Thesreyn
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18 NeutralAbout Thesreyn
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Suggestions to solve the biggest issues
Thesreyn replied to super pretendo's topic in DayZ Mod Suggestions
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Suggestions to solve the biggest issues
Thesreyn replied to super pretendo's topic in DayZ Mod Suggestions
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I'd not only buy it, I'd buy the steam 4 pack. Or the Collector's Edition. Or, you can tell me to buy a normal copy and donate the money towards further development.
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Pffft. Titans used to be cool, they're so easy to get now. Plus I think they're still considering changes to supercaps to stop the "person with the most supercaps wins" scenario. INTERCEPTORS AND RECON FOR LIFE! Anyway, you're right. DayZ is much more forgiving than people make it out to be. You died, so what, it was a tiny bit of gear. Took you a couple of hours, tops, maybe a few days if you had a string of bad luck or really awesome gear. Go get it all again, because death really doesn't mean anything. Death will start meaning something when persistence is truly implemented and groups start fixing up their own little slices of Chernarus. Then, death means your camp is less well defended, and if you've been killed by players raiding your camp, well... Death means something then. Though you can still rebuild relatively easily. That's what I look forward to. I want to POS up a castle :P
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It's not the bandits fault you can't connect.
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That's probably one of the most elegant and practical ways to reduce random killing that I've heard... I don't think the killing is a problem, personally (in case that wasn't obvious from my other posts :P) but this right here is a really good idea.
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Another brilliant post from the guy that looks down on everyone that doesn't share his opinion. *golf clap* You made another thread about how a)PVP is bad, b) you can't think of anything to do and c) that you keep getting killed, on a forum where we not only have a minimum of two major threads covering those issues, but a consistent amount of smaller threads in a similar vein because of people whose only way of dealing with things is venting on the Internet. After all that, you expected me to respond with something constructive and sarcasm free? Nothing in your original post is helpful. It contributes nothing at all and has been shown how to either a) not be a problem or b) be fixed in other threads. The comments you got in my previous post were what this thread deserved. If you want to contribute to the discussion, do it in the major threads. We have a search function for a reason.
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Let's look at this in terms of a 'real life apocalypse' (as impossible as that actually is... We're being hypothetical here people!) You survive. Fantastic. You can live day to day. Is that enough? No! Once you have survival nailed, you want to thrive, you want to set yourself goals and rebuild what you can. There is a big sandbox full of tools for you to do that, with more being added regularly. They're not perfect, the mod is in alpha for god's sake, but you can use them and subsequently help test the mod. If all you can think of to do in game is to 'survive', 'loot' and 'kill' I have news for you: you're playing a sandbox game wrong. You have been given the tools and the opportunity to go out and do a huge array of things. All you need is to put a little of your own creativity into working out what those things are that you wish to accomplish. Would extra content be nice? Sure. But it shouldn't be something that spoon feeds you directions, or is the only driving purpose. I know I mention it a lot (and personally I think that's a good thing) but this mod is a lot like Minecraft. Relevant to that a all the ancillary 'things' you can do in Minecraft, like completing dungeons and strongholds, exploring abandoned mine shafts, developing your foothold in the environment and procuring resources to THRIVE. You see? Once you have the base need of survival down, you give yourself direction and goals to complete. There are other possibilities out there, things to discover and enjoy, but they don't drive you. Survival and.... Thrival are what drive you. Everything else is just gravy. Tl;dr we don't need direction, we need to be able to create our own. Additional content should reflect this. But we should also be patient because alpha.
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I really like the idea, but I don't see it working on anything but a heavy role play server. The problem is that death means nothing, so even if you eventually let the person go, why would they have any qualms about hunting you down, or even trying to kill you all right there? I think it would be cool, and the opportunities for great role play spring to mind quite easily, but unless you're hosting a dedicated (and moderated) role playing server, I just don't think it would work very well in the mod.
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Remove or significantly decrease humanity score rising over time
Thesreyn replied to aopfin87's topic in DayZ Mod Suggestions
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If you want to make a group with people, you're going to have to indulge in some trial and error. Fact is that if you're willing to put in the time to find out whether a player is hostile or not, you are then able to build a group of players who aren't (at least, not currently). Try talking to players outside of game (since DC isn't working right now) and meeting up. If they kill you, you have just learnt something about them and you have intel you can give to the people you find who don't kill you. Life is cheap in this mod. You can find people who are friendly with a bit of effort, and what does dying do? Takes away some gear? Oh no. You've learnt something more valuable: who to trust. Then when you have a group of trustworthy friends, go and get your gear and have a grand old time. If you get killed by a bandit, shrug it off. It's not a big deal. Seriously, it's just loot.
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And I'm getting rather sick of entitled shits who think they deserve everything right now, and complain when it isn't implemented immediately. We're in alpha. rocket is updating practically daily and is working on a lot of core things whilst also trying to implement new stuff. There is plenty to do in the mod. Not all of it is related to zombie survival, and player killing itself, is not related to zombie survival. But there are a lot of things you can do that IS related. Take a look at the first few options that were given, they involve getting players together to carve their own niche. With persistence fixes going in regularly, you and other players have plenty of incentive to go out there and make your own slice of survival heaven. And if it doesn't work? Report the bugs. You're in alpha, and this is a mod. There is nothing here that you deserve, or that you are entitled to. Help the mod by testing, instead of complaining that you're bored of it already.
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Another player complaining because they a) don't avoid getting killed or b) don't think up new and entertaining things to do in game. /yawn
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The problem is that people are getting so up in arms over a video game. This is not real and quite frankly, the player killing is not a problem. So you died, big frigging deal, what repercussions does it have on you? If you wanted to okay a game where everything you did was always safe from outside forces, why are you playing a survival game where loss and death are a very real possibility? The bandit skin is futile, because it doesn't tell a player anything, beyond "this player has killed someone else at some point". It doesn't tell anyone anything about how that skin came to be, what the player is actually like etc. Punishment for the killing of other players is arbitrary and, quite frankly, smacks of childish complaints because "he's not sharing!" Nut up. It's a game. You will die. If you get killed, start again and try and avoid whatever it was that killed you in the first place. The only difference between this and say, Half Life, is that Half Life has save points which you can reload. Here you have to start again. And honestly, that's what it all comes down to. People complaining about the rampant killing are so attached to the gear that they find that they will actively come on to the forums to complain about the loss of that gear. NO. Stop. It's not because you got killed because you getting killed doesn't mean shit and you know it. It's because you lost that fancy pack, or you lost that fancy weapon, or you lost some progress towards whatever it was you were doing. You can go and accomplish all those goals again. My friends and I went back to where we had parked our car, only to find it gone, with all the supplies in it. Was it stolen or did the server not save it? We don't know. It doesn't matter. Car and supplies are gone, deal with it and move on. What we haven't done, is come onto the forums and cried because people can steal our car, or because rocket hates us for not coding cars perfectly. Tl;dr you lost some gear. Deal with it, respawn and try again.
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