phillyjoker
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Demystification of the DayZ loot spawn system [SPOILER]
phillyjoker replied to insitv's topic in DayZ Mod General Discussion
FYI, in patch 1.8 zed's and loot both have a chance to spawn while you're in a vehicle. I'm not sure of the parameters, but it has happened to me consistently over the last week. -
Painkillers seemed to be bugged, unless there is now another feature which makes you shake. Between 3 players (myself, two others) we've had at least 5 instances where we take a smack from a zed and begin shaking. After using a painkiller, the shaking would continue. We were not infected, nor bleeding. Sometimes this would resolve with a second dosage of painkillers, other times we would have to log off from the server, return, and take another dosage before the shaking would stop. As I said, I'm not sure if a feature has been made that requires some other form of a cure to stop you from shaking, but painkillers do eventually work, just not always on the first dosage.
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Excellent patch. Love the little UI changes, journal is sick, and Zed's are much better. While maybe smoother, they are no easier to kill, especially if you play without cross hairs. I have noticed they tend to run past you, then turn and hit you. Also, they are finally spawning with vehicles, as soon as you stop they will start spawning (outside of a certain radius, maybe 50m-100m), and it's the same with loot, which is awesome! I'll post this in the bug section, but between 3 players we've had at least 5 instances of painkillers not working and having to take double the dosage, or logging out and logging back in, then taking another dosage in order to stop shaking. Overall I'm very pleased with the new patch, perhaps turning down the food spawn would make things a little more difficult (read: more challenging) but you are definitely flirting with the line of good/perfect in this patch.
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This is excellent news. Thanks for keeping us up to date. Loving all the changes for the next patch so far, hurry! ;)
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While ignoring the obvious implication that i'm a COD fanboy (last one i played extensively was World At War), allow me to simply express the fact that I'm interested in these stats because for me they would be interesting. I understand the possible issues with it, but I feel like they would eventually work themselves out. KOS'ers already exist, the amount leaderboards would be encouraging/discouraging them is negligible. Grinders, for what? People who want to have "run the furthest?" Who the fuck would do that? Accuracy is something EVERYONE wants to make better, kills as i said would be negligible, humanity? You already have hero squads, bandit squads, people who try to do that. This would just be cool information for people, and if you are really worried about global leaderboards, just don't have them. Make them local, server specific, or only amongst friends. Anyways, tis all good homies, as you nor me really decides this shit anyways. :)
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So I did a quick check in this forum for suggestions on leaderboards/statistics, didn't find anything as comprehensive or as specifically dedicated to SA as I'm looking to do. Here it goes: - Suggestion: Make sure there is a leaderboard/statistics board by the time the full game is released, and at least try it out in beta! Hopefully it would look something like this: - Average Life (in minutes) - Longest Life - Shortest Life - Total Lives - Activity Barometer. Average Life Time, Average Zombie Kills, Average Player Kills, Average Distance Traveled (running), Average Distance Traveled (vehicles) all combined. - Average Player Kills (per Average Life Time) - Average Bandit Kills (if they will exist) - Average Survivor Kills (again, if the humanity system exists) - Average Hero Kills (lastly, if humanity etc.) - Total Player Kills - Total Bandit Kills - Total Survivor Kills - Total Hero Kills - Max Players Killed in 1 Life - Max Bandits Killed in 1 Life - Max Survivors Killed in 1 Life - Max Hero's Killed in 1 Life - Min Players Killed in 1 Life - Average Humanity (if it exists) - Max Humanity - Min Humanity - Average Zed Kills (per life) - Total Zed Kills - Max Zed Killed in 1 Life - Max Zed Killed in 1 Life - Average Distance Run - Total Distance Run - Max Distance Run in 1 Life - Min Distance Run in 1 Life - Average Distance Moved (in vehicle) - Total Distance Moved (in vehicle) - Max Distance Moved (in vehicle) in 1 Life - Min Distance Moved (in vehicle) in 1 Life - Total Shots Fired - Shots on Target (Zed's) - Shots on Target (Players) - Accuracy (Zed's) - Accuracy (Players) - Headshots (Zed's) - Headshots (Players) - Weapons Usage (Time "in hands") - Kills per weapon (Zed) - Kills per weapon (Player) Now... Obviously we could keep going, but those are the things I'd most like to do. All these stats could then be compiled into a leaderboard, you could view it between your friends, a global leaderboard, and possibly region or server filtered. Reasoning: I love stats, and it was really cool when we first had them with the mod. I'm also pretty sure that to some degree this sort of stat tracking is possible in the arma engine, thus not making it impossible (maybe impracticable, but hey that's what suggestion boards are for!). Also, rocket, or whoever looks at this, notice I asked for this with RETAIL release, or beta (IF POSSIBLE) so I'm not one of those demanding, blithering idiots that simply wants it. I just think it would be a really nice metagame/endgame feature that some people, such as myself, might focus on. And dare I say it, perhaps take away, slightly, the pvp? haha i kid. i kid. I'm sure others will nitpick the list, but just think of all the cool (useless, or is it...?) information you could have available! I ran into such and such a player, let me check out his stats! Oh... he always is in a vehicle on this server, hmm, but he PK's on this one! Uh oh, better watch out. Ok, i'm tired, blabbering now. Just think about it! Later.
