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Thesreyn
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Everything posted by Thesreyn
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OI! YOU! You think you've done it all? You think you're king shit in DayZ? You've gotten those Night-Vision Goggles? MP5 Never runs dry? MOTHER FUCKING HELICOPTERS ALL DAY ERRY DAY?! Well it's time to nut the fuck up, because if you think you can handle it, shit's about to get real in Chernarus. There's been talk on the forums of surviving being too easy. Some people don't think the mod is challenging enough. Well now you can put a stop to that, Big Shot! Introducing DayZ Hard Mode Much like the hard mode challenges of old (Nuzlocke, fists only Skyrim) THIS SHIT IS NOT FOR YOU. YOU CAN'T HANDLE IT. WHAT'S THAT?! YOU SAY YOU CAN HANDLE IT? THEN READ ON DayZ Hard Mode means you don't get to go back to that town you just looted. Not until you've visited every other town in Chernarus. Time to get yourself a fucking LIST boys and girls because you are going to WRITE THAT SHIT DOWN once you've looted the town. No loot? TOO FUCKING BAD, MOVE ON. Don't want to loot that town? FINE BUT YOU BETTER BELIEVE YOU STILL HAVE TO GO THERE. When you've visited every town START AGAIN. Make a NEW list (ON PAPER BECAUSE SAVING TREES ISN'T GOING TO HELP YOU SURVIVE). Head to the town furthest away from where you are when you finish and do it all over again. Or you can be survival mode baby person and just go in reverse. You baby. Oh but did you think it would stop there? KEEP YOUR QUESTIONS TILL THE END OF THE CLASS. Here's a list of other options you can self-impose to demonstrate your MASSIVE COJONES OR OVARIES. OR BOTH. WE DON'T JUDGE, WE SURVIVE. First Person View Only. No Naked Eye Zoom, Binoculars, Scopes and Rangefinders only to see further. Pistols only (Impose harsher restrictions IF YOU SO CHOOSE. LIKE MAKAROV ONLY! NUT UP!). Starting Pack only. No Pack. Ever. (Drop that shit when you start). No Pack. Ever. But you can have a second Primary weapon. No Pack. Ever. No second Primary weapon. No survival tools (Map, knife, compass, matches etc.) No Gucci Guns. (Nothing you'd find in an airfield or military base!) No water bottles. Connoisseur (One type of food ONLY). Connoisseur LUMBERJACK MODE (FRANK AN' BEANS ALL DAY ERRY DAY) Sponsored Survival (ONLY Coke, ONLY Pepsi or ONLY Mountain Dew) Alone in the Dark I (Flashlights and Flares allowed) Alone in the Dark II (Flares and Chemlights) Alone in the Dark III (Flares) Alone in the Dark IV (Chemlights) SHIT SON IT'S DARK (No fucking lights EVER.) The Darkness talks back (Play only at night.) FULL PARAGON RUN (No hurting any other player. Ever. You accidentally shoot someone, then you START AGAIN.) Shepard. Wrex. (FIND ANOTHER PERSON WITH ENOUGH BALLS AND DO THIS TOGETHER.) Where we're going... (Nothing but food, drink and Makarov until you fix a vehicle (Yeah. Fix. Not steal, or get one that already works.)) ...We don't need roads (Nothing but food, drunk and Makarov UNTIL YOU FIX A HELICOPTER.) THIS IS IN TENTS (Pick up every tent you find. You may not drop any tents until ALL your carry space is filled with tents.) THERE'S PROBABLY MORE I COULD ADD. I DON'T KNOW, THINK OF THEM YOURSELVES. THEN WHEN YOU DO POST THEM HERE. Here's JUST ONE of MANY POSSIBLE COMBINATIONS TO GET YOU STARTED. DayZ mode for kids who can't nut up good and wanna learn to do other stuff good too. Starter Pack only. Makarov as only pistol. Lee Enfield as only primary. Alone in the Dark III (Flares only) No survival tools. FULL PARAGON RUN (No hurting other players). Edit: BECAUSE I CAN'T QUOTE ZOOLANDER GOOD.
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Suggestions to solve the biggest issues
Thesreyn replied to super pretendo's topic in DayZ Mod Suggestions
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Suggestions to solve the biggest issues
Thesreyn replied to super pretendo's topic in DayZ Mod Suggestions
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I'd not only buy it, I'd buy the steam 4 pack. Or the Collector's Edition. Or, you can tell me to buy a normal copy and donate the money towards further development.
