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Everything posted by Maxgor
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This is a thing? Sounds pretty lame for the people that are hopping servers for legitimate reasons :\
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Was this kill justified? Did this count as self defense?
Maxgor replied to Muncywolverine's topic in DayZ Mod General Discussion
I think it's justified. No response, came at you, and even if the hatchet isn't considered as threatening as a gun, if they get close enough and you aren't paying attention, they can be even deadlier than a gun. Anyone with any sort of smarts would know to not run up to a person wielding an axe and no communication and expect it to turn out well lol -
How to drive a boat AUTOMATICALLY
Maxgor replied to Gabe Newell's topic in DayZ Mod General Discussion
The boat is easily the worst vehicle in the game lol The pedal bike is better than the boat lol -
Yeah the name gets a rap for being a "Zombie" game, but they are infected. Like 28 Days Later. So still alive people. Poke one in the head and they are gonna go down.
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Are dogs worth 2 months of development time?
Maxgor replied to MasterSith's topic in DayZ Mod General Discussion
Well Rocket likes the idea and it has to get done sometime. I think it could be rather interesting if implemented right, but we'll see. -
While i may looke like one, i'm NOT a bandit!
Maxgor replied to Tordenskiold's topic in DayZ Mod General Discussion
Yeah to get rid of my bandit skin, I just ran off out of the cities and did some small town searching, with around 7 or 8k negative humanity...I think it took...between 6 and 10 hours to lose. Something like 2 to 300 humanity gained every 20 minutes or long. I really don't remember how long it took lol -
Duct Tape Mod. If you find a roll, you can use it a couple times to attach flashlights and knives to the ends of certain weapons. It sounds silly, but I really don't think it's that far fetched lol
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Anyone else plan to play the mod even after the standalone comes out?
Maxgor replied to rollo23's topic in DayZ Mod General Discussion
See no reason to go back to the mod after the standalone. Maybe for some private servers with added maps and what not if people start expanding it on their own...Like how Minecraft has it's own stable build and then people make their own offshoot mods. -
[Android] DayZ Central v2.27 - All-in-one App [Database, HD Chernarus map with Loot and Tables, Waypoints, Guides, and more!]
Maxgor replied to skunkfu's topic in DayZ Mod General Discussion
Pretty fantastic. All it needs is the loot locations added to the map and it'll be awesome. -
Current Dayz mod and the future Dayz Standalone game.
Maxgor replied to NicholaiGinovaef's topic in DayZ Mod General Discussion
DayZ was never meant to be a MMO to the degree that needed quests and grinding and other stuff like that. It's a survival simulator. You try to survive, that was only ever the point. Do anything else and it's not DayZ. If your wanting that, your not wanting DayZ. -
SIx launcher or Dayz commander ?
Maxgor replied to skibbles911's topic in DayZ Mod General Discussion
Commander is way better than Six to me. -
Current Dayz mod and the future Dayz Standalone game.
Maxgor replied to NicholaiGinovaef's topic in DayZ Mod General Discussion
You are a completely oblivious person then if you haven't seen anything about the cheating. It's been talked about to death and the standalone will clamp down on the scripters, because it will be it's own game. They can't fix it now cause the base game has a more open system that sounds like it was running on the "Honor System" to not hack, but with the popularity of DayZ, it brought the scum out of the woodworks. And you payed 40 bucks for a game to play a mod that was well know for being buggy and having alot of hackers, you knew what you were getting into. -
While i may looke like one, i'm NOT a bandit!
Maxgor replied to Tordenskiold's topic in DayZ Mod General Discussion
That's why the game is pretty faulty in the Bandit/Survivor department right now. If your being shot at and the person isn't a bandit, you'll get negative points. Then you become a bandit, and to stay alive, you have to shoot back more cause people are going to shoot you, giving you even more. -
Weird, first I've ever seen an infected doctor. I've put hours into the game and been to that hospitals a few dozen times and not seen one once.
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DayZ players should have the courtesy to play Arma2 at least once or twice.
