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Everything posted by Maxgor
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This is how you balance bloodsuckers on namalsk (Because they need it)
Maxgor replied to Skinny_Man's topic in DayZ Mod General Discussion
Yeah .73 isn't out on DayZ Commander yet, so we are still on .72. If they've fixed it so now that there is proper warning and headsup for the EVR to give people a chance, I'm good with that. -
This is how you balance bloodsuckers on namalsk (Because they need it)
Maxgor replied to Skinny_Man's topic in DayZ Mod General Discussion
I didn't see even close to 5 minutes when I played. What I saw was I was at the Sebjan Warehouse tower that is just outside the walls, when someone told me it was coming. Next thing I know, the EVR hits and as I try to run, this all being in about a minute at best, where I'm then knocked down and killed, cause I had low blood. I had no way of hiding in that amount of time. There's no warning or build up that I saw like there should be with it like it is in STALKER. I'd like to see it have a proper buildup for it. You get the warning weather signs, maybe the good 'ole air raid siren, things start to get abit hazey and you get between 5 to 10 minutes to get to safety. I like the mechanic, I just think it's too quick on a map that is way too big. I get more time in actual STALKER for finding a place, and on those small maps, I'm never more than a minute or two away from a safe spot. -
Just play on private servers more. You are less likely to find them there, but really, nothing in particular has changed to combat them other than since then, the game is out of that initial hype phase, so less people are playing.
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Yeah I would say they need to tone back the gun spawn rates as there are tons and maybe add in alittle more food. I like the gun variety and new additions, there are just too many. Also the Blowouts don't really work how they are right now and need to be tweaked. Something that will either instantly kill you or instantly do heavy damage do you, is kinda stupid. It needs to give off at least a 5 or 10 minute warning before it hits so people have a chance to get into a building and then do less damage.
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Who is loving the new update for Namalsk?
Maxgor replied to Sgt. Vanluven's topic in DayZ Mod General Discussion
Well got hit with my first blowout. Yeah, that shit needs to be patched pretty quick. With it doing apparently half your health, your dead if your below 6000 health and there isn't any warning to it. In STALKER it worked cause there was a warning. You get the air raid siren, then you had a couple minutes to get somewhere. In this, it's just a BAM, and then in less than a minute, your either dead or severely wounded. That is dumb. I'm cool with Bloodsuckers, only having come across one so far, though their roar needs to be more common and making breathing noises like it does in STALKER when they run so you can actually find the fucker, especially since it's pretty much completely invisible. They are stealthy, but not THAT stealthy lol -
Yeah it's a really stupid nickname for new spawns lol
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This is how you balance bloodsuckers on namalsk (Because they need it)
Maxgor replied to Skinny_Man's topic in DayZ Mod General Discussion
It's about creating a different experience using what makes STALKER and DayZ great. STALKER has no large open world (Not technically, since each area is set apart from a loading screen) or large-scale multiplayer like DayZ. As much as I want more in DayZ, perhaps it would be better as it's own mod that runs an alternate STALKER selection of mutants and gear and the ripped building models, but I'm gonna enjoy Nam more now knowing that it has more STALKER elements in it. STALKER is majorly favorite series of mine (Sad it's basically dead now, but yeah). -
What clothing will YOU wear???
Maxgor replied to m.w. vindicator's topic in DayZ Mod General Discussion
I'd love to be more like STALKER, especially after seeing elements of it ported over into Namalsk. A basic outfit would be the loner gear, the dark yellow raincoat, mask, and dark pants... http://i64.photobucket.com/albums/h177/mattblackgod/stalker/ss_danny_04-17-09_21-32-34_l01_esca.jpg More of a cool higher end outfit would be something like the Clear Sky faction... http://images3.wikia.nocookie.net/__cb20101009095720/stalker/images/3/34/SCS_Clear_Sky_squad.jpg And above that would be the SEVA suit. http://images1.wikia.nocookie.net/__cb20111207210623/stalker/images/8/89/SHOC_Stalker.png Exoskeleton would be cool, but I'd like to keep it abit simpler with DayZ in mind. -
Who is loving the new update for Namalsk?
Maxgor replied to Sgt. Vanluven's topic in DayZ Mod General Discussion
This is a pretty sweet idea for STALKER fans. I've been wanting to see what STALKER would be like with an open world lol It shouldn totally bring in more mutants, or just go and and be it's own separate mod, running Namalsk, but with all the STALKER elements. I think it adds to the map, though how does the EVR work? In STALKER, it pretty much killed you, so does it just make you bleed or take down your health if you get caught outside? Also, don't know if this was recent, but I liked the added guns that were put in like the G36C and such. Not sure how new they are, since I haven't played on a Nam server in a week or two, but never found guns like this before. Totally running with a G36CSD that has a holo sight on it which is pretty sweet. Alittle bulky, but neat. -
This is how you balance bloodsuckers on namalsk (Because they need it)
Maxgor replied to Skinny_Man's topic in DayZ Mod General Discussion
I didn't know they added more STALKER stuff to that map! That is pretty awesome, despite some bloodsucker imbalances. How do the blowouts work? They made sense in STALKER, cause the maps were small, so you could find hiding places, but in a giant map in DayZ, where do you go? If your traveling through the woods, it doesn't kill you, does it? -
Field hospital with healing abilities?
