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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
CW-Bulldog
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Everything posted by CW-Bulldog
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I'll trade you a DMR for your NVG's. PM me if you're interested.
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North American Trading Company
CW-Bulldog replied to Notataco's topic in DayZ Mod General Discussion
WTT Bizon SD with 2 mags for a mid-high level sniper and/or rangefinders. Interested? -
North American Trading Company
CW-Bulldog replied to Notataco's topic in DayZ Mod General Discussion
duplicate post -
Put it in Arma 2 Operation Arrowhead/Missions and Arma 2 Operation Arrowhead/MPMissions (so you can host a server for your friends - you can play on it too as the host) also there is a readme that is really good.
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www.armaholic.com/page.php?id=14617 This one is my favorite because you can create your own multiplayer match and compete against your friends!
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Try using Day Z Commander http://www.dayzcommander.com/ In the settings there is a check box for "Mutli GPU Support" Try that out and see if it uses both of your GPU's!
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How populated is Green Mountain?
CW-Bulldog replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
A bit of advice... -
ALWAYS switch the item IN THE BAG to the main inventory. Not the other way around. Unless, of course, you like your pixels getting deleted ;) P.S. Ammo always swaps so no worries there
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I think it's funny how many people are saying things such as, "If the winny is this loud then they need to do THIS, or if the winny is going to be this powerful it needs to be THIS loud" and so forth and so on. Have you ever considered, uh, using a different weapon when surrounded by A LOT of zomibes?
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You know what this mod REALLY needs?
CW-Bulldog replied to Gungy's topic in DayZ Mod General Discussion
Hell yes. Best. Post. Ever. +1 -
Why do you people have a problem with bandits?
CW-Bulldog replied to Maedis's topic in DayZ Mod General Discussion
Bandits are an essential part of the game. Some are a-holes who just kill, kill, kill, and don't even loot. But without them this game would not be nearly as special. And this 3:1 bandit to survivor ratio i read earlier in this thread is BS. You probably just don't remember all the survivors you saw and paid no mind too. But you can't stop thinking about that bandit that killed you and took your map. THIS is Day Z. There's always Left 4 Dead if it's not your style... -
Why do you people have a problem with bandits?
CW-Bulldog replied to Maedis's topic in DayZ Mod General Discussion
I don't have a problem with bandits... ...oh wait, I AM one! Good luck survivors! :D -
If I remember the patch notes correctly humanity is not *gone* it is just no longer displayed and I believe Rocket hinted at it being incorporated into a new feature sometime in the near future.
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Performance Drop; 1.5.8.2 Hotfix
CW-Bulldog replied to darkduke606's topic in DayZ Mod Troubleshooting
I'm saying that this fps drop has no connection to your pc specs.. the problem does not occur at your side. It can be some scripting glitch that causes the server cpu to overload, and that drops the fps for the clients. So although it seems as a graphical problem, it is not. This happened all the time in Arma 2 missions, like Warefare BE etc. K, I got it now. Thanks! -
Performance Drop; 1.5.8.2 Hotfix
CW-Bulldog replied to darkduke606's topic in DayZ Mod Troubleshooting
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Performance Drop; 1.5.8.2 Hotfix
CW-Bulldog replied to darkduke606's topic in DayZ Mod Troubleshooting
I don't know if we need anymore confirmations on this, or not, but I have also fallen victim to the FPS drop. I didn't Fraps the numbers, but there's no doubt my FPS was about half of normal. I could feel it. My config: ATI 5870 4GB RAM Phenom 2 quad at 3.8ghz I hope we can get a fix soon, and as always, thanks for all the hard work Rocket! -
Would you shoot the unarmed person?
CW-Bulldog replied to _triumph_'s topic in DayZ Mod General Discussion
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Has anyone tried simply playing w/ the stmovement mod isntalled? I remember reading on reddit that it is compatible with most servers.
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I need to have this AToC thing explained in a short, brief manner.
CW-Bulldog replied to DTsoy's topic in DayZ Mod General Discussion
How much of a performance incrase are y'all seeing moving the setting to "=0"? -
What do you want to see in 1.5.9 ?
CW-Bulldog replied to Marcuss95's topic in DayZ Mod General Discussion
NOT less zombies! Most servers I have been on the past couple of days have zeds in the 500 range, I think that is just right. Solo play should be VERY dangerous (but not impossible). I hope bug fixing remains the top priority because there's already plenty of sand in the box. The one new feature that I am hopiing for (as a weeknight player) are servers with inverse day/night cycles. I think most of the people who play this game work during the daylight hours and it would be nice to have the option of playing during the game's day or night. The nighttime servers are always full as it is, and I have seen several players in chat, on the fourms, and on reddit saying they prefer to play at night. So, I don't think it would give us too lopsided of a server pop.