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Hello all, Hoping some other owners here can provide some input on this issue. I realize the logs (at least multiplay) are not perfect a lot of the times, and sometimes I've seen missing information. I'm curious if the example below typically indicates hacking or are there times it can legitimately not list what the action was that killed or damaged someone. Example: [John Doe] SHOT <Jane Doe> by into LeftLeg." So, what is missing is the actual "action" type (axe, fal, ect.) that occurred to cause the damage towards someone else. Can this be a random issue with the log itself, or is it identifying like I've caught numerous times, hacking occurring. Had a guy using his fist w/ explosions earlier, and the logs looked just like the example. But I'm not sure if in general, that is always 100% an example of foul play occurring or could it possibly be a log issue/error. Any information on this would be helpful.
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=UWS= United We Stand ~ RECRUITING (Est. 2003)
Comrade_ replied to trunkz jr's topic in Clans/Groups
After having the #1 40 slot server we bumped it up to 50 slots and we're booming! Come play with us on our server and join a community of dayz veterans. We play to have monthly events soon to change things up and add some additional fun things to do in DAyZ. -
We're in multiplay as well. Sadly, because of persistence we're stuck for now. We will probably wait until another dev wipe and switch at that time. My issue with fragnet is that when I looked at them previously they were charging a 25% VAT tax for those not in the EU, which isn't even legal. Pretty scum bag move in my opinion.
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=UWS= United We Stand ~ RECRUITING (Est. 2003)
Comrade_ replied to trunkz jr's topic in Clans/Groups
Veterans and new players alike welcomed! Join a community known for excellent admins and server managing, being friendly and laid back ,as well as tactical and competitive when challenged! -
=UWS= United We Stand ~ RECRUITING (Est. 2003)
Comrade_ replied to trunkz jr's topic in Clans/Groups
Still recruiting! Come join us on Teamspeak and play with us! -
=UWS= United We Stand ~ RECRUITING (Est. 2003)
Comrade_ replied to trunkz jr's topic in Clans/Groups
Still recruiting! 0.58 is going to be fun, if you're looking for a great community and experienced dayz/arma players to play with, check us out at sasunity.com -
=UWS= United We Stand ~ RECRUITING (Est. 2003)
Comrade_ replied to trunkz jr's topic in Clans/Groups
Recruiting new and vets alike! -
=UWS= United We Stand ~ RECRUITING (Est. 2003)
Comrade_ replied to trunkz jr's topic in Clans/Groups
Being back is best back. -
=UWS= United We Stand ~ RECRUITING (Est. 2003)
Comrade_ replied to trunkz jr's topic in Clans/Groups
Join us for some fun and tactical play! -
Low GPU Power % for DayZ ( Nvidia 600 series cards )
Comrade_ replied to Comrade_'s topic in Troubleshooting
Haven't tried any .cfg tweaks. Are there specific ones you are referring to? I'll try to increase the texture setting to see if that helps. -
Low GPU Power % for DayZ ( Nvidia 600 series cards )
Comrade_ replied to Comrade_'s topic in Troubleshooting
I semi-agree, but I've already looked at those with similar systems. Those on the 700 series are getting a larger power % with their cards, and they're getting higher frames. I'm talking high settings and getting 60+ FPS. There is undoubtedly an issue with this game and 600 series. Having a 560 and 570 and myself now with a 670 shouldn't be getting equal frames. Arma 3 does better as well, so while I agree in some aspect about the engine and CPU driven, I think there is something else at work here. I'm using a latest gen haswell so I should be fine on that end. The power % the card is getting for the game is what is killing me curerntly. -
I've wen't from a GTX 570SC, in which on generally all low/disabled settings getting around 30 fps in say, Electro, to now a GTX 670 FTW 4GB version with literally the same frames. Why? The game isn't demanding anything of my card, which is odd. Under EVGA precision, you can see the power % being used. This game with the 670, and I'd assume the same for the other versions, is using around 25-39 % of power. What results is a low clock and terrible frames in games. I can only assume there is no way around this and that this is a DayZ internal thing. Other games, BF4 ect. use the correct allocated power %, I get to 1150 on my core clock, so I know it's not just me. Can anyone else with a 600 series card give some input? Specs below: ~~~~~~~~~~~~~ i7 4770 @ 4.0ghz 8GB DDR3 GTX 670 FTW 4GB Samsung 128 GB SSD
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=UWS= United We Stand ~ RECRUITING (Est. 2003)
Comrade_ replied to trunkz jr's topic in Clans/Groups
Stop on by TS anytime. Look forward to playing with ya. ts3.sasklan.com -
Overpowered Weapons removed - Only 3 snipers - Custom Skins (you choose!) Check out this server!
Comrade_ replied to trunkz jr's topic in Mod Servers & Private Hives
Thanks for kind word, pass the word around. We really stress (just as we do on our BF3 servers) making things a place to be and hacker free. Top admins in clan playing Dayz don't even have access layers for adding or removing ect.. I really think the new weapons, removing of some have added a good balance. Some new stuff just looks visually sweet which doesn't hurt. :) -
Overpowered Weapons removed - Only 3 snipers - Custom Skins (you choose!) Check out this server!
Comrade_ replied to trunkz jr's topic in Mod Servers & Private Hives
If you see a fresh spawn who is black with a hatchet, always stay away from his crazy ass, lol (Mario)