Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

BurstFire (DayZ)

Members
  • Content Count

    65
  • Joined

  • Last visited

Everything posted by BurstFire (DayZ)

  1. BurstFire (DayZ)

    Timing of Patch 1.5.8

    I hope an infection is just... an infection i.e. cough/cold, not the actual zombie one, lol. *prays for night alterations too, seeing how the fog is being changed*
  2. BurstFire (DayZ)

    Timing of Patch 1.5.8

    Whoa, what's this one about? '* [FIXED] Should not be pellets for the Winny' You're getting rid of pellets? If so, will they be replaced with Slugs? I've got quite a few pellets in my inventory.
  3. BurstFire (DayZ)

    Timing of Patch 1.5.8

    I have to admit, I'm feeling inclined towards this. You're NEVER going to get a lull, ever. Instead new people are joining, so the standard lull numbers will have increased drastically. There isn't going to be any compromise at this moment in time. And no, I'm not feeling impatient either.
  4. BurstFire (DayZ)

    [GUIDE] City Sized Maps - WIP

    Nice. You make the cities seem so small lol.
  5. BurstFire (DayZ)

    Timing of Patch 1.5.8

    I feel dumb but what does this mean exactly? '[NEW] Forced disconnection saving for abort and alt+F4' So if you just alt-f4 your progress is saved? Or is that an exploit which allowed automatic saving? Another silly question, are clothes coming in this patch too, or is that in the not so distant future? Also, is there anything I can read up on in regards to the temperature system?
  6. BurstFire (DayZ)

    [Suggestion] Night/Day Cycle

    Well if nights were just improved a bit more and became reasonable, this wouldn't be an issue.
  7. BurstFire (DayZ)

    More reasons to go in-land...

    I have to agree with the OP. Okay, military bases/camps/towers, airfields. What else? Nothing to be honest, considering the amount of enterable buildings there are. That isn't a valid response at all, of course those locations will contain decent stuff but the cities still come out strong and as mentioned, it's a camping ground for bandits and even more riskier for you as they're so open. We're on about the locations in between. I'd never properly been to the 2 cities until yesterday after I'd died, but when I did I found most of and even more of my gear that took me ages to obtain inland, in just an hour. There does need to be more incentive, definitely better spawns and maybe less tin can spawns too, so many =_=
  8. BurstFire (DayZ)

    Losing your backpack in water/filling up water bottle

    I understand where people are coming from, it's just a surprisingly buggy feature when combined with losing your inventory/not being able to pick it up sometimes when you drop stuff. If the frequency of you losing your backpack could be adjusted, that would be an improvement too.
  9. BurstFire (DayZ)

    Losing your backpack in water/filling up water bottle

    Mostly had ammo shells, they really don't weigh that much.
  10. BurstFire (DayZ)

    Losing your backpack in water/filling up water bottle

    There wasn't a well nearby the dam lol. Nothing was nearby. I wasn't even swimming for that long, honestly. Went in for 1-5 secs and bam, it just drops. I'd been slowly walking through the water until that point too. Either way you should be able to grab it if you can :/
  11. BurstFire (DayZ)

    Losing your backpack in water/filling up water bottle

    Sure, drop your stuff, but technically, you shouldn't always have. Not only that, sometimes you still can't pick up your stuff, and you should STILL be able to pick up your backpack if it's within reach underwater. It's just too buggy right now to keep if you have to actually swim each time to fill up your bottle :/ Other means, but none nearby.
  12. BurstFire (DayZ)

    Bandit/Survivor Morphing to be removed

    Only issue I see now is that while it's a reasonably good idea to remove this system, I imagine quite a few people will definitely take advantage of this change. Maybe we should be able to check someone's humanity somehow?
  13. BurstFire (DayZ)

    1.5.8 this weekend?

    Well either way I hope the amount of zombies that spawn in seriously small settlements is reduced a bit, and yeah, the spawn timer change is warranted.
  14. Have to slightly agree. Cities, bigger pop, smaller, minor spawns maybe, or people don't end up standing a chance at getting a reasonable start off into the game if they just spawned. On the fence. Thinking once the key bugs have been sorted, maybe increase the zombie spawns appropriately.
×