Not sure if this has been suggested before, but couldn't find a thread covering it on the first few pages. My suggestion is fairly simple, though I'm not sure how technically challenging or feasible it would be: Have the character spawn location be independent for each server (so saved locally on the server rather than on the HIVE server with the character data). The main reason for this is two-fold. First, it would remove the "loot-scrollers" who clog up valuable resource and server space by flicking through servers after having run to, say, the NW Airfield on one to clock up the loot. The second is to prevent those who abuse the central spawn location to create "inpenetrable" bases. Three times in the last few days I've had to log onto a different server after the main one I use has been down, and in each of those cases, spawned trapped into a completely walled in compound with a bandit camping in it (who then proceeded to murder me as I couldn't get out). The real issue though is that these players camp safely in their fortifications, upon killing a prey outside of the fortification use the ladder bug to exit the position, loot the corpse, then server scroll to move to a server where the position isn't boxed in then relog onto the original server. Suffice to say it's frustrating and immersion breaking.