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Rifle Eyez
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Everything posted by Rifle Eyez
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Gamma/brightness issue - unsolvable? (vid/pics attached)
Rifle Eyez replied to Rifle Eyez's topic in Troubleshooting
Still not solved this, so bumping. -
Gamma/brightness issue - unsolvable? (vid/pics attached)
Rifle Eyez posted a topic in Troubleshooting
Firstly, I've attached a video and pictures. Apologies for the noise, hot as hell and my fan is full blast. Also I'm taking photos of my screen so naturally the quality is incredibly bad. https://streamable.com/q3p2nw You can see how straight away in Windowed mode once I swap the treeline becomes more 'solid' - all the edges pop more etc, still the awful fog, but that's just the game. Here's a photo, see how the left is just whitewashed with the right side more solid - it's really as bad as it looks on Fullscreen in the Left image - that mess of brightness and colour around the trees on the right. https://imgur.com/a/4vnHmu1 Essentially the problem is in Full Screen the game looks like I'm playing at an incredibly high Gamma even with the Brightness slider right down to low - spotting people just 15-20m away in a treeline is nigh on impossible because everything is almost white-washed, especially with the fog. Everything just blurs into one. When I switch to Windowed mode, like in the video, it's like a night and day change. Still needs some tweaking, but much better. I used to (Arma, DayZ mod, Early Standalone) be able to spot people moving 100's of meters away through treelines etc, everything appeared to have a nice contrast, but now everything just blurs into one messy mix of pixels. I've got thousands of hours on Arma/DayZ (Jul 2012 join date just on the forums) so I'm decent at navigating the files and troubleshooting things - no luck on this one. I'm sure it started around the .60 patches with the Renderer work and all of the adjustments with night gamma and the removal of the sliders. I've noticed if I alt-tab like when the game starts and there's a second of delay I notice the change on my desktop (higher gamma/brightness), and it immediately goes back to my normal monitor settings. Tried : Reinstalling DayZ, reinstalled Windows, reinstalled Windows from 7 to 10 (unrelated to DayZ but still - no change). Deleting the .cfg. Changing my monitor settings even to extremes and it just makes it even worse or varying degrees of terrible. Changing the gamma setting in the .cfg to 0.5, or various others - unsure if this even works and adjusts anything but I tried all the same. Any ideas? -
Gamma/brightness issue - unsolvable? (vid/pics attached)
Rifle Eyez replied to Rifle Eyez's topic in Troubleshooting
Sorry to bump but...bump. -
Gamma/brightness issue - unsolvable? (vid/pics attached)
Rifle Eyez replied to Rifle Eyez's topic in Troubleshooting
I haven't tried Experimental yet - might be worth trying to see, thanks for the suggestion. I haven't created a ticket yet either so I'll try that as well. Still haven't managed to solve it, my only options are play in Windowed and deal with lower FPS and stuttering from time to time, or play in full screen and deal with it not being able to spot people effectively. Hopefully the photo below works and you can see what I mean - it's terrible quality because it's just a picture of my monitor up close, but you can see how the right side looks more defined, the left is Fullscreen and just looks washed out like I've got my Gamma up incredibly high with a low contrast almost (especially notable in the forest on the right side, but even in the distance it looks much better but the pic doesn't do that justice). Same place, didn't move, just swapped between Fullscreen and Windowed. Photo link works for me - weird. Even with the brightness down at it's lowest it still looks like it does on the left side of the picture. All started back in .60 with the Renderer work and the gamma slider being removed, which makes me think it's something to do with that. But I've re-installed everything including my OS, so surely it wouldn't remain an issue and carry over between multiple installs? Sometimes it looks better in Full Screen when I initially start the game but if you change a single setting (not the brightness either) it goes back to looking terrible. Just don't understand it. -
Gamma/brightness issue - unsolvable? (vid/pics attached)
Rifle Eyez replied to Rifle Eyez's topic in Troubleshooting
Bump - still suffering. Convinced this is unsolvable 😞 -
Flickering textures, bought new PC, no change
Rifle Eyez replied to Spidey (DayZ)'s topic in Troubleshooting
Thanks, I actually have a video of this I was gonna add to my original thread. Also occurs to stuff not a couple 100m's away, even when I'm less than 50m away it happens. Happens with basically any texture too, trees, grass, bushes, rocks, signs, anything so ATOC or whatever doesn't change anything. Also tried it with different ATOC settings and it's a similar thing, but that opens a new problem as some cause the ever-present white dots AA problem so I usually don't use it. Tried changing Texture Detail/Filtering too, and also my View/Object settings in the CFG, on that video (and normally) it's 1200 for both. -
Flickering textures, bought new PC, no change
Rifle Eyez replied to Spidey (DayZ)'s topic in Troubleshooting
Seems a popular issue, but with no real definitive way to fix it. With tons of variants too, like flickering buildings at long distance, etc. I know it's been an issue plaguing Arma/DayZ for a while, I mean I joined here in 2012 and one of my posts were about similar topic, and I know everything is WIP right now. Anyway, the issue I have is where textures even 10-20m away will be clearly low, then normal, then low, which obviously makes it a nightmare in a game where spotting any small movement can make the difference. From a distance zooming with alt look, texture changes. Zoom out, texture changes back. Zoom in, you get the idea. Up close or far away doesn't really seem to make a difference, but in my amateur assessment I dunno why trees I'm 20m from need to constantly change and can't just stay how they are. Trees, bushes, rocks, buildings, signs, sometimes the fronts of whole buildings will be solid just a dozen metres away and as I get close the correct texture pops in. Guess it's a LOD issue. Now, I'd be happy if I could just force everything on just low, or normal, or high - and it just stayed that way. Anyone else experience it/know of a fix to reduce it? I've tried messing with the settings on High, Normal, Low, V.Low, no change. -
Why KoS isn't always the answer! Most polite survivor...ever.
