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BurstFire (DayZ)

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About BurstFire (DayZ)

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    Helicopter Hunter
  1. BurstFire (DayZ)

    playable zombies/logging off

    No thanks. People leave when they're bored or have real life matters to attend to. Shouldn't be forced to fortify or hide before doing so and consequently punished for not doing so >_> Real life > game Second idea? Maybe, if the zombie movement wasn't as buggy as they currently are.
  2. BurstFire (DayZ)

    DayZ Build 1.6.0 Rolling Update

    Assuming that's for the skins: That is an EXTREMELY terrible idea to have them spawn that rarely. Jesus. Maybe when more are released there will be common ones which spawn more often >___>' Thanks for the skin picture, doesn't even look bad. The glasses reminded me of Sarah Connor.
  3. BurstFire (DayZ)

    DayZ Build 1.6.0 Rolling Update

    Eh... Skins shouldn't really be that of a low spawn, jeez :/ Clothing is EVERYWHERE. Hoping they aren't as rare as NVGs either. That said, as I mentioned previous, a screenshot of the female might be helpful for those who are considering changing y'know. Personally, I'm sticking with a male.
  4. BurstFire (DayZ)

    Just sniped some carebear.

  5. BurstFire (DayZ)

    Pending Build Progess: 1.5.9

    Either way I'm hoping they aren't really that rare, or we're going to get morons who will gun down others simply for their clothing.
  6. BurstFire (DayZ)

    Pending Build Progess: 1.5.9

    Yes please. You guys haven't seen a female before?!!?! /v/irgins in the house! No really. Some people are clearly worried about looking like that drugged up female hooker in that video quoted previously. Valid concern. Though I guess bandits would pass you off as a zombie. But yes, you still haven't confirmed something, unless I missed it: will there be lootable skins in this build or not?
  7. Problem with moving to the Crysis engine is that it's very very demanding. Arma 2 is a bit demanding for some, but it gets by, meaning most of the audience can play it, even with low end PCs.
  8. BurstFire (DayZ)

    Pending Build Progess: 1.5.9

    I know. But first, you actually need a toolbox. Anyways, blocking off objects, being unable to proper vault over the wires as people put it in exploitative positions. Lame.
  9. BurstFire (DayZ)

    Pending Build Progess: 1.5.9

    Hate seeing barbed wire blocking off objects, it's incredibly lame. Especially when you're unable to get over it like you apparently should be able to.
  10. Yes to this, all the way While it's all fun to say 'It's not the zombies you need to watch out, it's the survivors which are the real threat' Walking Dead style, that novelty wears off very quickly. Especially when you're just dealing with thick-headed trigger happy idiots. People are saying this is a PvP mod/game principally because zombies clearly aren't the main focus (not anymore at least), when to be honest, they really should be and the other players a second, but depending on the situation, primary. At the moment, players are ALWAYS primary. In regards to the Zombie speeds. They shouldn't be sped up at all, their attack pattern is so odd, buggy and annoying, why should it be made even worse? If anything make them slower, harder to down and make their hits a bit stronger too. Maybe make them go down, then get up again after a bit, sometimes crawling, or have them slowly walk then eventually rush towards the player in some sort of bloodlust rage. If they become just pure actual walkers, there should be LOADS of them, and they should be reasonably difficult to take down, and their hits should be considerably deadly. Think I'm for both walkers and some runners, but having runners as 'special' would be neat. So they would be uncommon. Picture it, confident player walks into town, thinks he can handle the walkers there, attracts too much attention and finds out there's multiple runners in the crowd/nearby and that totally screws him over, as they're like Raptors, quick and veeery hurtful.
  11. BurstFire (DayZ)

    Pending Build Progess: 1.5.9

    Will the new skins be in it? Along with the bandit system changes?
  12. BurstFire (DayZ)

    Pending Build Progess: 1.5.9

    Dude, your avatar, it's hilarious +rep In regards to fires, I personally haven't come across this yet.
  13. BurstFire (DayZ)

    Pending Build Progess: 1.5.9

    Glad to see I'm not alone on the barbed wire front. It seems most people are placing barbed wire in a way you can't get over them, as every once I've come across I can't vault over. It is incredibly lame when someone uses it to block off spawn points (especially in the airfield when you take the risk to get there and get out)
  14. BurstFire (DayZ)

    Pending Build Progess: 1.5.9

    Indeed.
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