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Rifle Eyez
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Everything posted by Rifle Eyez
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Is there any decent/whitelisted origins servers yet?
Rifle Eyez posted a topic in Mod Servers & Private Hives
Sup. as title...looking for a UK/EU server. Every origins server we've settled and started a house/camp on has ended up with blatant admin abuse, bandit/hero padding to build hero/bandit houses with no consequences (on one server the same three people killed one guy about 30 times in half hour - as quick as he could spawn in and run to them). then finally the blatant map hacking of a ghillied squad flying a Huey (so stereotypical...) right on top of us in the middle of nowhere and getting out running straight at us. Due to the nature of origins and how time consuming gathering building materials is etc its a huge problem and one I've always predicted happening in the standalone with more grinding/endgame. So any suggestions is more than welcome :) -
Is there any decent/whitelisted origins servers yet?
Rifle Eyez replied to Rifle Eyez's topic in Mod Servers & Private Hives
I figured the files hadn't been released yet. The latest server me and a buddy had grinded for 2 foundations of houses, 2 vehicles, both heroes despite a couple of murders. Headed out to grab some medi and food supplies and on this server side chat is disabled. Randomly, one of the guys padding bandit kills murdering the same guy over and over gets killed by a random player and he uses ADMIN chat (red text) to call the player a "faggot" and that "hes fucking done for now". 30 seconds later the random was killed and me and my buddy in game looked at eachother like "great". -
Sup. Pretty self explanatory, me and 3 other experienced players are looking for a whitelist or passworded server to join, UK preferably but EU too. Cherno map, not too fussed about loot tables/features however a few changes from vanilla would be welcome (more vehicles, but not like 150 tanks roaming around). 10+ players desired, we've geared up on so many hives that get like 7 people max and just us on a night with nobody else online - so a few players is a must. Thanks :)
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I agree with you, but then the issue lies with balance. I hope if high end weapons are removed then the civilian weapons are just as common. If all firearms are made rare to the point melee becomes 50% of PvP (i'm speculating here) then the old adage ''in the kingdom of the blind, the one eyed man is king'' comes into play. At least in the mod you can quickly find a enfield/winchester, hell even a double barreled shotgun or m1911 in one loot run through a city to defend yourself. Imagine a group moving along the coast with automatics while the best you can find is a melee weapon..Hence why removing high end gear is a thankless task if you cannot find a basic firearm yourself. I'd rather the tiers be similar to the mod than high end removed and melee promoted. A ak 47 is pretty high end when you're facing 3 guys with baseball bats from 50+m away. I must admit though, in the....nearly 9 months i've played day-z, believe it or not I've been one shotted along the coast (balota/electro/cherno) only a handful of times maximum. What they should do is make ammo more rare to the point you actually have to ration high end ammo. Currently in the mod with all the admin abuse, duping and scripting down the lines pretty much every as50 camper ALWAYS has 5/6 5rnd nato mags, and a m4 cco sd in their bag with 5 mags. In the S.A this should be sorted. Additionally, make sniping from 500m+ much more difficult, then at least if you do get nailed it's more ''sweet shot'' than ''pull out duped rangefinders, press page up, point, click''. I do enjoy the aspect somewhat of ''if i run across that field, there's every chance some dude is camping with a 50 cal'', it added so much suspense sat in a bush debating on just running and zig zagging. However the TDM'ing around cities is understandably not the direction the S.A should go.. Although maybe the mod has in fact warped my mind in some respects. I do have more fun with lower end gear, but having home servers with camps and access to high end gear on demand maybe has spoiled me and come the S.A I will realise the as50 bashers were right all along. Who knows?
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Fact is I fear KoS will be even worse on the S.A. Currently many just do it for fun, which is understandable if not a little bit predictable. (i always think ''another camper on Dobryy, sigh, good job bro'') but when medicines/clothes/rarer weapons/ammo/loot is involved? I consider myself a neutral, i've looked for conflict and opened fire on players who I've had the drop on, but also given new spawns my pistol/supplies but I guarantee 100% I will KoS even more in the S.A. Imagine being sick and needing medicine, running low on ammo/food, or extra clothes, or even rarer unique car parts for yourself + friends...at least in the mod killing for these things is never a REAL motive as they're all easy enough to acquire but with limited and rarer loot in the S.A? It's gonna be so much worse. On the flip side if you have these items yourself you're more likely to KoS simply to avoid any potential for being killed yourself. If I've just spent a hour or 4 searching high and low for fuel, or for a medicine for myself or a friend, food, or even hit a motherlode of ammo and see a dude I don't know coming, he's getting dropped. On the mod it's less risky simply because it's never too difficult to brush yourself off and gear up again. Like I said before I'm not a straight bandit but I find PvP the most interesting thing in the game and will in the S.A, even if they made superhuman zombies the human element is more exciting and I think PvP should remain a playstyle and not be gimped. Sure, I don't agree with picking up a enfield/winchester from the first house you enter just to TDM in Electro, but beyond that I'm all for day-z being half survival, half PvP based - it's what makes the game exciting imo. I enjoy the combat aspect of the game, and inb4 ''play arma/wasteland then'', it's a completely different scenario.