Rifle Eyez posted a topic in DayZ Mod Gallery
http://www.youtube.com/watch?v=kWpoUJba7f8 If you just KoS constantly you'll never get beautiful moments like this - apologise for the whiney dude on skype that ruins it as we ''push'' the dude away, but it's still a beautiful moment. I have just ''started'' a fresh channel and have tons of stuff to upload - so sub :) Playing some Dayzero meeting a few friends on the shore and bump into this dude - he's fantastic. I wonder if he survived long? -
I would say my pros are Spotting other players/tents/vehicles, I basically play the game constantly freelooking w/ alt and can now navigate pretty well while looking in the complete opposite direction :D. I'm also good at predicting player movements and getting inside their heads based on what I think they're doing/where they're headed after watching them. CQC in respect of reflex/twitch moments (which in arma isn't exactly a key thing, but I often am ADS'ing and one shotting players with a Lee/M14/FAL before I've even processed ''there's a dude there'') and driving. Aim is good, but i'm not too familiar with mil dots and guestimating ranges over 200m. also, I would say I either have fantastic situational awareness or I'm just incredibly lucky but 8/10 i'll spot another player before they spot me - running through a forest or creeping around Cherno - I put it down to luck. My cons are it takes me ages to land helis, like I mentioned before manually ranging/mil dots and my confidence/paranoia. like even if I know i'm in a place where I have the advantage I still want to move as I don't like other players knowing roughly where I am. Like if I kill one guy, and I'm behind good cover, I get to paranoid and have to book it. I see tons of other ''youtuber/streamer dudes'' and general good players just holding down one spot picking off 3/4 man squads whereas I'd probably have GTFO after the first couple shots. tactically i could use work, also I'm usually too paranoid to even contemplate looting stary/nwaf solo or drive a vehicle anywhere. unless it's the old bike :D I often get quite sloppy when I'm playing solo and find myself just wandering too close/basically along roads and booking it across open fields because I can be quite impatient if i'm not in a PVP situation. also I'm the most unlucky person for finding crashed heli sites, haven't seen one in like a week of playing but I have been on foot 95% of the time.and finally..duh duh duhh..i spend way to much time camp hunting around the west/north and hording gear. :(
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any lag free UK/EU servers? (vanilla/origins/bp)
Rifle Eyez posted a topic in Mod Servers & Private Hives
It's got to the point mods/features don't even bother me now, I just want smooth gameplay. - Everytime I join a server with over 30/40 people in I get severe desync/lag, not just FPS lag, but ''stepping out of cover to shoot, then being ''hit'' 2 seconds after I get back behind cover'' lag (incase you can't tell I just had a lag related death). I thought this was mainly a console issue without dedicated servers and half the reason I got sick of playing on console itself. Literally every server has this - even with ''SSD, no lag, etc etc'' servers that I have a 15-25 ms ping too. Problem is, I never see anyone on servers with under 20 people unless I camp Stary/NWAF for 2 hours. Any recommendations? Or can DayZ + it's mods just not smoothly run over 30 players? -
Posted a thread about this about a month ago hoping that switching from a VGA > DVI adapter to a straight DVI > DVI would help but it didn't. It's hard to describe the issue and obviously i've coped with it since this time last year. The best way I can describe it is like a screen tear that almost blurs everything as I move the mouse. If i'm looking into a forest and move my mouse from one place to another doing a sweep everything seems to get torn and blurry. Not sure if this is just a ARMA engine issue but it doesn't occur from memory on any other games and if it does it's nowhere near as bad (AC3, BF3, sleeping dogs, Skyrim, TF2). Notice it tons inside buildings too, physically causes a real headache to move and focus on loot inside buildings as I move around. Every single straight edge is jagged as soon as I move - but it settles almost instantly as soon as I stop. I notice it on the trees too. I've tried everything I can - vsync on/off, AA low, med, high. Every combination of graphics settings nearly. imaginable. Anyone else suffer from this? I run a i5 quad w/ a Radeon 7850, 8gb corsair RAM and a 650w OCZ gold PSU. I run my OS on one HDD, Arma off another and I record on another HDD - all get over 120 mb/s write speeds when I test on dxtory. Also, unrelated possibly, but I get severe pop up's too. Trees completely changing textures in front of me, buildings changing between insanely blurry, sharp, blurry, very sharp as I approach them. Flickering roof's that can change if I move my mouse slightly. Grass completely changing texture even if I look one way, then the other, then back again. Halp.
