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rickenbacker

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Everything posted by rickenbacker

  1. rickenbacker

    .22lr Damage is absurd.

    I don't shoot rifles much, mostly pistols. But the .22 rifle shooters at our range are all hanging out at the 50m range. To compensate, we don't really have many indoor ranges, and the winters are horrible :).
  2. They never do. It's just the nature of the internet, it turns people into morons.
  3. CR75 = CZ-75 9mm pistol. Amphipia S = Ruger Mk II Amphibian S internally suppressed .22LR pistol.
  4. Why not? Probably because that would mean that 2/3 of the team would just sit there twiddling their thumbs for a month or two, when they could instead work on assets for the game.
  5. rickenbacker

    Standoff situation

    I don't think we need automatic triggerfingers. Besides, if you're shot in the head, you'll most likely simply collapse.
  6. rickenbacker

    Vests!

  7. I think people carry too much shit already :).
  8. rickenbacker

    trading with players

    You can trade just fine now. They just need to make sure dropped items don't disappear, and we're set.
  9. rickenbacker

    Any ETA on next update?

    The entire forum, their mothers, and some people I overheard in line at the local supermarket started yelling and bitching about how the devs had cheated them out of their hard earned money. That might have been a slight exaggeration, but not by much. Would you want to hear that kind of thing every time you share anything about your job? :)
  10. rickenbacker

    Well / Spigot / Fountain Kills

    I think you're being overly generous. It's closer to 90% :).
  11. rickenbacker

    Well / Spigot / Fountain Kills

    Not at the moment, but in the near future you'll have to carry plenty of water purifying tabs to do that.
  12. rickenbacker

    SKS : can't hit over 200m

    I fervently hope so, and I believe the devs have said something along those lines. So this problem will probably rectify itself in time. I'll still bitch about it until it does, though :).
  13. rickenbacker

    SKS : can't hit over 200m

    Well, yeah. I've seen beginners shoot incredibly well the first time they touch a pistol. But after a few weeks, it evens out and the "problem" students catch up. To get to a place where you consistently shoot well takes about the same effort for everyone. "Talent" doesn't go very far in the real world :). Anyway, for gameplay purposes, I think we have to assume that every player character at least knows which end is the dangerous one, and should thus be able to hit a man sized target from 2-300m or so, lying down.
  14. rickenbacker

    Making guns a much more in-depth factor

    I like the idea of a more in-depth weapon system, but then I'm a bit of a gun nut. My only complaint is that your "body" should probably be called the "stock". "frame" on handguns.
  15. rickenbacker

    disabling weapons when abandoned

    Just drop them in the woods, and drop the ammo somewhere far from the gun. That's what I do.
  16. rickenbacker

    Zombies wont die until hit/shot the the head

    ...except that's not how zombies work in DayZ. They're infected, living people, and they die just like everyone else. They might be able to keep going a little longer with a bullet in the chest, but once their brain gets no more oxygen, they're dead.
  17. rickenbacker

    For science!

    But it looks cool!
  18. rickenbacker

    Invisible zombies

    Oh yeah. And on experimental, it seems like all zombies are invisible. I hear them run around and try to attack me, but they usually don't hit. The noise gets annoying after a while, though.
  19. rickenbacker

    Dayz - In real life (how would you act)

    Contrary to most DayZ players, I'd look for other people first. Safety in numbers and all that. Then weapons, axes and such, and if we get lucky, guns for those who know how to handle them. Then I'd break into an airport, steal a plane and fly as far north as possible - if it's freezing, there will be no zombies! And yes, I have a pilots license, so that's not just wishful thinking :).
  20. rickenbacker

    Tears of joy!

    Well, given the current ballistics system, prepare to shoot 2m groups at 200m with it :).
  21. rickenbacker

    .22lr Damage is absurd.

    I believe most .22 rifle competitions take place at 50m ranges, maybe up to 100m, at least around where I live. So it makes sense that it's zeroed at 50m. And the current bullshit "cone of fire" system probably makes it impossible to hit anything beyond that anyway :).
  22. rickenbacker

    Any ETA on next update?

    Did you notice what happened when they DID provide updates on when they were planning on patching? The basement dwellers went apeshit, that's what! I would be very surprised if we get any more ETAs on patches from now on. If I was on the dev team, I sure as hell wouldn't post any.
  23. rickenbacker

    Well / Spigot / Fountain Kills

    This is the only reason to carry canteens. If you have the canteen ready, it takes 2-3 seconds to fill it, and then you're gone!
  24. rickenbacker

    Well / Spigot / Fountain Kills

    I've been whacked by crazy axe murderers at water pumps TWICE! Not surprising, if dickheads know you have to go to a certain spot, they'll always camp it.
  25. rickenbacker

    SKS : can't hit over 200m

    Ahh, the heart of the matter! I think sway/shake/whatever weapon movement should be increased when standing, and possibly even kneeling, and DEFINITELY when winded. Anyone who knows how a rifle works can hit a dinner plate at 200m when rested and lying down, with pretty much any rifle ever made. In the game currently, you'd be lucky to hit it once with an entire magazine.
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