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Rifle Eyez

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About Rifle Eyez

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  1. Still not solved this, so bumping.
  2. Sorry to bump but...bump.
  3. I haven't tried Experimental yet - might be worth trying to see, thanks for the suggestion. I haven't created a ticket yet either so I'll try that as well. Still haven't managed to solve it, my only options are play in Windowed and deal with lower FPS and stuttering from time to time, or play in full screen and deal with it not being able to spot people effectively. Hopefully the photo below works and you can see what I mean - it's terrible quality because it's just a picture of my monitor up close, but you can see how the right side looks more defined, the left is Fullscreen and just looks washed out like I've got my Gamma up incredibly high with a low contrast almost (especially notable in the forest on the right side, but even in the distance it looks much better but the pic doesn't do that justice). Same place, didn't move, just swapped between Fullscreen and Windowed. Photo link works for me - weird. Even with the brightness down at it's lowest it still looks like it does on the left side of the picture. All started back in .60 with the Renderer work and the gamma slider being removed, which makes me think it's something to do with that. But I've re-installed everything including my OS, so surely it wouldn't remain an issue and carry over between multiple installs? Sometimes it looks better in Full Screen when I initially start the game but if you change a single setting (not the brightness either) it goes back to looking terrible. Just don't understand it.
  4. Bump - still suffering. Convinced this is unsolvable 😞
  5. Firstly, I've attached a video and pictures. Apologies for the noise, hot as hell and my fan is full blast. Also I'm taking photos of my screen so naturally the quality is incredibly bad. https://streamable.com/q3p2nw You can see how straight away in Windowed mode once I swap the treeline becomes more 'solid' - all the edges pop more etc, still the awful fog, but that's just the game. Here's a photo, see how the left is just whitewashed with the right side more solid - it's really as bad as it looks on Fullscreen in the Left image - that mess of brightness and colour around the trees on the right. https://imgur.com/a/4vnHmu1 Essentially the problem is in Full Screen the game looks like I'm playing at an incredibly high Gamma even with the Brightness slider right down to low - spotting people just 15-20m away in a treeline is nigh on impossible because everything is almost white-washed, especially with the fog. Everything just blurs into one. When I switch to Windowed mode, like in the video, it's like a night and day change. Still needs some tweaking, but much better. I used to (Arma, DayZ mod, Early Standalone) be able to spot people moving 100's of meters away through treelines etc, everything appeared to have a nice contrast, but now everything just blurs into one messy mix of pixels. I've got thousands of hours on Arma/DayZ (Jul 2012 join date just on the forums) so I'm decent at navigating the files and troubleshooting things - no luck on this one. I'm sure it started around the .60 patches with the Renderer work and all of the adjustments with night gamma and the removal of the sliders. I've noticed if I alt-tab like when the game starts and there's a second of delay I notice the change on my desktop (higher gamma/brightness), and it immediately goes back to my normal monitor settings. Tried : Reinstalling DayZ, reinstalled Windows, reinstalled Windows from 7 to 10 (unrelated to DayZ but still - no change). Deleting the .cfg. Changing my monitor settings even to extremes and it just makes it even worse or varying degrees of terrible. Changing the gamma setting in the .cfg to 0.5, or various others - unsure if this even works and adjusts anything but I tried all the same. Any ideas?
  6. Rifle Eyez

    Flickering textures, bought new PC, no change

    Thanks, I actually have a video of this I was gonna add to my original thread. Also occurs to stuff not a couple 100m's away, even when I'm less than 50m away it happens. Happens with basically any texture too, trees, grass, bushes, rocks, signs, anything so ATOC or whatever doesn't change anything. Also tried it with different ATOC settings and it's a similar thing, but that opens a new problem as some cause the ever-present white dots AA problem so I usually don't use it. Tried changing Texture Detail/Filtering too, and also my View/Object settings in the CFG, on that video (and normally) it's 1200 for both.
  7. Rifle Eyez

    Flickering textures, bought new PC, no change

    Seems a popular issue, but with no real definitive way to fix it. With tons of variants too, like flickering buildings at long distance, etc. I know it's been an issue plaguing Arma/DayZ for a while, I mean I joined here in 2012 and one of my posts were about similar topic, and I know everything is WIP right now. Anyway, the issue I have is where textures even 10-20m away will be clearly low, then normal, then low, which obviously makes it a nightmare in a game where spotting any small movement can make the difference. From a distance zooming with alt look, texture changes. Zoom out, texture changes back. Zoom in, you get the idea. Up close or far away doesn't really seem to make a difference, but in my amateur assessment I dunno why trees I'm 20m from need to constantly change and can't just stay how they are. Trees, bushes, rocks, buildings, signs, sometimes the fronts of whole buildings will be solid just a dozen metres away and as I get close the correct texture pops in. Guess it's a LOD issue. Now, I'd be happy if I could just force everything on just low, or normal, or high - and it just stayed that way. Anyone else experience it/know of a fix to reduce it? I've tried messing with the settings on High, Normal, Low, V.Low, no change.
  8. http://www.youtube.com/watch?v=kWpoUJba7f8 If you just KoS constantly you'll never get beautiful moments like this - apologise for the whiney dude on skype that ruins it as we ''push'' the dude away, but it's still a beautiful moment. I have just ''started'' a fresh channel and have tons of stuff to upload - so sub :) Playing some Dayzero meeting a few friends on the shore and bump into this dude - he's fantastic. I wonder if he survived long?
  9. Rifle Eyez

    How good are YOU?