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Sadly, no. I'm thinking I might get a new monitor, however I don't notice the issue on other games so i'd rather put 200-300 toward a new GPU or mobo/CPU as the issue only occurs in ARMA2 (especially with the standalone releasing soon ish). I'm gonna hop on a server and just have a play with some settings on RadeonPro (seems to be a more indepth tool than CCC) and see if anything happen A friend of mine over skype actually confirmed he gets the same issue but neither of us could pinpoint why.
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I will try these settings and report back! Yup, Morphological filtering is off. I'm starting to think it might be a physical thing e.g my semi budget 1080p monitor is dying on me possibly, however I don't notice it with any other games, The best way I can describe the headache issue is if i'm looking at a road sign or billboard, when I'm stationary it's sharp, solid, fine. When I move the mouse from left to right everything ''blurs'' together, to the point I can't physically focus on it enough to read it. If I'm passing loot on the floor, I can't 100% tell what it is just running through. Movement inside any building is a complete headache, really hard to focus on anything. It's not like ridiculously bad like when the game had graphical glitches w/ the dead solider bodies, but it's very noticeable and enough to hurt my head haha. If I'm running alongside someone and look @ them, or panning around a forest or free looking around me the same happens again - it's hard to focus on a specific point as I move even if it's slow. Also if I crouch, then stand up, I get these horizontal transparent lines that travel vertically, but not the whole way up the screen. Not every single time but that's the best way I can replicate it. Waves is almost the best way to describe it. Again, v. hard to describe. Funnily enough, if I search on google for ''waves/screen tearing'' the top 2 results mention my exact card, the 7850. Sapphire 7850 too. And it comes up on some other results on the first page- nothing helps. https://www.google.c...erp.L35bOdGWgxI
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I know a screenshot would probably be easier but I already had this typed out from a message so figured I'd copy/paste - my drivers are the 13.4, could roll back or download the new 13.6 beta drivers? AA Mode - use app settings AA Samples - use app settings Filter - standard AA Method - multisampling Morphological filtering - off Texture Filtering Anisotropic Filtering Mo (mode i think) - use app settings Anistropic filtering level - use app settings texture filtering quality - standard surface format optimization - on Frame Rate Control Wait for vertical refresh - off, unless app specifies (it's off in game) OpenGL Triple Buffering - on Tessellation Tessellation mode - amd optimized Maximum Tessellation L..(level?) - amd optmized. And here's some misc settings, like my monitor display settings etc - Screen Refresh - 60 Hertz, True Colour 32bit, DXDIAG Display Mode - 1920x1080 (32bit) (60hz) DirectDraw Acceleration - Enabled Direct 3d Acceration - Enabled AGP Texture Acceleration - Enabled
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bump. i don't care, my head hurts (again)
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Finally, some progress maybe :) I'm pretty computer literate but not sure about ''master set''. My OS is Win 7 Ultimate 64 bit, RAM is Corsair Vengeance 2 x 4gb 1600, PCI Express slot settings are just the default, and I've got a small OC through the CCC on the card - temps are all more than fine. If I underclock or go w/ the stock settings through CCC it makes no difference. Thanks!.
