomiting, or something. You character starts vomiting randomly (similar to passing out) where you cannot do anything for a few moments and you become instantly more hungry and dehydrated. You could drink alcohol or take anti depressants to fix the shakes and the crying, drinking too much alcohol could make you drunk making your character a lot louder and easier to see and the screen becomes blurry and you could also pass out and drinking does not cure it properly only delays it for 24 hours. To cure it you would have to go so many days without killing or take anti depressants. Anti depressants would have no side affects but would be very hard to find. As for the vomiting maybe there could be a medicine to stop that. The more you kill the worse it gets. Rocket should definitely take this idea into consideration as I think having consequences like this would make people think whether or not it is worth killing people.
×