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Kroenen

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Everything posted by Kroenen

  1. I've been looking at supporting the DayZ community by paying for a server, and have shopped around looking for good service/good price. Having organised servers for other games in the past the one thing I notice with DayZ is that the requirements are so high that the cost is prohibitively expensive here in the yUK (home of taxation!). Having tried out DayZ mod for quite some time (I started during the bean wars period of 1.7.1), and been around quite a few servers I have come to the conclusion that the rather strict rules for hosting are not achieving their intended goal...ie:"ensure a good gaming experience for everyone". Most of the servers with low pings, decent locality, hosted by reputable companies still suffer from really bad loading times, desync issues, random restarts, lag spikes etc etc making playing with friends a painful experience due to the constant rubber banding/warping etc. So I figured I'd open this thread for discussion, not for flaming to see what the community and DayZ team feel about the current situation. There are however a few points I feel are worth bringing into the discussion. 1 - Server performance vs cost - Whilst Rocket and the team are hard at work constantly optimising performance (I heard Dean mention moving to 100-200 slots being the target), this would be around a £200 per month bill for a server due to the high requirements and strict rules enforced by DayZ. Thats a lot of money even for most clans. 2 - Server admins do it for the love - Let's face it...aside from the servers that the DayZ team have arranged hosting, this mod wouldn't be nearly as successful as it is without the hundreds thousands of servers being hosted by the community to support the mod. And for this they get....NOTHING. At present if I were to host a 200 slot server which was full, I am not even allowed to create room for myself to play on my own server that I pay a substantial amount of money for. I think the DayZ team seriously need to rethink whether allowing a 'reserved slot' system is an appropriate 'thank you' to the guys out there providing the servers that are making this game as popular as it is. 3 - Server logging - Obviously admins have a lot to contend with, especially when dealing with unscrupulous hackers ruining the experience for everyone, yet they have no tools to help them really. Where Battleye fails and hackers get through, I have read threads where server owners have no option but to shut their server down for 5 mins and hope the hacker moves on. As I said before, this isn't intended as a flame war or 'this sucks, fix it or the kitten gets it!' thread, I'm genuinely interested in opening a discussion for existing server owners, potential server admins, the DayZ team to look at the existing problems and look at ways to improve moving forwards. Thanks for reading! K PS: If you made it this far, the beans are on me!
  2. Whilst I don't entirely agree with everything above, there are definitely points in the rules that need looked at. I made a similar post here; http://dayzmod.com/forum/index.php?/topic/45510-server-requirements-and-performance-discussion/ . It is obviously a double edged sword. Give admins too much power, some will abuse it. Don't give them enough, they can't effectively moderate their own server. Neither provides for a good experience for the average player, but like all public servers for all games...the people who pay for the server should have certain controls. If they get abused, people will go elsewhere. I fully agree with Gogster here. The system does police itself, and without the players hosting servers, the game would not be what it is today. This is not a statement of entitlement, but of recognition for people having a belief in the future of the game, and willing to pay their own money to help it succeed. K
  3. Whenever I hear 'Hive', I can't help but think of the Umbrella Corporation :P K
  4. Fixed. Just checked DayZCommander and sure enough....2276 servers! K
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