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I feel like I'm writing a profile for match.com or myspace back in 2007 lol. tl;dr version - Looking for a serious relationsh - I mean ..uh,teammates/squad. I'm 24, from UK - from down south London way originally but living in the North East for the past 5 years. Played DayZ mod since June last year, would consider myself above average and usually come out on top when it comes to PVP and hold my own as a lonewolf. Good vehicle driver and decent in heli's. Played Vanilla, Origins, DayZero and Broken Point (try to avoid BP cuz of all the issues it has). ATM playing Origins as DayZero is preferred but too squad orientated even for the better lone wolves (the standard of PvP and squad play on there is ridiculously good - approaching Stary/NWAF solo can be suicide). I'm not looking to build anything on Origins however, just general banditry. Half the reason my original squad disbanded somewhat is losing our shit on Origins every 2 weeks haha. I would consider myself a neutral player generally - I go out my way to help people on occasions and sometimes hesitate to KoS and will never shoot a unarmed player. I met everyone I squadded with in game through helping them/them helping me and us teaming up so I'm not a straight hero or bandit. Record my gameplay quite a bit and would stream if my 0.8 upload could handle it and I'd put effort into a channel if I had some decent squad play behind me - at the moment I just have a shit ton of clips that I just keep deleting and recording over lol. So I'd be happy to team up with some serious players who actually don't mind taking their time and playing tactically, especially hotspot areas (i wont miss the random enfield spam or people deciding to run into the middle of the NWAF for no reason from ). Also don't mind farming/repairing vehicles if needs be - I get bored of running around Cherno/Electro playing TDM. Regarding my old squad the 2 mature guys have moved on to other games, 1 can barely run the game so we spend more time troubleshooting/looking for FPS tips, 1 is quite immature and 1 gets bored too easily and decides to spam their Enfield in the middle of Stary for no reason at all haha. So I'm branching out and making new friends <3. Usually on most nights about 630/7pm GMT > 11/midnight GMT - between working/catering to my girlfriend (aka under the thumb) and studying for my accountancy quals. On weekends if I'm free it's not uncommon for me to totally geek out and do a huge session, especially as my sleep schedule is fucked on weekends (it's like 4am here now, debating on hopping back into a server for a little even though i'm up at 10am and I work a 9-5 during the week) Have a mic + Skype, usually use my mic but in a effort to not be totally ignorant to my GF and lock myself away I don't use it 24/7. pm me on here or just add me on Skype - xstarblazer1
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I've just watched some gameplay I recorded on wasteland takistan as I haven't played on it for months, and I don't notice it as much. Looks a lot more ''solid'' in general. I still got a occasional pop when I run around a corner and look into the distance at a town 300m+ away, but once it's ''popped'' it's fine - on Taviana/Chernarus (only other 2 maps i've played) I can literally get this blur/pop up from 50m away that continuously changes untill I'm like <10m away from it. Causes as much of a headache as my first problem, especially in a forest if I'm keeping my eyes out for people and nearly all the trees/grass/vegetation changes (swaps, like you said) and pops up all over. Reading on the B.I forums apparently a lot of people had/have issues with ARMA/ATI and 8gb of RAM specifically, but as these posts are 3 4 years old I believe patches may have helped..A ton of people were getting better performance, less LOD popping by forcing 4gb RAM on msconfig or pulling 4gb out physically. May be worth a try? I've changed my maxVram and maxmem to use all 2gb of my 7850 vRAM and 8gb of my RAM (questionable if this works) but I believe i'd already changed those parameters when I took the pictures so I'm pretty sure that didn't work. I'll run a defragmenter on my steam HDD, it says that drive is 1% defragmented but it's worth a try. And I actually have RAMDISK which worked originally but I had a ton of errors with it not starting properly. As for my first problem, i'm clueless. Can't find too much information on it - every post on tearing seems to be relating to the static dead solider models that caused those INSANE graphic glitches...those were the days :D
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Sure - this is how I have it a majority of the time when I'm not chopping and changing settings. It doesn't help that I'm using a Arma free/OA - could that really make a difference? Maybe in physical texture quality (doesn't look drastically different apart from inside vehicles/buildings though). I've played w/ launch parameters too - set up to my knowledge correctly (from the B.I forums) - maxmem, maxVram and the processor core parameter (forget what it was). Hasn't really made any difference. Also every now and again I almost get a ''wave'' go vertically up my screen. It's hard to describe, almost like a transparent single wave that travels across the screen but not long enough to really notice - just a second. I noticed it this time when I went from crouched to standing. I've noticed if I'm trying to read a sign or look at loot on the floor as I'm running past - focusing on anything small really as I move, it all appears to ''blur together'' and tear. Best way I can describe it. Not like post processing effects however. I thought I was crazy till a buddy of mine mentioned he gets a similar issue but neither of us could quite pinpoint exactly what it was to explain it. Here's a couple examples of my 2nd problem that I get, much easier to capture than my main issue unless I uploaded a video and even then as it's not 100% true quality so it's hard. I've noticed the weird tear/blur/headache inducing effect on some streams I think when people move through buildings, so idk. Example of the blur. Happens on any map, not just Taviana. I can get whole blocks like this, literally so blurry the graphics may have come from Wolfenstein 3d back in the day, then I can get closer and they go sharp like the ones next to it on the picture. Then back to blurry from 20m away, then sharp. The picture quality is probably not great as it's from a 10 sec clip I then print screened - so not ''true to game'', but it's enough to see. Example of pop ups. Notice how the first pic the whole arrangement of the windows is different. Literally a second between the pictures, if that. I ran on the first pic, then came to a rest for the second. Both these pictures were 2 seconds after the blur one - so all in the space of 10 seconds of movement. Again, I get this on Chernarus too. Sometimes i'll get roof's of sheds etc flickering from 10m away, that physically change textures completely as I move. Can kinda understand it from 800m scoped in though.
