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rickenbacker

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Everything posted by rickenbacker

  1. rickenbacker

    10 minute is not enough to loot dead bodies you put down

    Because even with the current 40-player limit and (admittedly too short) 10-minute corpse cleanup, the game can't handle more than a handful of zombies spread all across the map. And those zombies can't have any AI, they simply run straight at you, ignoring terrain, walls and everything else. Imagine how quickly a server would bog down if they corpses weren't removed...
  2. rickenbacker

    Initial findings - noob guide

    Mostly good advice, but I have a slight issue with these two. Why empty the magazines? Ammo only stacks to 30, and the most common magazines take 30 rounds. Might as well leave it in there, so it's ready for reload. An alternate method is simply to run straight at the zombie, swinging your axe at the right moment. Keep going, and the lunge will miss you. If it's a fireaxe, one swing is enough, a splitting axe takes two.
  3. rickenbacker

    Weapons question

    To clarify: The revolver is chambered in .357 Magnum (will also fire .38 Special, but that's not in the game). The pistols we have currently are .45 ACP, and - incorrectly - need a magazine to function.We should be able to load a single round into the chamber of the pistol, but maybe that will be added in the future.
  4. rickenbacker

    A badly needed attachment

    Flash hiders are sometimes referred to as flash suppressors, that might be what you're thinking of. A suppressor probably reduces the flash somewhat, but not as efficiently as a flash suppressor. Then we have muzzle brakes, that's a whole new chapter :). They reduce the recoil and/or muzzle climb by diverting the gasses upwards/forwards.
  5. rickenbacker

    So why do people refuse being held up?

    There's currently no reason to surrender. Gearing up again takes five minutes, while being force-fed rotten fruit/having your backpack looted probably takes longer. And there's no disadvantage to dying, nor any reward for staying alive, so why not just take your chances?
  6. Yes, if you're firing .22LR. If you're firing anything bigger, you'll notice effects pretty quickly, and your hearing will start taking some damage long-term. It's much worse standing next to the firer, though.
  7. There are no bandits at Balota. Only psychotic 11 year olds who have server hopped for guns and ammo.
  8. rickenbacker

    gate opening sounds ? QUESTION

    Unfortunately there are no environmental sounds like that. I wish we could hear doors opening, but who knows, maybe in a few years?
  9. rickenbacker

    Zombies..

    You're not the first (more like the 100.000th) to suggest this. The zombies are placeholder, there will eventually be more of them, and they'll be harder to kill. At the moment they are WAY too easy to drop with any axe, and not that hard to get with your bare hands either. If you get hit, just tear up your shirt and bandage yourself, and (almost) no harm done.
  10. rickenbacker

    Eating takes way too much time

    The only fix needed is to keep the food in your hands after you finish, so you can immediately eat again. It's stupid to imagine eating a handful of beans, putting the open can back in the backpack, then getting it out again for each bite!
  11. rickenbacker

    nothing

    Why would there be a shitload of ancient British vehicles in modern-day Czchechoslovakia?
  12. rickenbacker

    Bandits are BORING!

    Bandits aren't boring. Random psychopats who kill for no reason, however, are boring. And since the game is mainly populated by 11-year olds at the moment, that's 80% of the population.
  13. rickenbacker

    Realism gripe

    I only have one realism complaint: How come I'm wearing another t-shirt under my t-shirt? And how come I can't tear my second t-shirt up for bandages, even if I'm bleeding to death?
  14. rickenbacker

    Do you combat log?

    I guess 14% of the respondents in this poll has a very rude awakening coming...
  15. rickenbacker

    Current Spawns,where are they?

    Solnichiy seems to be the most common spawn, but I've spawned outside Elektro a few times.
  16. rickenbacker

    what do they mean 'FRIENDLY'

    No one cares.
  17. rickenbacker

    "Friendlies" are just a bunch of lamers

    I don't need to, because no-one gives a shit what you think.
  18. rickenbacker

    Magnum revolver vs FNX45?

    The Magnum just plain looks better. A big revolver is always more intimidating than a puny plastic gun :). And the in-game revolver is modeled on a Colt Python, one of the few Colts that I actually think look good (I'm more of an S&W man, myself).
  19. rickenbacker

    The North - Work in progress?

    I've been up there, and I really like the train station, complete with actual trains! Can't wait to see what they fill the street grid with up there.
  20. rickenbacker

    Do you remember the first person you met in SA?

    Met a guy in Elektro, neither of us had anything but axes. Later ran into the same guy in a village inland, we chatted a bit about where to find backpacks, and went our separate ways.
  21. rickenbacker

    The best atmosphere in this game

    It's because everyone else who plays at night is a gamma cheater.
  22. rickenbacker

    Megaphone

    This needs to happen! Awesome idea.
  23. I regularly carry 3-4 handguns at competitions (because I don't want to leave them in the car :)), no problem. I would NOT want to carry even two rifles around all day. There is a slight size and weight difference...
  24. Two? You can do that now.
  25. rickenbacker

    The day in the life of an utter expert

    Cute. You'll notice, though, that the number of enemies goes from five to seven halfway through.
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