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Pffft. Titans used to be cool, they're so easy to get now. Plus I think they're still considering changes to supercaps to stop the "person with the most supercaps wins" scenario. INTERCEPTORS AND RECON FOR LIFE! Anyway, you're right. DayZ is much more forgiving than people make it out to be. You died, so what, it was a tiny bit of gear. Took you a couple of hours, tops, maybe a few days if you had a string of bad luck or really awesome gear. Go get it all again, because death really doesn't mean anything. Death will start meaning something when persistence is truly implemented and groups start fixing up their own little slices of Chernarus. Then, death means your camp is less well defended, and if you've been killed by players raiding your camp, well... Death means something then. Though you can still rebuild relatively easily. That's what I look forward to. I want to POS up a castle :P
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It's not the bandits fault you can't connect.
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That's probably one of the most elegant and practical ways to reduce random killing that I've heard... I don't think the killing is a problem, personally (in case that wasn't obvious from my other posts :P) but this right here is a really good idea.
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Another brilliant post from the guy that looks down on everyone that doesn't share his opinion. *golf clap* You made another thread about how a)PVP is bad, b) you can't think of anything to do and c) that you keep getting killed, on a forum where we not only have a minimum of two major threads covering those issues, but a consistent amount of smaller threads in a similar vein because of people whose only way of dealing with things is venting on the Internet. After all that, you expected me to respond with something constructive and sarcasm free? Nothing in your original post is helpful. It contributes nothing at all and has been shown how to either a) not be a problem or b) be fixed in other threads. The comments you got in my previous post were what this thread deserved. If you want to contribute to the discussion, do it in the major threads. We have a search function for a reason.
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Let's look at this in terms of a 'real life apocalypse' (as impossible as that actually is... We're being hypothetical here people!) You survive. Fantastic. You can live day to day. Is that enough? No! Once you have survival nailed, you want to thrive, you want to set yourself goals and rebuild what you can. There is a big sandbox full of tools for you to do that, with more being added regularly. They're not perfect, the mod is in alpha for god's sake, but you can use them and subsequently help test the mod. If all you can think of to do in game is to 'survive', 'loot' and 'kill' I have news for you: you're playing a sandbox game wrong. You have been given the tools and the opportunity to go out and do a huge array of things. All you need is to put a little of your own creativity into working out what those things are that you wish to accomplish. Would extra content be nice? Sure. But it shouldn't be something that spoon feeds you directions, or is the only driving purpose. I know I mention it a lot (and personally I think that's a good thing) but this mod is a lot like Minecraft. Relevant to that a all the ancillary 'things' you can do in Minecraft, like completing dungeons and strongholds, exploring abandoned mine shafts, developing your foothold in the environment and procuring resources to THRIVE. You see? Once you have the base need of survival down, you give yourself direction and goals to complete. There are other possibilities out there, things to discover and enjoy, but they don't drive you. Survival and.... Thrival are what drive you. Everything else is just gravy. Tl;dr we don't need direction, we need to be able to create our own. Additional content should reflect this. But we should also be patient because alpha.
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I really like the idea, but I don't see it working on anything but a heavy role play server. The problem is that death means nothing, so even if you eventually let the person go, why would they have any qualms about hunting you down, or even trying to kill you all right there? I think it would be cool, and the opportunities for great role play spring to mind quite easily, but unless you're hosting a dedicated (and moderated) role playing server, I just don't think it would work very well in the mod.
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Remove or significantly decrease humanity score rising over time
Thesreyn replied to aopfin87's topic in DayZ Mod Suggestions
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If you want to make a group with people, you're going to have to indulge in some trial and error. Fact is that if you're willing to put in the time to find out whether a player is hostile or not, you are then able to build a group of players who aren't (at least, not currently). Try talking to players outside of game (since DC isn't working right now) and meeting up. If they kill you, you have just learnt something about them and you have intel you can give to the people you find who don't kill you. Life is cheap in this mod. You can find people who are friendly with a bit of effort, and what does dying do? Takes away some gear? Oh no. You've learnt something more valuable: who to trust. Then when you have a group of trustworthy friends, go and get your gear and have a grand old time. If you get killed by a bandit, shrug it off. It's not a big deal. Seriously, it's just loot.
