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Everything posted by Maxgor
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Does anyone actually cares about boiling water?
Maxgor replied to Leto (DayZ)'s topic in DayZ Mod General Discussion
I always carried soda anyways. Never saw a point to the canteens lol They need to make it so soda does less hydrating compared to water. Maybe a soda only does half as much, making you either carry more or start using canteens. -
2-3 months on a map is a bad thing? lol You might want to wait to criticize a games future features once a game is released. They are still finishing Chernarus which is significantly bigger and more dense than before. Once they finish Chernarus, I'm sure they'll move to work on a new map. I do agree abit with the animations, but this all still WIP stuff, in the video they talk about the new skeletons that will be put in which leads to better animation.
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Rushing a game because there are impatient people is a terrible idea. DayZ had insane amounts of hype that was impossible to keep up. I'd rather they get the game right than just hurry the game out and have it suffer through problems.
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I don't see it as a big deal really. Hotkeys make sense from a gameplay point of view as they are a way to access what you have at the ready. could think of them as being in side pockets or on your person directly. What should be done, is that based on the storage you have, that will decide how many hotbar slots you have. A small bag, you just have one or two. A maxed bag will have more, I think that would be cool. As long as they all have the animation to them for switching, such as with eating food, you have to kneel and wait (While also having the ability to abort eating and such), though stuff like switching guns shouldn't involve stationary animations anymore. You should still have to bring it up to the ready and put your other weapon away, but its not an insta-switch.
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Love the vaulting and I think its awesome that the zombies will be numbering in the thousands and on the servers at all times. Really great to see them work on the pathfinding and zombie behavior too.
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Ah yeah, vaulting! Game is looking snazzy. Very smooth and the talk of thousands of zombies being allowed onto the server all at once is pretty awesome.
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Zombies were extremely broken in 1.7.5.1 lol They do need to be made more dangerous, but not as ridiculously bad as it was with the bad spawns and insane aggroing. Most people like a difficulty that makes sense. I'm bummed to see the cans removed, I felt most of the complaints were fairly bogus (Calling to some level of immersion I don't think the game ever had), but I hope to see them back in with some regular names soon. I liked seeing the variety of foods than just a bunch of beans and sardines. A man needs options! lol
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You can't even see them nearly that well in the game either and they all seem better than I thought in those pictures. Everything seems to blend pretty well texture wise. I think alot of people just thought they'd look at their inventory and see "Herpy Dooves Muffins" rather than what is actually in your inventory "Can (Muffins)".
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Anyone find the machete yet? I went to about 8 deer hunting stands on a public server and didn't find anything new in them. I assume it is mostly just like the hatchet, but I thought it was still cool. Does it count as a tool or an actual weapon?
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So does anyone even test for bugs prior release 1.7.6???
Maxgor replied to killzone_kid's topic in DayZ Mod General Discussion
The heck is all that? I had no problems with the update bug wise today. And yeah, its an alpha state, more things are probably gonna break than get fixed, its about seeing what works, adding in new tweaks and fixes, and hoping everything was done right. Not too mention, many bugs don't show up till a public release. -
Seeing as how people have been complaining about a texture they can't normally see and an item description they'll never read more than once, changing them to be brands familiar to the area, but keep the easter egg name translations in like the item description, wouldn't change too much.
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It's really an issue that is extremely overblown. I wouldn't be against some basic, generic, rebranding of the items, since this all has to do with the texture and item description (Not the actual item name as it is in the inventory). I think its humorous for the community to have those names. I'm actually curious how many that are complaining have actually seen them ingame, or just saw the changelog and freaked about it. For those that don't know, the food items are simply "Can (Spaghetti or Ravioli, etc)" with the item description giving the name, of which most don't ever read more than once. For a community driven mod, I think its a nice nod to the team and mods who help out.
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New Food and Drinks Names
Maxgor replied to NewClearWinter (DayZ)'s topic in DayZ Mod General Discussion
Yeah, I don't think anyone honestly ever reads the description for items other than the guns when they need to remember what kind of ammo it takes lol In game, you only ever see them as Can (Spaghetti) or Can (Ravioli) or Can (Muffin) (Honestly, that is the only one anyone should complain about it, cause it is a muffin in a can...WHAT IS THIS! lol), with the description giving the name. It doesn't clutter up the inventory, you can barely see the picture on the cans anyways. I can understand immersion, but this isn't like adding in a laser gun or jetpack into the game, it is simply a texture most won't pay attention to and a description no one will read more than once. -
I thought it was kinda funny to see the added trash items, adds alittle more variety than just seeing empty cans everywhere. I'd like to see them add even more stuff. Forks, dishware, crumpled wrappers, magazines, etc...It adds alittle bit to the game when you see more things around.
