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Decoy (DayZ)

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About Decoy (DayZ)

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  1. This is simply not true. There is no necessity whatsoever for PvP to survive. I played for many of days without murdering anyone and at all times had way more supply than I could carry. It was never about food, but rather about "Do I keep the scoped m4 for which I already have 6 magazines or do I take the silenced mp5 and look for more magazines as my backup, since I am happy with my dmr otherwise..." I agree that the game gives you freedom to play as you please, but the choice you make is exactly that, A CHOICE. I find it really disturbing how many people try to portray the myth that you _have_ to kill other players to survive and get food. It doesn't at all correlate with my experience in the game world. The game forces you nothing. As I said, I survived easily for like a week and never murdered anyone, no probs. I heavily suspect that the idea that the game forces you to kill other players is an apologetic way of thinking. There is an unspoken consensus that its somehow bad to ruin another persons progress in the game, and therefore people come up with this poor excuse about how they needed the beans, so they don't have to feel ashamed of themselves. I don't buy this however, as you easily get 3 times the beans in the same time if you just loot some houses. I tried it out fyi. Unless so many people don't admit to themselves that they find it simply entertaining to ruin the progress of other players, and do it BY CHOICE, unless this doesn't happen, there is no real chance for a helpful and honest discussion about PvP vs coop play. Unless this doesn't happen we cannot even begin to argue about whether its good or bad that the game gives us this type of complete freedom. Imho the game is quite an experience which wouldn't be possible if PKing was reglemented, so I am happy about the removal of bandit skins and am against the idea of punishment for PKing. Playing a survivor would be cheap if the game rewarded you for it in any way. You even quoted the relevant part of the post and still didn't get it. Holy shit. Re-read the part of the OP that you quoted and tell me where it said that killing other players was required to survive.
  2. Decoy (DayZ)

    How Is The Community Enjoying The Game?

    I like to play DayZ solo ('lone wolf') which was possible in the 1.5.6 build but is all but impossible in the 1.5.7 build (which Rocket has suggested has a problem with zombie spawning numbers and frequency' date=' anyway). I would like DayZ to return to a more equitable balance of zombie numbers/spawns to ensure those who might still prefer to 'lone wolf' the game can at least try, but this entire notion of playing DayZ solo is also utterly dependent on re-looking at the game's blood system. If a player suffers long-term blood loss it is my understanding that only another player can provide a blood transfusion. This seems to me to be a fundamental (actually, a fatal) flaw in any notion of playing the game solo (as the Developer suggests it can be played on this very website) - since at some indeterminate point in play any player suffering blood loss will absolutely need to team up with another in order to have a blood transfusion carried out. If this is all correct, this needs fixing. There HAS to be a way found for solo players to enjoy the game without ever needing to interact directly with other players. Blood loss would appear to be a 'solo game killer' at the moment. Unless this is fixed, attempting to last it out as a 'lone wolf' who might be suffering slow blood loss is a wholly redundant guesture: the game will kill you, regardless. [/quote'] I started after 1.5.7 was released and have been playing lone-wolf the entire time. It's really not hard. And I don't know why you'd be worried about zed respawn times. Why are you killing them in the first place. If you want to be successful at lone-wolfing, learn to sneak. Also, for blood loss, I agree that it should regenerate slowly over time, sort of like humanity does now. To answer the original question, it's a lot of fun. Very compelling. The Arma II engine is kind of shit when it comes to animations and controls, but it does very large maps very well. Combat with zombies is janky as hell, but that should be smoothed out in time. Thumbs up.
  3. Decoy (DayZ)

    Suggestion: fine tune new zed behaviors

    Actually they are not faster. You can run from one end of the map to the other with zed behind you without getting caught' date=' if you plan your route carefully. What a lot of new players aren't aware of is that this mod (and the game it's rooted in) has several different movement modes... the fastest is found by standing up and double tapping your forward movement key holding it down on the second tap. [/quote'] Oh, I'm aware. But if you alert a zed who is 40m away from you, he will catch up to you. He won't catch you because zeds have to stop to attack, but in terms of pure movement speed, they're faster than player characters.
  4. Decoy (DayZ)

    make zombies slower

    Slow them down both in terms of general mobility, but also slow down their animations. It looks like they're running in fast forward. Or like they're in some silent movie from 1910.
  5. Decoy (DayZ)

    IF this was an actual game...

    Quoting this in case anyone missed it. This is pretty much everything that is currently wrong with DayZ. Aside from general zombie jankiness.
  6. I endorse this product and/or service.
  7. Decoy (DayZ)

    Melee Weapon Petition

    You seem to be missing the point. No one is arguing that such a situation is unavoidable. We're arguing that such a situation is dumb as hell. I can break it down further if you require.
  8. Decoy (DayZ)

    Melee Weapon Petition

  9. Decoy (DayZ)

    Night Time light suggestion

    Moonless nights are too dark. Increase ambient light to the point that you are at able to distinguish objects, but no further. Right now, it's all flat black against a starry skybox. Also, the Duct Tape + Flashlight = Tac Weapon idea is brilliant. Make it so.
  10. Decoy (DayZ)

    Suggestion: fine tune new zed behaviors

    I like these ideas. My biggest problem with zeds at the moment is their ridiculous speed. They're faster (by a considerable margin) than player characters. Maybe that's within rocket's vision, but it just doesn't feel right to me. Also, all their animations look like they're playing in fast forward. When they're just milling about, they look fine. But as soon as they aggro, they suddenly move at a ridiculously fast pace. It looks silly.
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