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The problem is gonna be balance. Sure, it's gonna be awesome fun (sarcasm) running around with melee weapons, but that is just gonna make firearms completely overpowered, especially if you come up against a semi organised group who all have guns themselves. Can you imagine groups mowing people down around the south who can't find a gun between them? I fancy my chances with the Dobryy/Cherno campers 100% over that. At least defending yourself is easier if you have as much chance of finding a firearm as a clan/buddies who are constantly looting everything. I play 70% lonewolf and 30% with 1-2 players so I see it from both perspectives. People cry now about being shot when unarmed, but it's gonna be 20 times worse when firearms are scarce. Also, inb4 ''the SA will force players to work together so less shooting on sight'', not gonna happen. PvP will still be as rife, if not worse considering by the sounds of it essentials will be rarer than the mod and I will actually PvP more on the SA as medicines/food/clothing/firearms/ammo will be more valuable. I will actively kill and betray a majority of people I see to provide myself with valuable supplies and my friends. And I'm a neutral in game, I've killed for no reason and on the flip side i've given new spawns a pistol and spare supplies or lifts. The SA will give people more of a reason to kill on sight, no doubt about that. RE vehicles, if it's more of an effort to maintain and find them, i can see plenty people being disillusioned with the game. It's bad enough grinding for one wheel that fits all, but trolling will be through the roof if just getting a vehicle in working condition will take real life hours. Sure they're a awesome end game to work for but I wouldn't dare drive anywhere for fear of one or two shots or bad collision detection forcing another few hours grinding again, Also I don't get the logic of ''remove as50'', when in reality a DMR or m40a3 would kill you just as quickly. It's back to the age old argument of snipers and being one shots and people being butthurt, been that way over countless games for years. All the M24/CZ/SVD does on the mod is gives people a chance to alt f4 from my experience. Even with ''point and click'' mechanics compared to ACE etc I feel if you can hit a moving target on vanilla arma engine from 600+m you should be rewarded with a kill. Then you're down the route of ''remove snipers'', then remove automatics, then remove everything apart from pistols till we're all running around with planks of wood.
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Have you ever considered that in the event of a real outbreak (the argument used) other survivors would be just as dangerous, if not more, than the zeds? I agree to a extent its trolling shooting unarmed players from 1000m on the coast for no gain. However humans are naturally barbaric and especially in that situation are likely to pose more of a threat e.g killing/robbing for supplies, equipment. I know in a lot of cases that isnt the motivation but it is a game... I dont understand why so many players want pvp nerfing. I agree friendly encounters are interesting and more rewarding, but it would be like the book of eli in reality if youve seen it..
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The thing that bugs me with admins is 90% of them have the attitude of ''we pay for this shit, fuck off then'' (actually been told that challenging admin abuse), so why advertise it to legit players if it's their own personal sandbox? It doesn't make sense. I've been banned along with my friends from a few servers for finding admin camps, and also banned for challenging admin abuse because they called me out on ''whining'' (I was suggesting things they could do with the server to improve it, while trying to promote it myself). They figured I was too big for my boots, and on direct chat (before I knew about rcon and admin tools) I was speaking to a friend through text, and all off a sudden I get ''WE CAN SEE THIS YOU FUCKING TWAT, BANNED''. Ridiculous. Even the better policed servers admins treat it like their own sandbox, spawning in heli's at will, spawning in vehicles to create huge explosions (actually happened. sure, on the edge of the map, however that isn't the point), letting people suck up to them and giving them weapons or pointing them towards vehicles etc etc. And that's just what you see. I know it's a bit of a oxymoron or w/e the term is but a admin cannot legitimately play on their own server, which I agree is unfair as they pay and enjoy the game too but such a high percentage abuse it, no matter how minor. From spawning food in for a friend, to scripting in helis. Hell, on one server I was on which I thought was very well policed and moral I had a admin spawn a heli next to me out of nowhere, and say ''there you go, it'll disappear on restart though''. I left it, but still. Problem is public hives are a no go. Whitelisted private hives are still occasionally rife with hacking, public is just a no go.
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one thing that bugs me about pvp whiners..