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Sup? So wayyy back when I first bought ARMA 2 CO I picked it up off a Russian site because it was DRASTICALLY cheaper (inb4 cd key b.s, it is a retail copy). Now, I managed to change my language and its worked since Early June on vanilla dayz and origins (so nearly a year..), but everytime I start breaking point it's still in Russian despite using a language changer tool. Help?
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Solved. Haha. Not sure how to delete topics.
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Horizontal line, moving vertically, only while running (refresh rate issue?)
Rifle Eyez replied to deebz1234's topic in DayZ Mod Troubleshooting
Ah, I was hoping you'd say you had VGA too so I could point you to a ton of threads on it. I will have to check about the edges to be 100%. I know when I have stuff like maps open or I alt tab out and get the ''Recieving'' screen I really notice the lines and I think, 90% sure, that I get the same blurred edges. Almost like a transparent layer has been overlayed on the edges and blurs it. It's super hard to explain the problem though. It's not strictly like a huge tear that's REAL obvious but it's like lots of little, mini tears in the distance as I move the mouse. It's like the textures I'm looking at aren't,,,solid? Idk. I've tried everything, including editing the cfg file and in game graphics settings in every possible combination.. Just got back from the office and my DVI>DVI cable has arrived so I'm gonna smoke somethin', log on a sever and see if it's made a difference :) -
''waves'' type screen tearing when moving mouse.
Rifle Eyez posted a topic in DayZ Mod Troubleshooting
sup? it's hard to describe my problem, but when i'm free looking or moving at all I get almost a ''wave'' or ''ripple'' kinda screen tear that makes everything temporarily ''blurry'' (not post proc, got that + AA + PXAA or whatever disabled). Say i'm running alongside somebody, i'll notice it then if I freelook at them, or if i'm scanning a town or something. if i'm stationary, it's fine, but the more i'm noticing it the more of a headache it's causing (almost literally). if i'm running past loot say i'll often have to stop for the ''wave'' to settle to see exactly what it is. also suffer from flickering at the edges of textures too. together, it makes it incredibly hard to focus on something while moving, I've heard after googlin' from multiple sources VGA with a DVI adaptor for my card (7850) can cause this ''wave'' or ''ripple'' type effect, so i've ordered a straight DVI > DVI cable but i'm wondering if anyone has had the same problem and/or remedied it. thanks :) -
Horizontal line, moving vertically, only while running (refresh rate issue?)
Rifle Eyez replied to deebz1234's topic in DayZ Mod Troubleshooting
hijacking - just posted the same complaint myself. had it since day1 and now paying attention to it too much. it's almost like everything ''blurs'' together when i try focus on something while moving or freelooking - forests/buildings/players, regardless. it's exactly like a wave/ripple which settles once i'm stationary a sec. not hugely obvious, but in a game like dayz where you can spot a pixel from 1000m away it starts literally giving me headaches.combined with the flickering it can be a nightmare. also, out of curiosity are you using VGA to connect to your tv/monitor? I've heard that can cause it and using DVI > VGA adaptor like I do (my card 7850 has no vga slot but i use a vga cable with adaptor) so i've ordered a pure DVI > DVI cable. echoing you the problem doesn't occur on bf3, skyrim, fifa 13, sleeping dogs etc, although I may not notice it because they're different environments e.g not huge forests and plains. -
It's funny, people back in summer were saying ''I'd wait for the standalone...'' whenever this question came up. Buy Arma 2.