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Ardelainen

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Everything posted by Ardelainen

  1. Ardelainen

    Vehicle Spawns

    Also, for those who really hate vehicles, or those who just don't want their rides to be available to others, maybe consider adding the option of burning the car down using the matches?
  2. Ardelainen

    Vehicle Spawns

    How about this: Make one or two factories respawn an incomplete car chassis inside them, when approached by any player. The chassis can be built into a complete vehicle with something like: 4 wheels 6 windshields 4 engine parts 10 scrap metal [*]The vehicle will despawn or degrade after 24 hours if not "maintained" or "updated" by any player [*]Maybe make the factory (or workshop) operate using a generator that would have to be refueled with jerry cans This way, you could produce a vehicle through considerable effort, definitely not super-easy. If you don't use it, you lose it. If you don't want others to use vehicles, you can prevent them by occupying the factory. That would also make the factory a choke point and a PvP attraction. Also, the car-haters could arrange ambushes by the roads. I think one of the best parts of the ArmA framework is the use of vehicles, and right now I think DayZ misses out on a lot of that. I agree it's not a good idea to have absolutely everybody driving around in tanks or even cars, but how about at least giving everybody a chance to try out some rides, instead of just the first few who find them?
  3. Ardelainen

    Vehicle Spawns

    I think a key here is to find a solution that would make acquiring vehicles actually possible, while still not "super-easy". Since the vehicles can be destroyed quite easily (except for the APC, i guess), there are currently more vehicle "sinks" than sources, if you count the forests as a sink. I wouldn't mind fighting over the cars, but *running* around trying to actually locate one to fight over - that I find boring as hell.
  4. Ardelainen

    Vehicle Spawns

    I think I wouldn't mind having to find a lot of material, since it would give me a purpose for going into the towns and fighting zombies. The thing is, I would be able to put effort into that project and expect to get some reward out of it. It still beats wandering hopelessly around Chernarus trying to find one of those cars hidden in the endless forests.
  5. Ardelainen

    Vehicle Spawns

    I agree with the OP. In my opinion, the different vehicles have always been one of the most fun parts in OFP and ArmA, and after playing some tens of hours on different servers, i have only once been able to find a single bicycle. Furthermore, I think that building your own vehicle would add an interesting alternative to simply going bandit as soon as you have your gear collected. Having an APC, or even the armored car, would also provide a purpose for the in-game AT-weapon, which currently is little more than a curiosity.
  6. Ardelainen

    Player Base Building: The MCV

    Well, how about 4 wheels, 5 windshields, 4 engine parts and 20 scrap metal?
  7. Ardelainen

    Player Base Building: The MCV

    If MCV is a bit too steep, how about using the existing industrial structures for constructing vehicles? I mean, if you find a factory and collect a huge load of parts (10+ scrap metal for example), how about if you could just create one single skoda that would be gone forever when destroyed (not respawning)? As it is now, I think the game gets a *bit* boring when you reach the point where you have your basic equipment and a bag full of food and soda cans. The only interesting thing left to do really is go bandit, or PvP anyway. Once you are past the initial challenge of getting your gear and learning how to outrun zombies, I would personally like to have the option of working to build something (in goup or alone) as alternative to going PvP for the rest of the game. And once I (or we) got the car, why not go hunt some n00bs running around the beach, right? ;)
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