Rifle Eyez replied to Rifle Eyez's topic in DayZ Mod General Discussion
Ha - this was just a general musing with myself really, never expected so many replies. I agree there needs to be a balance between no PvP and kids picking up the first gun they get and deathmatching on the coast however...it's part of the game. At least it makes cities somewhat dangerous. I honestly don't think they should come in and make the zombies 10 times as hard to discourage PvP, I think players SHOULD always be the main threat. Humans are smart, intelligent, calculated, can work together, and can do the craziest things when they feel desperate...people will do anything when they hit rock bottom. That is the most interesting mechanic, if it focused on PvE with a side of PvP that would get incredibly boring. I know it's different for everyone, but just play L4D, Dead Rising, Dead Island if you wanna kill ''zombie hoards!11'' My logic is that whilst it is a ZOMBIE survival simulator, that doesn't mean it's not simply...a post-apoc survival simulator. It's not L4D, Dead Rising etc. In the mod the zombies are just a backdrop and I think it should stay that way. I don't think they shouldn't be improved on however. Hell, from my personal point of view the most exciting potential with the standalone, and even the mod and the genre in general is player interaction and game mechanics in a post apocalyptic world with no law and order, rules, structure etc rather than some ''infected'' or ''zombies'' wandering around. That excites me more than PvE. I could individually reply to some comments but I just don't have the energy....was just a general argument that i've never seen used. In tons of post apocalyptic scenarios humans are our own worst enemy. -
Anyone else miss when you were a noob?
Rifle Eyez replied to Death_Dealer's topic in DayZ Mod General Discussion
Oh, for sure. My first couple lives still stick with me and are super vivid. I can pretty much give a minute by minute of account of my first real try, it was exciting when it was new. Still remember being in the corner of that barn north of Cherno, at night, with a thunderstorm raging outside...(still feels like a unique storm I was that new, now I don't even bat a eyelid and feel like I rarely see them). Passing out from low blood, hatchet, literally backed into the corner listening to zed's outside...those were the days :) I remember ''gearing up'' (food/drink), thinking i'll head north....1 hour later I realized after trying desperately to read road signs and describe towns that i'd in-fact gone full circle and wasn't even 2km outside cherno lol. It was that moment I caught the bug and knew it was THE game i'd plow hours into as it was a totally unique experience. Just hearing the first shots from another player in the distance was exciting. I still remember thinking that a crawling zombie was a player from a distance and ran up to them to try talk haha. Now it's almost a chore. You can pretty much gear up and be set in 20 minutes max if you get a Cherno/Electro spawn. My first try back in that barn I remember thinking ''how the hell do I find matches, a knife and wood to make a fire?'' -
I'd post this in Private Hives but i'll just get spammed with completely random servers. Can anyone from experience recommend a good, passworded or policed whitelisted server with a high population in the UK/EU with active admins? My group have now tried over 15 since July and encountered the following issues.. - First issue...The big high population servers - AWA 1/2, UK#10 etc still has hacking. Within 20 minutes on AWA 1 my friend had a heli attack him in the dark + middle of nowhere. When mocking their aim on side chat, he got teleported then killed. Too many tl;dr hacking moments on these...Thats ignoring the Barbed Wire/Sandbag/Tank Trap/Tent spam in every major city. Also I've found every high pop attracts the most immature players... - Second issue is also commonplace. Having great gear, camp, couple vehicles set up - but literally no player interaction for days as there's usually 0 other players other than one or two and the admins. - Same as above, but slightly more players 5-10 but with your standard admins who use every trick in the book aka spectating other players, using rcon to listen over direct chat (i've had admins abuse this when talking to randoms or complaining about the admin abuse and being banned before I knew what admins could see, next thing I know I get ''we can see this you prick, we pay for this server so leave we don't care'' attitude. Also restarting server for ''unknown'' reasons, actually banned for killing them etc. Spawning in helis at will, Weapons for friends/people who suck up to them. Also spawning in tons of vehicles and satchel charging them etc - I know they pay and it's ''their'' sandbox, but why advertise and reach out to legit players? Halp? I want to enjoy the mod for the rest of it's now short lifespan it has left, but no matter where I go I run into these issues.
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Probably the wrong section, but...
Rifle Eyez replied to Rifle Eyez's topic in DayZ Mod General Discussion
I've heard nothing but good things about Balota Buddies - I was actually going to mention that it sounds like one of the more promising servers. In regards to practicing PvP - I'd say each member of our 4 man team are above average from our Arma2/Day-Z/Wasteland experiences. We've been playing plenty Wasteland to tie us over as a alternative till the standalone (hacking doesn't bother us there) and just now I've took out a 4 man squad solo at the NWAF 1 v 4 one after another, Such a rush! But despite Wasteland being a blast we love the persistent side of Day-Z and loot/vehicles having some sort of value. Thanks guys :) -
Justice.
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DayZBrahs EU Servers RELAUNCH SOON! NEW FEATURES!!