Maxgor replied to [email protected]'s topic in DayZ Mod General Discussion
Have really very little interest in playing a military sim. If I'm gonna play a military shooter, I'm gonna play Battlefield 3 cause I'm going to have more fun with that. I might poke ARMA2 once, but I really saw nothing interesting about ARMA2, but DayZ enticed me for being a survival shooter online with perma-death and have really enjoyed the mod, problems and all. -
Alright, now I should be able to visit the airfield by Cherno again! It just seemed to get progressively worse over the past few weeks, from a small annoying aspect, to becoming so bad I could literally not see anything if I looked anywhere in that direction lol
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Getting sniped is pretty easy to avoid really. Most are not going to shoot a moving target at the distances they would be at. They are gonna wait for you to get down and loot something. So if your going to loot something, make sure your not just sitting by the window pointed at the well known sniper camping hill. If your are getting shot at on the move, keeping moving, zig-zag, serpentine, get behind cover and figure out a plan. I've seen people in sniper videos that aren't too bright when realizing they are being sniped and where the obvious sniping locations are. Also stay off roofs. Most roofs have nothing of value aside from the hospital and it's up to you if you want to try and get the easier loot on the roof, or break in down below and risk making some noise.
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Where did you get your weapon (AKA how bad is loot inflation)?
Maxgor replied to Heiduk's topic in DayZ Mod General Discussion
I don't really go for killing people now, so I've mostly just been getting my weapons from loot spawns. If I have to, I'll kill a bandit and loot them, but I'm not particularly trying for that right now. -
Will rocket ever stop getting his wig plucked in interviews?
Maxgor replied to TheMachine's topic in DayZ Mod General Discussion
Population on the mod really doesn't many anything anymore, with the standalone on the horizon. Even if he patched a couple things, there are still tons of other stuff that aren't going to be fixed cause of it's mod status. Lots of people are just waiting for the standalone right now. I'm still playing, but I don't do alot anymore other than hopefully get in alittle action or meet up with someone in game that won't just shoot me lol -
DayZ community supports Hackers and scripters
Maxgor replied to ShigZ's topic in DayZ Mod General Discussion
The community isn't silent about it, we just know by now that there's very little that can be done right now till standalone releases with those scripts closed out. -
I think this could be a good idea. Yes, it won't get rid of the hacked weapons that will return, but it will get rid of some of the excess weapons that came around due to the tent and saving issues. It won't hurt people to start over. No ones character is guaranteed to be permanent in Alpha. The problem with that, is that you can't just pick the duped or illegal guns out one by one. The way to do it is to wipe everything. This is an alpha, a test build, if you've played games before that might have persistent elements during alpha or beta, your rarely guaranteed your character.
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Considering buying A4 + Arrowhead for day z. Worth it? How to get the most from it?
Maxgor replied to Leezeebub's topic in DayZ Mod General Discussion
DayZ has alot of problems now and I wouldn't exactly recommend it in it's current state, but you could still probably have some fun in it, especially if you have some people to play with. I don't regret getting it back in July, but I would just say to wait for the standalone, unless you could maybe get the game for under 20 bucks. Anything for under 20 bucks is usually worth it unless it's just a really bad game lol -
Opinions on releasing DayZ on console?
Maxgor replied to Statik (DayZ)'s topic in DayZ Mod General Discussion
Console games only stifle development if they are built alongside the PC version. It's pretty obvious that they are gonna focus on PC, especially with how the release setup is designed. It'll be like how Minecraft was released on PC and then a version was later on built for the 360. That game didn't suffer from being put on console. -
Really fantastic design. Signficantly better than what is there is now for sure. Would definitely like to see them implement something like this in the standalone. There's dumbing down and then there is streamlining a recognizably broken/faulty design. Of course it's just a mod and there is only so much that can be done, but there are a number of things that I feel ARMA2 does as "realism" and really is just poor design on the part of the developer. From the slow animations to how things are interacted with, it's "realism" that is "unrealistic".
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One server ruins hours of gameplay :/
Maxgor replied to 2hi4me2cu's topic in DayZ Mod General Discussion
And this is why we are waiting for the standalone. If you do anything in a reasonably populated server, expect to die. Actually, being an Alpha, expect to die alot anyways, cause there are some many bugs. I died once just the other day at the airfield in a way that could've been a hacker, but no one else was around and no one else was killed, or I had a terrible glitched that killed me. It's the way of the Alpha. Once it's an actual game and not a mod, then we can see more reliability in surviving.