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Actually a lot of zombie movies/tv shows do show that any attack that breaks the skin will infect the protagonist. The Walking Dead, Zombieland, Shaun of the Dead, Resident Evil, Dawn of the Dead... (That's why i never can understand why these guys don't use some sort of make shift body armor!) But, all of them show that the sickness takes a long time to kill, sometimes in excess of a week, but more often then not it's 2 - 3 days. However, from what I can tell Dean has the virus based of 28 weeks/days later and World War Z in which the turn is much quicker. Personally i'd prefer a more delayed approach. Although to be quite honest, once the pathing issues are fixed with Zed's (not so glitchy and twitchy) it will be much easier to avoid them anyways so it shouldn't really matter.
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Melee Weapon Quick Switch Help/Advice
phillyjoker replied to r4z0r49's topic in DayZ Mod General Discussion
I'd vote like this 1) If possible have the insta-swap, but don't have a quick key to do this. You'd still have to open your bag, then insta swap it, like ACE. 2) Insta swap with 2-4 second delay 3) animation swap 4) insta swap that you guys are using now Also, are we going to be able to hold 2 primaries, or is this swap only for Melee/Primary? -
I approve it. * [uPDATED] - Gear menu carry slot now active to quick switch to/from melee weapons. * [uPDATED] - Quick switch now has action menu swapping. Especially if this works on all primary weapons, such as the ACE mod. One primary weapon carried, one primary weapon on the back. Is this the function, or does it only work for Melee weapons? Either way it's an improvement, but it'd be nice to carry two primaries without having to use pack space.
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Makes sense to be honest. Are you guys going to investigate or leave as is? Any idea when the next patch will be released, or is there quite a bit more stuff you need to look into first?
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When is that Rolling Changelog going to be introduced? Or, when are we going to have other options in combating the virus. I like the difficulty, just wish there was more i could do in order to combat getting sick. Anyone know?
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Should we remove barbed wire in the next update
phillyjoker replied to mattlightfoot's topic in Mod Announcements & Info
No, it's an interesting obstacle, somewhat useful, and really toolboxes aren't THAT hard to find. -
You may want to hold off on 1.7.2.6 until this new hack is detected
phillyjoker replied to venthos's topic in Mod Servers & Private Hives
Good info, have some beans! EDIT: What about players, would you recommend not updating for them as well? -
Please make Dayz standalone CLOSED testing.
phillyjoker replied to redfield-77's topic in DayZ Mod Suggestions
I think having a private board for "serious testers" would be much easier than anything anyone's mentioned here. To get in there would be a privilege, and if you posted a knee-jerk reaction they could just kick you out. -
What do you want to NOT be realistic?
phillyjoker replied to phillyjoker's topic in DayZ Mod General Discussion
No, not really. This game is FUN the way it is, but there are certain changes that just would not make it fun, in my opinion. Making it "harder" does not have to equate to making it less fun. Likewise making it more fun, does not have to make it "easier" either.