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And I'm getting rather sick of entitled shits who think they deserve everything right now, and complain when it isn't implemented immediately. We're in alpha. rocket is updating practically daily and is working on a lot of core things whilst also trying to implement new stuff. There is plenty to do in the mod. Not all of it is related to zombie survival, and player killing itself, is not related to zombie survival. But there are a lot of things you can do that IS related. Take a look at the first few options that were given, they involve getting players together to carve their own niche. With persistence fixes going in regularly, you and other players have plenty of incentive to go out there and make your own slice of survival heaven. And if it doesn't work? Report the bugs. You're in alpha, and this is a mod. There is nothing here that you deserve, or that you are entitled to. Help the mod by testing, instead of complaining that you're bored of it already.
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Another player complaining because they a) don't avoid getting killed or b) don't think up new and entertaining things to do in game. /yawn
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The problem is that people are getting so up in arms over a video game. This is not real and quite frankly, the player killing is not a problem. So you died, big frigging deal, what repercussions does it have on you? If you wanted to okay a game where everything you did was always safe from outside forces, why are you playing a survival game where loss and death are a very real possibility? The bandit skin is futile, because it doesn't tell a player anything, beyond "this player has killed someone else at some point". It doesn't tell anyone anything about how that skin came to be, what the player is actually like etc. Punishment for the killing of other players is arbitrary and, quite frankly, smacks of childish complaints because "he's not sharing!" Nut up. It's a game. You will die. If you get killed, start again and try and avoid whatever it was that killed you in the first place. The only difference between this and say, Half Life, is that Half Life has save points which you can reload. Here you have to start again. And honestly, that's what it all comes down to. People complaining about the rampant killing are so attached to the gear that they find that they will actively come on to the forums to complain about the loss of that gear. NO. Stop. It's not because you got killed because you getting killed doesn't mean shit and you know it. It's because you lost that fancy pack, or you lost that fancy weapon, or you lost some progress towards whatever it was you were doing. You can go and accomplish all those goals again. My friends and I went back to where we had parked our car, only to find it gone, with all the supplies in it. Was it stolen or did the server not save it? We don't know. It doesn't matter. Car and supplies are gone, deal with it and move on. What we haven't done, is come onto the forums and cried because people can steal our car, or because rocket hates us for not coding cars perfectly. Tl;dr you lost some gear. Deal with it, respawn and try again.
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Rocket replied in a previous thread about a separate issue entirely. However, the content of that post is relevant here. I'll paraphrase because I can't be bothered finding the actual post itself, but what he basically expressed was incredulity at the fact that gamers these days want everything spoon fed to them. Rules, motivation, purpose, items... The players want all of this stuff (especially rules and purpose) to be forced upon them. There is plenty to do in DayZ at the moment without resorting to killing other players for jollies. Build up a group of players who can police banditry. Or get that group of players together to take over a town for your own purposes (nefarious or benevolent... Or in between). Acquire vehicles and have drag races around courses marked in flares, bonus points if it involves going through a zombie infested town. Debug monitor is still up, go with some friends, give yourselves a time limit and see who out of you can kill the most zombies. Have a prize for the winner. For solo play, challenge yourself to see how many you can take down in a given time limit. Then go search for more ammo. Help other players who need it by offering services (carefully, of course). Go take the DayZ nut up mode challenge etc. etc. There is SO much to do in the mod, but it seems like a lot of people are only focusing on acquisition of gear or killing players. Call it a commentary on gaming society if you will, but I have to blame this on current generation content and the way gaming has evolved. "The End Game" is the only thing that seems to matter anymore, and I think a lot of players have lost sight of the journey to get there. You don't see level 1 gnome raids on hogger, or 40v40 paladins v shamans (as examples) anymore. People are too focused on getting their 'epic loots'. Is it fun? Sure, but it takes so much away from the spontaneity and creativity that gamers had years ago. Minecraft doesn't give you direction, or purpose. It gives you NOTHING, sets you in a world and tells you one simple thing: Survive. How you do that is up to you, but once you've locked down survival, you need to create your own purpose. The same goes for DayZ. Think outside the box. For the moment, these are the tools we have. They may be expanded in the future, and we may be given some developer created motivation or purpose, but it should not detract from player generated purpose and motivation. You have a big sandbox world out there, with plenty of tools at your disposal. Think creatively and have fun.
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Can you starve to death or die of thirst whilst logged out?