Maxgor replied to mitor's topic in DayZ Mod General Discussion
That would certainly help out when you don't have someone there to blood bag you. -
Would you quit if servers went expert?
Maxgor replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
I wouldn't quit, but it certainly wouldn't be a plus. I like going Third Person for the long treks everywhere and for driving. I then go into FP for combat situations. Much nicer that way. -
Standalone could slip to 2013
Maxgor replied to despair (DayZ)'s topic in DayZ Mod General Discussion
I'm not too worried about it slipping into 2013. I'd rather they release it properly than rush it out. It will still be a work in progress, but a work in progress that hopefully functions alot better than the mod does now. -
Damn, I need to get this. Should be default for the standalone. I hate how slow it is to hop fences.
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Very glad to hear how much is getting reworked. I'm of course glad that it's on Steam, that is convenient and easy and it sounds like it is the same on your end. I would ask about the controls also. Does this mean that things like the animation cycles being cut down or at least alot of it can be done while moving? It's kinda ridiculous how you have to stop to switch guns or how if you put your binoculars away, you have to stand still, or how you can't just easily climb ladders, etc...I don't expect too much too change as I see some of it kinda still stuck in ARMA3 and it won't kill the game for me, some of it was just kinda annoying. I mean, I'm not expecting to be able to run and bandage myself at the same time, and it more comes down to issues with ARMA2 itself, but anything that makes it better is a good thing in my book.
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Maybe the standalone skins will be HD by default? lol I'd just wait for the standalone release. Those skinpacks will always be there and guaranteed to have another sale and you can find out more then, though I don't think they'd play a part in the DayZ standalone release.
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DayZ standalone should not be TOO cheap
Maxgor replied to dasd2516's topic in DayZ Mod General Discussion
Woots beat me to it, but there are full priced games with lots of hackers/scripters. You only see alot in DayZ now, because of issues with the game that can't be worked out too well till standalone. Even then, it won't be hackfree, so to say that it should be more expensive is dumb, since there is obvious evidence against that way of thinking. Also Standalone will become more expensive after release due to it's pricing scheme. It's been compared to what Minecraft did, where it started out really cheap, was heavily in development up till release, getting progressively more pricey, but rewarding early buyers to help test the game and see it come together till the final release and price. I'm expecting it to be at around 10 to 15 bucks upon the initial alpha release, just a guess, and then hit at more between 20 and 30 bucks by release. -
"Zombie Logging" What's your take?
Maxgor replied to -Guardian-'s topic in DayZ Mod General Discussion
Definitely a cheap move to do. If you can't handle fighting zombies, you clearly can't handle the game in any way. What is the purpose for playing then? I don't think it's on the same level as combat logging, a minor infraction, but still not good. If you can't handle a few zombies, then you die, plain and simple. -
I think there's going to be a pretty good amount of people who get into the standalone. The numbers for DayZ have dropped off abit, because alot of us are waiting for standalone. I've just started to sorta poke around with the mod again, but when there are so many problems still, it's tough to keep myself in it again and would much rather play on Chernarus again with 75% more open structures and alot of bug fixes lol
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Your opinion on this? [Ultra-super ban for being under the command of the Terrorist God
Maxgor replied to Inception.'s topic in DayZ Mod General Discussion
Some people are just poor admins. Simple enough, I've seen it before. Gotten banned on game servers for being too good, which is always a bit of a badge of honor to wear around I think lol Just something you come across. Usually best to find a different server with some proper admin on it. -
For me, it's mostly due to a lack of proper mechanics that make night worth it to me. There's very little benefit to night time playing when the darkness is unrealistically black and a lack of being able to have a gun and flashlight out at the same time. Sure, you won't be seen by zombies, but right now, zombies are at best a minor annoyance during the day. Easy to kill, easy to run away from. I'm hoping with standalone they fix some of these issues.
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I thought the "music" was pretty bad. I turned it off cause it's not atmospheric at all. I wouldn't mind it if was done better, but I just remember hating it cause at times it would get really loud, like I was in a fight or something and it would throw me off completely. I usually go silent or throw a podcast on in the background. They need to take more of a cue from STALKER. That's some atmospheric sound there, though maybe with alittle less of the fake gun shots and cries of pain since that stuff is really important for awareness in DayZ lol
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When is the standalone actually coming out?
Maxgor replied to xenomta's topic in DayZ Mod General Discussion
He's basically laid it out that he's going to get it out this year no matter what, so it could be December 31st at the latest. -
Your guy's opinion on spawning with weapons.
Maxgor replied to TruckingBucket's topic in DayZ Mod General Discussion
I don't think spawns should have guns, but they should have something. Since they can do more of what they want in standalone, I think they should start out like they are now, a painkiller, a bandage, a flashlight, and give them a knife. It won't one hit kill zombies, maybe two if you hit them in the head, but is primarily the weakest weapon in the game, but helps give you a bit of a chance against zombies in particular. -
Zombies running in zig zag In Stand Alone!!!
Maxgor replied to aoshi's topic in DayZ Mod General Discussion
There's no reason for a zombie/infected to run zig zag or do anything else, but rush violently straight at you. They are either undead or insane, and have no mind for doing anything else, but making sure they devour you. This means they rush at fences and fall over, they don't try to dodge shit, they have on direction to go and that is forward to you.