crni.aki@gmail.com
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The Chernarus Free Press Website is now up and running
crni.aki@gmail.com replied to chernojourno's topic in DayZ Mod General Discussion
Keep up good work :) -
WIN $50,- in this Artwork Contest - Ends 08/12/2012 - Hosted by DayzHorror.com
crni.aki@gmail.com replied to smKes's topic in DayZ Mod General Discussion
For info on banner sizes refer here: or: Go for it ppl! Des -
New objects and buildings on private servers
crni.aki@gmail.com replied to t0pz's topic in Mod Servers & Private Hives
for exmaple go server browser search clanzones deathmatch pvp - go check! everything can be done trough mission files. EDIT: For noobs and clearence ill write here the correct workflow (tested one) and explain things out. Basic understanding of 3d space is needed, ability to rewrite mission files and understand the underlying code is necesery. This is the workflow for stock objects and stuff in Arma2 and DayZ. Tools needed: -3de_conv.exe you can find it on armaholic - pbo viewer and packer - arma 2 / dayz 1.2.6 (for playing testing) and 1.2.3 (for map editing and other stuff -any older will work too (singleplayer option still enabled)) - notepad ++ Basic workflow: Setting up open dayz 1.2.3, when you load game press alt+e to go to the editor. Choose Chernarus. Wait to load, save your clean project (save often!!!). When your in the editor, go CENTER (to add center - all defoults), add Group (should as defoult), add UNIT (playble unit, choose any survivor from the dropdown list), make it playable!! I place the Unit to where i want to work. LEts say Elektro. Now we have setup basic things, save and lets go adding stuff. If go to 3d world - you will seethat we are where we placed the UNIT - Survivor. Moving camera ASD, youll see... Learn to be confortable in editor. Adding stuff Go to Vehicles (EVERYTHING you want to place here is a VEHICLE). Click near your survivor on the 3d view in the editor and add a Structure and get one from the list you want (can be anything, some things are not working some things are broken, you have to go trough the list yourself). By default arma editor places the unit/vehicle/any object to the ground level, right click drag it round RC+CTR rotate, RC+ALT modifies hight of the object. Voila you have added you first object to the scene. Add couple more stuff around your survivor and your done. save often! You can mess in your editor as much as you want (but keep object low dont put 10000000 it will get your mission file bigger)! At the end of the proces save your mission file (single player - multi doesnt matter in this step). Quit arma. GO to you USER folder in windows, find arma 2 other profile in documents folder, there you shoud see you project folder and mission files inside. open folder with the 3dconv.exe and drag you mission file to that exe. it will create a fil which you must use in the next step. MERGING FILES Go to your server MPMISSION and copy dayz1_chernarus.pbo, extract it in your working folder. Keep your files / folder clean!! Copy that folder to the Arma2 other profiles you can actualy load dayz mission files. Open Arma2, go singleplayer > editor, load chernarus, load your mission (you created not dayz one), delete UNIT GROUP AND CENTERm save. exit to main menu. Open again SINGLE PLAYER - EDITOR, load chernarus and LOAD DAYZ1_cHERnarus (the original dayz map). Click MERGE and load your mission. CLick save and save it under diff name like dayz_cherno_edit. Quit arma. Deploying Go to you arma other profiles, and open your newly created / merged file in notepad++. Find markers, delete the ones you added, reset the item count at 5, edit class names so they fit. items=5; class Item0 etc. Save it. The open your orignal dayz mission files (the ones you extracted in your working folder not arma other profiles). replace the original mission file with your merged and edited one. Open pboViewer and repack the folder back to PBO. Upload to the server and test your game. All objects you added should be there. If you get stuck at loading - you made a typo in mission file. Weapon error? you added wepaons with missing textures or broken ones. TIPS! Learn how the editor works. go around and fiddle first! There are no custom objects in this workflow. If you want to do custom objects, learn how to model first, texture, uv map learn what format arma supports.... etc. We never work on maps layout in one file. I use few files and then merge them altogether in 2d editor. Like on PVP elektro, 1 miss file for the wall (or you can script it), 1 mission file for scenery, 1 for special stuf.. so if we work on the layout, we work on 1 part at each point in time. not on the whole thing (breaking things down to smaller parts makes the thing easier to handle and design) Be delicate with scripting in arma. missing ; can make your mission file broken and unplayble. Keep dayz mission file CLEAN!! AND : !Playtest playtest playtes! Have fun. Sry for typos.... -
Need a good private hive, with active admins.
crni.aki@gmail.com replied to KField86's topic in Mod Servers & Private Hives
We have a some players from States. The play there everyday :) -
Need a good private hive, with active admins.
crni.aki@gmail.com replied to KField86's topic in Mod Servers & Private Hives
EU check this link http://dayzmod.com/forum/index.php?/topic/91105-are-you-looking-for-a-dayz-clan-join-us/#entry857937 -
Need a good private hive, with active admins.
crni.aki@gmail.com replied to KField86's topic in Mod Servers & Private Hives
go to survivingthehorror.net have fun! -
The third DayZ Playerbase Survey | Final Results
crni.aki@gmail.com replied to eel's topic in DayZ Mod General Discussion
done.