Mister_Meatball
Members-
Content Count
32 -
Joined
-
Last visited
Everything posted by Mister_Meatball
-
I made an updated weapon chart on gdocs
Mister_Meatball replied to Izviral's topic in DayZ Mod General Discussion
Nice job, but could you add in muzzle velocity? Thats the one thing I can't remember and I could use on a sheet like this. -
Should armed vehicles be added to Dayz?
Mister_Meatball replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
I would only support it if you could find the unarmed variant in the wild (if you cannot already). You would then have to find an m240 or equivalent weapon and then attach it. This would keep the sense that you are cobbling these vehicles together. If the weapon is not in the world a junk version could be added that only works when attached to said vehicle. -
I shot a guy who had been shooting at me for about 30 seconds outside of vybor. I had taken two hits from his peashooter (mp5) but had found cover and waited for a reload. He finally did, out in the open, with no cover what so ever. In my pain I only shot him once but that one hit was 8000 blood. gushing from a would he dove behing the nearest bush and alt-f4ed. Have fun bleeding out while unconcious you coward. 3 people on the server and this guy had to run into me in a random field, unlucky fellow.
-
New Dayz Backpack 50+ Slots *next Patch*
Mister_Meatball replied to samuraiogc's topic in DayZ Mod General Discussion
So... How many m107s and engine parts can I fit in my backpack now, they better add Chiropracting for dummies books in the world that prevent you from breaking your spine. -
Five to ten seconds would be enough for me, I have shot survivors to have them go directly into the nearest bush to disconnect. It would not be so insulting if they hadn't started the gunfight in the first place, but these are gripes everyone has heard before so I will move on. Five seconds would be ok, but at 150 meters or more it would be practically useless if they find solid cover, only making a difference in close quarters city battles. 10 seconds seems like a more resonable interval. If they were disconnecting I would prefer a message being sent out on side chat saying as much. One thing though, I have been teleported by hackers to the NW airfield for slaughter more than once and alt-f4 is the only thing that has saved me. I would make it Rocket's first priority once he has hacking under control but until then I would like to escape otherwise near inevitable death at the hands of hackers.
-
Considering Z speed/trajectories, weapon nerf is silly
Mister_Meatball replied to davidecibel's topic in DayZ Mod General Discussion
While at first I was relieved that none of the higher tier weapons got nerfed (especially the FN FAL and the M107). This made me think, if I stumble on a survivor or vise versa, he will be put at a greater disadvantage because his ak-74 takes way more hits to kill me than it will take me to kill him to an even greater degree (possible effects like unconsciousness aside). The 1911 taking 3 bullets out of it's 7 bullet mag is insane, I always thought 2 would be more appropriate but this is too far. The makarov is now even more useless. I know that is is Arma II in general and not Rocket himself but I hope to see a hotfix as soon as possible so that this misbalance is corrected with minimal deaths to zombies shot twice with 1911s. -
G36C silenced hacked or.......
Mister_Meatball replied to matticinyoattic's topic in DayZ Mod General Discussion
I was recently on a server where all the players got tele'd to NW airfield and while I quickly hit alt-f4 before the hackers who did it could kill me I saw that one of them had a styer aug. While I didn't believe it the fact that my favorite assault rifle of all time might have been added to the game brought me to the wiki. No luck, it was just a hacked weapon, and I guess the huey in the background of their little kill zone was a tipoff.