Rifle Eyez replied to oppa (DayZ)'s topic in Mod Servers & Private Hives
dude - can't get on the forum? heres our GUIDS, mature players just looking for a nice server :) Taylor Swift f79eca5c4b0464ad8a9d4e6d9ba0a7b2 oz0wn f1eb219f719152c50486cfe688548bbf Harry Styles 95615edac964dbad083a4a985069ef60 Exxess 7f42bace3b43883e1531af5d652fd36b -
Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
Rifle Eyez replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
UK/EU group - mature :) Taylor Swift f79eca5c4b0464ad8a9d4e6d9ba0a7b2 oz0wn f1eb219f719152c50486cfe688548bbf Harry Styles 95615edac964dbad083a4a985069ef60 Exxess 7f42bace3b43883e1531af5d652fd36b -
Anyone know a rough ETA on the standalone release? Or an educated guess? Not been following everything. Not even asking for a specific date, just a month/period. Do you think it's likely to be say....May...or summer, or dare I say it Oct-Dec time?
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Just hijacking this rather than starting a new one - I echo everyone here. As well as barely finding any heli crashes as it is. I'm not sure if it's a change with the 1.7.6.1 patch but when I used to play Day-z (around 1.7.3 1.7.4 - 2 months ago) we'd be picking up at least multiple as50/m107s/dmrs/nvgs/ghillies/m14s/lmgs at crash sites and hitting the barracks we'd always find m4 cco sds, l85s (before removal) dmrs, m249 saws etc. Obviously not in 10 minutes but a good night looting. Some sites had 2 as50s, 2 m14s or a l85 and 2 dmrs etc. Since i've come back, nothing. Not even @ the barracks hitting it 5-10 times a session. My buddy found (like others) 3 svds at one site, The best we've found together is 1 svd, a pair of NVGS, a shit ton of m104 shotguns, a pdw and 1 dmr. In 4 days use of a helicopter on a private hive. Something is amiss.
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group looking for a good private hive
Rifle Eyez replied to Rifle Eyez's topic in Mod Servers & Private Hives
thanks guys - we'll check em. any more suggestions? i have everyones GUID etc for registering.. -
HATCHET RELOADED UK PRIVATE HIVE(v1.7.7.1) [GMT-4]Spawn With Hatchet & map|Air Lift Vehicles|Auto Fuel|250+ Vehicles|Custom Bases & Hero/Bandit Reward
Rifle Eyez replied to Hatchet_Reloaded's topic in Mod Servers & Private Hives
sorted it! great server when i last played and even better now! cant recomend it enough! -
How do I find a servers IP address?
Rifle Eyez replied to RapturJesus's topic in New Player Discussion
Played on this server @ the start. Name was ghost I think - or starblazer. can't find the server on dayz commander? -
Revolutionary Idea that would change the way you play DayZ... forever *dun dun dun*
Rifle Eyez replied to OfficerRaymond's topic in DayZ Mod Suggestions
my main gripe with the throwing is more the time it takes to actually finish the god damn animation rather than direction/trajectory. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
Rifle Eyez replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
Haven't played day-z in a couple months (since 1.7.3 time tbh) in anticipation for the standalone but may jump on tonight. This is exactly how I predicted the reaction to the stand alone release being however. In theory all these cool ideas sound great, like a real ''survival'' sim, but I guarentee after 2 weeks the novelty will wear off and the game will become a mundane grind. It's on the cusp of being something truely great, hugely popular, zombie themed survival MMO in a post apocalyptic world, amazing. But if there's too many tedious aspects to it it won't live up to expectations. It needs a balance between fun and the ability to just leap into it for a couple hours while maintaining a tough, empty, post apoc feel. -
Agreed. I guess I want some news more for piece of mind than anything. I'd rather know it's coming out say...February, for arguments sake, than have no news and it appear on Steam in February or some news rushed out at the end of January. I understand it's the Christmas break and I respect Rocket and the devs wanting some time off, especially from the reddit/twitter/forum trolls constantly bombarding him, but can't help but feel a fair chunk of that would stop if we could get a tiny bit of news. I bet they have reasons though, I mean in this day and age it's no sweat to type a tweet from a phone or jump on a tablet/laptop for 5 minutes. Who knows.
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I'm tempted to agree with this. I'm not crybaby'ing over the fact it hasn't been released in December, but some news would be welcome. '
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I think my main...beef, if you like, with how this whole thing has been handled is simply because I KNEW deep down that the Dec release was a massive ask for the team yet Rocket stood by the December release. I even started a thread a month ago on here asking if anybody else was concerned at the lack of news and how December would be a huge push. Nothing against Dean or the team however, I'm in the ''take your time - release it later when it's ready'' camp. However, I'd like SOME news on the game and how it is progressing. I know it's gonna be a alpha, so not a ''release'' as such, but some news to at least give people a better idea of a release date would be nice.