    I would say my pros are Spotting other players/tents/vehicles, I basically play the game constantly freelooking w/ alt and can now navigate pretty well while looking in the complete opposite direction :D. I'm also good at predicting player movements and getting inside their heads based on what I think they're doing/where they're headed after watching them. CQC in respect of reflex/twitch moments (which in arma isn't exactly a key thing, but I often am ADS'ing and one shotting players with a Lee/M14/FAL before I've even processed ''there's a dude there'') and driving. Aim is good, but i'm not too familiar with mil dots and guestimating ranges over 200m. also, I would say I either have fantastic situational awareness or I'm just incredibly lucky but 8/10 i'll spot another player before they spot me - running through a forest or creeping around Cherno - I put it down to luck. My cons are it takes me ages to land helis, like I mentioned before manually ranging/mil dots and my confidence/paranoia. like even if I know i'm in a place where I have the advantage I still want to move as I don't like other players knowing roughly where I am. Like if I kill one guy, and I'm behind good cover, I get to paranoid and have to book it. I see tons of other ''youtuber/streamer dudes'' and general good players just holding down one spot picking off 3/4 man squads whereas I'd probably have GTFO after the first couple shots. tactically i could use work, also I'm usually too paranoid to even contemplate looting stary/nwaf solo or drive a vehicle anywhere. unless it's the old bike :D I often get quite sloppy when I'm playing solo and find myself just wandering too close/basically along roads and booking it across open fields because I can be quite impatient if i'm not in a PVP situation. also I'm the most unlucky person for finding crashed heli sites, haven't seen one in like a week of playing but I have been on foot 95% of the time.and finally..duh duh duhh..i spend way to much time camp hunting around the west/north and hording gear. :(
  10. It's got to the point mods/features don't even bother me now, I just want smooth gameplay. - Everytime I join a server with over 30/40 people in I get severe desync/lag, not just FPS lag, but ''stepping out of cover to shoot, then being ''hit'' 2 seconds after I get back behind cover'' lag (incase you can't tell I just had a lag related death). I thought this was mainly a console issue without dedicated servers and half the reason I got sick of playing on console itself. Literally every server has this - even with ''SSD, no lag, etc etc'' servers that I have a 15-25 ms ping too. Problem is, I never see anyone on servers with under 20 people unless I camp Stary/NWAF for 2 hours. Any recommendations? Or can DayZ + it's mods just not smoothly run over 30 players?
  11. Rifle Eyez

    screen tear headaches.

    Sadly, no. I'm thinking I might get a new monitor, however I don't notice the issue on other games so i'd rather put 200-300 toward a new GPU or mobo/CPU as the issue only occurs in ARMA2 (especially with the standalone releasing soon ish). I'm gonna hop on a server and just have a play with some settings on RadeonPro (seems to be a more indepth tool than CCC) and see if anything happen A friend of mine over skype actually confirmed he gets the same issue but neither of us could pinpoint why.
  12. Rifle Eyez

    screen tear headaches.

    I will try these settings and report back! Yup, Morphological filtering is off. I'm starting to think it might be a physical thing e.g my semi budget 1080p monitor is dying on me possibly, however I don't notice it with any other games, The best way I can describe the headache issue is if i'm looking at a road sign or billboard, when I'm stationary it's sharp, solid, fine. When I move the mouse from left to right everything ''blurs'' together, to the point I can't physically focus on it enough to read it. If I'm passing loot on the floor, I can't 100% tell what it is just running through. Movement inside any building is a complete headache, really hard to focus on anything. It's not like ridiculously bad like when the game had graphical glitches w/ the dead solider bodies, but it's very noticeable and enough to hurt my head haha. If I'm running alongside someone and look @ them, or panning around a forest or free looking around me the same happens again - it's hard to focus on a specific point as I move even if it's slow. Also if I crouch, then stand up, I get these horizontal transparent lines that travel vertically, but not the whole way up the screen. Not every single time but that's the best way I can replicate it. Waves is almost the best way to describe it. Again, v. hard to describe. Funnily enough, if I search on google for ''waves/screen tearing'' the top 2 results mention my exact card, the 7850. Sapphire 7850 too. And it comes up on some other results on the first page- nothing helps. https://www.google.c...erp.L35bOdGWgxI
  13. Rifle Eyez

    screen tear headaches.

    I know a screenshot would probably be easier but I already had this typed out from a message so figured I'd copy/paste - my drivers are the 13.4, could roll back or download the new 13.6 beta drivers? AA Mode - use app settings AA Samples - use app settings Filter - standard AA Method - multisampling Morphological filtering - off Texture Filtering Anisotropic Filtering Mo (mode i think) - use app settings Anistropic filtering level - use app settings texture filtering quality - standard surface format optimization - on Frame Rate Control Wait for vertical refresh - off, unless app specifies (it's off in game) OpenGL Triple Buffering - on Tessellation Tessellation mode - amd optimized Maximum Tessellation L..(level?) - amd optmized. And here's some misc settings, like my monitor display settings etc - Screen Refresh - 60 Hertz, True Colour 32bit, DXDIAG Display Mode - 1920x1080 (32bit) (60hz) DirectDraw Acceleration - Enabled Direct 3d Acceration - Enabled AGP Texture Acceleration - Enabled
  14. Rifle Eyez

    screen tear headaches.

    bump. i don't care, my head hurts (again)
  15. Rifle Eyez

    screen tear headaches.

    Finally, some progress maybe :) I'm pretty computer literate but not sure about ''master set''. My OS is Win 7 Ultimate 64 bit, RAM is Corsair Vengeance 2 x 4gb 1600, PCI Express slot settings are just the default, and I've got a small OC through the CCC on the card - temps are all more than fine. If I underclock or go w/ the stock settings through CCC it makes no difference. Thanks!.
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