Spycrab
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I have seen a few people post what their perfect standalone version of the game is, so I decided to follow and do my own.
Spycrab replied to KEEPCARLM's topic in DayZ Mod Suggestions
Good ideas, also when player(s) take all the items from a crash site, the empty helicopter should blow up, and a new crash site should appear somewhere else? -
Give Current Dayz Players Free Game Keys On Release
Spycrab replied to Mikeloeven (DayZ)'s topic in DayZ Mod Suggestions
I bought Arma 2 for arma 2. But I also bought arrowhead, for dayz. Am I entitled to a free copy for no reason, too? :D Also, grasmann, you bought a Good video game (with a epic editor), just for a mod. Not a video game for a alpha game. And, if you want warZ, it will cost more, and come out later. -
Since all of you love the Huey's too much, how about keeping the Huey, but nerfing it and adding two in each map? You can't tell me you dont want helicopter battles!
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I think the 1 helicopter, should be changed to 2 police helicopters. The two heli's would spawn at the two largest airfields. The police heli would have the following: A new skin Be slower Less health Mounted miniguns replaced with mounted machine guns Two would spawn. That's all.
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100'000 humanity, i want my Jesus skin!
Spycrab replied to SoulShaper2's topic in DayZ Mod Suggestions
100K = Jesus 99K to 50K = Mega angel (wut) 49K to 20K = Angel 19K to 8K = Part-angel 7K to 1K = Doctor 0K = Person -1K to -7K = Bandit -8K to -19K = Demon minion -20K to 49K = Demon -50K to 99K = Fire demon -100K = Anti-christ. -
I think dayZ could do with more advanced damage. This is how I think it should work out. Types of wounds Minor bleeding: Very minor wound. Caused by: Splints, most minor of wounds Effects: Very slow bleeding Cure: Heals over time, basic bandages Cut: Minor wound. Caused by: Crowbar, knife, short falls, medical saw. Effects: Slow bleeding, low chance of minor infections Cure: Basic bandages, heals overtime. Gashing cut: Dangerous wound. Caused by: Crossbow, axe, large falls, bonesaw. Effects: Fast bleeding, high chance of minor infections, low change of medium infections. Cure: Type-A bandages, alcohol rub and basic medical kit. Notes: Three gashing cuts in a row has a low chance to cause to heavy heart damage. Gunshot: Dangerous wound Caused by: Gunfire. Effects: Medium fast bleeding, very high chance of minor infections, medium chance of medium infections, and very low chance of dangerous infections. Cure: Basic medical kit, Type A bandages, alcohol rub and knife. Notes: Surviving a headshot will always cause a dangrous infection, and bleeding is critically fast. Broken leg/arm: Very dangerous wound Caused by: Most attacks. Effects: Lack of walking (for broken leg) or cannot use two handed weapons (for broken arm) Cure: Splint. Notes: Using a splint on yourself has a chance of causing minor bleeding. Blown up: Dangerous wound Caused by: Surviving a close explosion. Effects: Medium fast bleeding, always a minor infection.] Cure: basic medical kit, exi-pen, alcohol rub and Type-A bandages. Heart damage: Critical wound Caused by: 3 gashing wounds, explosions, over 4 bullets. Effects: Critical bleeding, always a minor- medium infection, high chance of dangerous infections. Cure: advanced medical kit, morphine, exi-pen, Type-A bandages, alcohol rub, knife and antibiotics. New items Knife: Needed for healing wounds. Type-A bandages: Great bandages. Used for dangerous wounds. Minor bandages: Poor bandages. Used for minor wounds. Medical kits: Used for dangerous and critical wounds. Medical saw: Poor melee weapon. Bonesaw: Great melee weapon. Alcohol rub: Used for most wounds, also can be used for painkillers. Splint: Heals broken bones. Infection types: Minor infection: Causes vomiting and colds. Cures: Antibiotics and painkillers Medium infection: Causes vomiting, less melee damage, cannot use two handed weapons. Cures: Antibiotics, painkillers and minor medical kit. Dangerous infection: Cannot use melee weapons, two handed weapons. Moves slower, vomiting and even slow blood drain. Cures: Advanced medical kit, antibiotics, painkillers and exi-pen. (Wow, that took alot of writing)
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The "you know you play too much DayZ when..." thread.
Spycrab replied to slyder73's topic in DayZ Mod General Discussion
You know you play too much DayZ when... You yell G to open up a backpack You kill all cows you see for '6 cooked meat' You complain about airports not having attack helicopters and assault rifles You go to the hospital, and try and fix broken bones with morphine. You try to find auto shotguns at fire stations You become a doctor to 'raise your humanity' You go mad that you can't enter third person -
get bored of fk*ng server
Spycrab replied to kenny_mccormick10@hotmail.fr's topic in DayZ Mod Suggestions
1. This is alpha. It's full of glitches, and server restarts are done during alpha. 2. Be glad you get to play the alpha, and not wait till beta. 3. Alpha is one of the first stages in software. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Spycrab replied to Time Glitch's topic in DayZ Mod Suggestions
This is great. I can think of a great, if not, amazing thing that could happen. You see somebody, he's got good loot and a broken leg. He can't mend it, but you can. You've got the shot, but will you take it? Your arm was broke once, you mended it yourself. That was luck the first time, but will luck be there for you again? Maybe you can use morphine, but you were addicted once to it. You kicked it, thanks to your teammates and items. But now, most of them are gone, and the sights were driving you mad. Addiction can happen, will you kick it on your own? That man's life is in your hands. Take the loot, or the teammate? That would be the most epic thing ever. That kind of thing, is why i think we need the challange. -
Rckt plz stop watiing ad relase dayz now eavn if it glitch ad hack. ad add barratet 50 cuz it in cod ad that kewlllll It's fun to speak like that. :D
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My idea is that all players (even bandits) get a small, area around them. And if somebody fires at someone, and the bullet doesn't kill them, or it misses and hits something inside this aura, The other player can kill them, without a loss in humanity. E.G Player B shoots at Player A Player A is, damaged, but survives. Player A can kill Player B without losing any humanity. I think this should be added, or some players with a bandit detector will kill anyone who is a 'bandit', even if all of there kills was in self-defence.
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Zombies should be removed from DayZ
Spycrab replied to Professional N00b's topic in DayZ Mod Suggestions
The OP is right, we should remove zombies. And guns, and murdering, and death. It's all about peace, man! -
Hellhounds. Not the call of duty ones that try to maul you, but the classic hellhound. The type that causes you to die if you see 3 hellhounds (but for dayZ, if 5 hellhounds see you, you'll take heavy damage) Also, weird things flying though the sky, could be in. Finally, some form of ghostly melee weapon, that you need to catch to use, because it hovers away from players!
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Spycrab replied to Time Glitch's topic in DayZ Mod Suggestions
I agree, dayZ should be made a nightmare. Zombies should be faster, stronger, take a bigger beating and run inside. You'd have to aim for the head, or sneak past them. Not charge in using automatics. A few weapons should be removed/made rare. Assault rifles would be rare, and if you find them, good look getting ammo. Rocket launchers and snipers would be taken by others, who have left the city long ago. Citizen and handmade weapons would be the only wise choice for weapons. The machine pistol could still shine a light, however. A broken bone? A splint could keep it working, not as good however. Being hungry and thirsty would make you slower and weaker, and maybe fires would be scattered around. That's how I think the game would be made harder, making deathmatch rarer, as good guns would be rare, and most ammo would be used up already.