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You've gone so far overboard, your struggling for things to complain about lol This mod is an alpha, for the mod. It was always that. It was then kinda gonna be something to playtest stuff for the standalone, but they decided to make a better game and make it entirely original content, then allowing the mod to be community driven by people with their own free time. There will be DayZ the mod and whatever the standalone will be, which probably won't have the kind of community support that DayZ has, such as being able to easily make new maps and mods for people to play. I really can't blame BI for giving more support to the mod, because it is helping to sell their older title, making it easier for people to get into the mod by just downloading it through Steam, though it is blatantly called a mod, and is free, so they aren't doing anything really wrong there.
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Good to know your completely wrong. DayZ is free. It is a free mod. Yes, you have to buy ARMA2 to play it, but that is because it is a mod, the mod doesn't become something more because of that, it was originally designed to be for those that had ARMA2 already. The mod is also not the alpha, they are two separate things now as the standalone has basically rebuilt everything. It might've originally started out as that in the early days of the standalone, but now they are two completley different entities, the mod being community driven, the standalone having full developer support.
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New Food and Drinks Names
Maxgor replied to NewClearWinter (DayZ)'s topic in DayZ Mod General Discussion
The foods thing is such a non-issue and people are making them out to be worse off than it really is. In your inventory, they are still just labeled by their food types, so you don't have to say what their name is, and you can only tell what they are by reading the description, which no one does if you played the game longer than an hour lol -
And I can confirm the food thing is a non-issue. The name is only in the description, and the picture you really can't see well, and most won't even pay attention to it, people are just complaining about an item description. The bigger variety of food items is nice and a welcomed addition, it doesn't mess with the inventory (In the inventory, they are actually just labeled by their food item) though I have to wonder...Who would make muffins in a can? lol As for the actual update, I have to ask if the zombies really had reduced speed. I didn't see zombies being actually slower than me at all when I was playing, they would still stay on my tail, even seemingly catching up alittle bit at some points. Zombie hearing does seem to be off, as it seemed like when I was running by zombies, it was kinda hard to get their attention, then at other times, they'd definitely hear me and be right on me like usual. I couldn't tell if things were really better or worse.
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New Food and Drinks Names
Maxgor replied to NewClearWinter (DayZ)'s topic in DayZ Mod General Discussion
Its not nearly as immersion breaking as people are making it out to be in any way. Also, the mods didn't make them do it, and it was cleared by Dean, so its hardly a big deal. -
Its seriously sad when people are making such a fuss over such an extremely minor addition to the game that isn't as immersion breaking as anyone is making it out to be. This update was more important than any of that stuff as I just realized they brought down zombie run speed, something I've been wanting to see for SOOOO long. That is awesome. That makes this update worth it.
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Zombies completly blind and deaf now???
Maxgor replied to kumando's topic in DayZ Mod General Discussion
Actually 1.7.5 had some problems that needed to be fixed, so don't act like it was fine. Your testing/playing an alpha mod, this is all expected to happen, with updates both breaking and fixing things till they get it right. -
Yeah, cause the mods who don't actually have anything to do with the game, demanded they put themselves into the mod...Mod...MODS...IT ALL MAKES SENSE NOW, YOU DEVIOUS BASTARDS!
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New update looks good, I like the additions of extra food, a new weapon sounds great, and it sounds like the Crossbow might be worth it abit more now that ammo can stack lol
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Most of those should be server settings. That is a legitimate disagreement to have lol I hope your #1 is just you joking also. I don't even understand what #3 is. Bloom should be a player option, so that is somewhat removing it. Some games do have that. Everything else, a server option, though dots have been removed already in the mod at least. The weapon optics one, I don't agree with at all though. There are guns that have zoom optics. This is just fact, there's no legitimate reason to remove them. Tweak and alter the higher powered snipers sure, but not remove. There isn't really much I'd like to see removed, particularly feature wise, as it all pretty much works as it should. Most of it just needs tweaks to be made better.
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Let's get a FC3 thing goin on with the lions and stuff...
Maxgor replied to JamesMoore's topic in DayZ Mod Suggestions
Couldn't even check the first page to see if there was already a thread about this? lol http://dayzmod.com/forum/index.php?/topic/124046-do-you-want-wild-animals-in-dayz-yes-or-no/