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Madmoody
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Madmoody replied to Time Glitch's topic in DayZ Mod Suggestions
Okay true ill give gamey fine but some attempt like loot tiers is needed The problem is not the pvp or the hunting of a person the problem is players choosing a different playstyle should not be free collection sites and I think having some sort of penalty that actually puts your life at risk for turning your back on humanity would be immersive. Want to have player targets to shoot mindlessly there are litterally a dozen or more games where that is the true object for all players.To not attempt to preserve the tense player to player relationship envelope large should be a huge goal. Ultimate goal of a bandit should be to extort using fear moderate force the hard labors or more meek or people who choose a passive pvp role to havbe them sort of support them nothing iteresting like that is promoted the way it is now why deal kill and take. I hope I dont sound like cryer I die so what. What sucks is the so few chances to have epic happenings randomly with unkowns solo does not exist the fights are over before the enemy is determined thats hardly fun as hunter or prey. -
To be a bandit is a choise Great it is also a choise to be a helpful survivor. I wish to let you know that the innocent never kill another path is much more challenging almost impossible. I also wish to ask a question respectufully of the bandit community Is it possible that haveing an innocent rank of never have taiken another marker not lootable by bandits might make things more interesting. I mean we have bandits they are supposed to hold you up take some risk maybe force one to do or give information. Now most of you are just cannibals in the waiting personally i think the game would be more interesting if bandits murderers can only loot other murderers after all it is a choise right this also might lead to more interesting occurences than hunting two legged beasts. You might have to extort or negotiate to get what you need thus would balance the difficulty out somewhat. Heck might even make being a bandit hard to do instead of taking the easy way out as it stands now!
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dayzmod.com - Aug 2012 - Q&A with Rocket
Madmoody replied to Max Planck's topic in Mod Announcements & Info
Is it possible for game to mark the killer victim relationship so a loot limitation system can be set up survivor not lootable by bandits this might lead to interesting stand offs pressured trades or other non lethal interactions instead of the shoot first we have now? -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Madmoody replied to Time Glitch's topic in DayZ Mod Suggestions
Im afraid the others who suspect making the environment harsher will promote murders. I propose this you murder you cannot loot if you started hostilities also, YOU SHOULD GLOW RED FOR 1 whole day like you have a Chemlight on you to alll players and zeds for no kidding like 10 hours of in game time logging out should not diminish this time. I say this because there must be a penalty for murder that enacts instantly, also any who kill a glowing murderer can loot his stuff if non bandit. Bandits murderers should be a target for both bandits and survivors. I say this cause there is little thought on killing somone.I get shot in back so many times that I was not a threat period . Make them MARKED Bright glowing red visible for 500 mters for a long period of ingame time.this MIGHT make them think do i have to kill this player or can I just let him pass.In reality shooting a non infected that poses no threat should be a huge exposure risk noise and awaste of valuable recouse ammunition. the way it is now is its probly a gain. To murder snipe people who pose no threat with no harshe penalty diminishes the realism and coop gameplay both for bandits and survivors. I belive it should be the bandits that should be afraid alone worried about traitors for no penalty killing them wheter you are one or not also thy have lootable loot non muderers should not be lootable. These two things would force bandits murderers to play paranoid solo style scared to be seen scared to shoot non bandits. Also the one kill grace needs to go MURDER IS MURDER 1 time or 50 times. Reason normal experienced game play ghoes like this for many. Spawn run find weapon anyting, work toward edge of large town, camp a spot wait for scavenger or other with large pack to attempt to get out of town shot him in the back VIOLA full gear ready to roll this is bulllshit and needs to stop Hitting i in game should also show totals lifetime totals of players killed so the few core murders have something to brag about and we normal players can mark them for owerselves as untrustworthy so when this person is marked by myself he looks different to me Knave skin or something color anything we need tools and they need penalties. Id start with non bandits loot is not lootable period ever and one kill of other player makes you bandit till you heal 12000 hp worth of non bandit blood.