Thesreyn replied to AshB's topic in DayZ Mod General Discussion
So you can't just camp one place as easily and log back in with food and supplies respawned around you. Forces you to explore. And it's not unfair' date=' you can't die from it, just collect 1 food 1 water for your relog [/quote'] How does this prevent camping one place? At all? If anything, this rewards camping in a place where food and water is likely to respawn, so that when you log in you can you have a good chance of either a) having necessary supplies nearby or b) replenishing the supplies you need to spend with ease. The mechanic doesn't add anything to gameplay besides punishing people who are in a bad situation when they log out. That's not going to apply to everyone, and a large portion of players will be able to keep themselves amply supplied, but I don't feel that any player's character should be punished because that player has to deal with real life concerns. Bear in mind that this IS a punishment, not general disadvantage (the difference being that someone will always have more time to play than you so you are at a general disadvantage, but in this case you are actively punished for not playing). I can understand why the mechanic was implemented, but I feel it needs to either be removed entirely or give the players MUCH more leniency. If it isn't possible to modify the decay rates of food and hunger whilst a player is offline, then I believe the best course of action is to remove the system. -
Any statistician would cringe at your mentioning of a sample size of 3. No, you're not the only one talking about lowering item rates and yes, some items need to be tweaked, but it is nowhere near as bad as you make it sound. The threat in the cities comes from other players and the zombies brought about by conflict with other players (or the occasional pack you have to take down because of some other reason). If you drop the item respawns, then players who restart are going to have more incentive to kill each other at spawn. That doesn't solve the rampant PKing problem. If you leave item spawns the same at spawn areas, but change them elsewhere in the map, you're encouraging players to stay in the spawn areas. I appreciate what you're trying to do, getting people to spread out, but the way you're going about it is wrong, and your arguments are sensationalised and overly-dramatic. No amount of quoting Inigo Montoya is going to change that. As it is, there are a few tweaks that need to be made to the item system, perhaps an hour long respawn instead of 30 minutes and yes, some things need to be toned down (WAY too much Winchester ammo for example, and too many good weapons near spawn). A change which would be effective is if the spawn areas had higher chances to have empty tin cans/junk than the more inland areas and there is only a small chance of improved packs/weapons (and no chance of the really good ones) from spawning in coastal areas. This means that players can still hang around spawn, gathering supplies, but when they want to move up in the world, they have to move in-land. It's not going to fix the spawn-killing problem, but this is an area where many people will have to agree to disagree. I think the incredible threat of other players in the spawn areas is a great thing. Others disagree.
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Standardize Servers + Lock First-Person View
Thesreyn replied to naizarak's topic in DayZ Mod Suggestions
These sorts of changes come down to the delicate balance between challenging and fucking annoying. A server is hosted by the people paying for it. If it's like any other game, the options for things like first/third person are server side, not something that can be forced in the mod (though I'm not certain of that in Arma). That means you would need to get everybody hosting a server to agree on a specific ruleset and then continually enforce it. Not going to happen. For those people who server hop, so what? They're used to playing in the easy mode environment and then jump into the hard mode. How long are they going to survive? If they're competent in the hard mode environment then it's a moot point because they could have done the same thing on the hard mode server that they did on the easier server. Let people have their choices. If you want to play in first person, that's your choice. But that doesn't mean everyone should be forced to conform to your playstyle. -
Won't change shit. Your non-PvP server will have a bunch of people running around, gathering as many zombies as possible and training it onto other players as a way to PvP (and generally be dicks, but hilarious dicks nonetheless).
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Bandit tracking mechanic to help discourage random killing
Thesreyn replied to 22nd_Chuck's topic in DayZ Mod Suggestions
Don't like the idea at all. Do serial killers have a Modus Operandi? Some do, certainly. But what you're talking about is their Signature, something external that is unnecessary to complete the "crime" itself. Let's say for a moment, that I'm a bandit serial killer. I shoot someone with the CZ550, then later I kill someone with the revolver, or perhaps a crossbow (because it needed to be a silent kill). Person's dead, wounds are different, all a person could tell from these two bodies is that one was shot with a hunting rifle, and the other was killed with a smaller calibre handgun or crossbow. If you didn't see the murder take place, why should you know who committed it? There are already plenty of meta-game advantages for hunting bandits, from player names, to global chat, allowing for players killed by a bandit to converse with other players and try and take them down. And if the person who was killed died and didn't see their bandit killer? Well shit son, too bad, now you don't get to meta-game. -
TurkeyBurger's argument is based purely around hyperbole. Supplies are not as frequent as he makes out, unless you're the only person in a major city which is very rarely the case. Your carrying space is limited so you have to prioritise, but what takes priority is fluid. Sometimes food is a higher priority, sometimes water, but you always need both as well as medical supplies, weapons and ammunition. You could make an argument for the idea of only searching for food and water when your needs monitor is getting red, but if that's the case and you die because you didn't find food or water, or you HAD to take a risk around too many zombies or other players to survive, well then all that pack space you saved wasn't worth it. I killed the same person twice yesterday. The first time he was snooping around the car my friends and I were fixing up. We didn't have space for him in the car and I was running low on food, plus I could use a bit more ammo and he had the same rifle as me. The second time he came back (very quickly too, must have spawned nearby, which is weird because this was inland) I shot him again. Not because I needed supplies (though they helped) but because a) he was still snooping around and b) this player was going to remember that I shot him for my previous reasons last time and will probably try to kill me. Later on, we had the car almost fixed and another guy came snooping around. I alerted my other friend who was on watch with me at this point and we kept our eyes out. When he looked to be lining up a shot against my friend, I flung a few of my own shots his way, then told him to back off. He ran, bandaged and then continued running, before deciding the town wasn't worth his trouble. I could have killed him, but I didn't. I could have followed him with the intent of killing him, but I only followed him after a time to make sure he wasn't trying to come in and take us out from another angle. This mod is a survival mod with Zombie elements, as so many people have said. That is not synonymous with "Survive against zombies" and some people need to realise this. It's about survival against players, the environment, zombies... whatever threat presents itself. If you want to play a game that is PvZ, go and play Left 4 Dead. As to item spawns, there are very few people (and only one using such hyperbole) who claim that things spawn too readily. There have been a number of complaints from players who are sick of only finding empty cans all over the place. Should some thing be modified? I'd say so. Winchester ammo could be made a bit more scarce. The Mountain Dew drop rate could be increased. But this mod is in fucking Alpha, it will take time to get things right. The most important thing to remember about this entire debate is that a Forum, regardless of whether it is "the forum" for your entity of choice, is not representative of your player base. It is representative only of the people on the forum, and as with any issue anywhere ever, the vocal minority is going to be louder than the happy majority. The exception being the ending to Mass Effect 3. The point, and this is for the Mod Devs, is that they should take any "majority opinion" on the forums with a grain of salt. No decision is going to make everyone happy, and if the people who are unhappy deem it necessary they will be vocal in any relevant medium they can use. And yes, they will use hyperbole, strawman arguments and ad hominem attacks to try and make their points. My opinion is by no means representative of anyone but myself (and to a lesser extent my friends who I play with), but this mod has been flawless as a concept. Yes, bugs exist, but they're getting fixed. But as a game about survival with zombie elements thrown in, this mod is sublime. The fact that some players can't handle getting beaten by others and then come and complain about it on the forums should not change how great this mod is.
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Food and water being used offline
Thesreyn replied to Jeff (DayZ)'s topic in DayZ Mod General Discussion
Yeah this really should be changed. I get that your character needs food and water on regular intervals, but having this decay to the point where you will literally have to restart if you couldn't play is pretty frustrating. -
ITT: Players butthurt over getting shot insult other players who disagree with them. When suggested to not run around like a fucking moron in town, claim they are the only ones who know how best this mod should work. I've done my share of PvP. I've had to to survive, or because I've needed supplies. I've also avoided PvP, or tried initiating conversation only to end up getting killed. Such is life. Respawn and move on, find new gear, find new people, get revenge if you want to and can. There's so much complaining about this not being realistic, or that PvP is too prevalent, or whatever. This is a survival mod and the object is to survive, against zombies, against the environment and against other players. If you can't handle the fact that other players WILL kill you, I don't know why you're even playing this mod. Go play Left 4 Dead, it seems to be far more up your alley. Your initial complaints are literally all built out of butthurt. Maybe the player who killed you needed supplies but was afraid you were a bandit. Maybe he wanted to get the drop on you first. Maybe he just wanted to kill you. There are plenty of players on the servers who are happy to work together, just yesterday there was a guy running around playing doctor for anyone who was injured, and there is a lot of chat on the servers about working together. The fact that you got killed should not be something you come on here to complain about so... poorly and viciously. Get over it and respawn, play the game again, see if you can try something different, beat a previous goal, whatever. Because frankly, all it sounds like right now is someone crying because they lost their hard-won beans to a better player. You say there's no focus or goals in the mod. Make your own. It's fairly apparent you've never played minecraft, or sim city or the like (at least, not enough to warrant your opinion being valid). This is a survival mod, but after that you need to make your own goals. Some people choose to PvP, other people choose to do other things, like acquire vehicles, or help other players. The limits you perceive are placed there by you, so go and break them and have fun.