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1 NeutralAbout Gentleman_shark
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Rank
Scavenger
Profile Information
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Gender
Male
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Location
Portugal
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Alternate Survivors! Immersion/Strategy idea
Gentleman_shark replied to mora4al's topic in DayZ Mod Suggestions
Everyone would want to be either a cop or a medic, and if they don't spawn has it?They will just kill themselves until they do. -
A Very Important Suggestion, Might Save A Life.
Gentleman_shark replied to ZoggleDeOrange's topic in DayZ Mod Suggestions
I give it a 1/10, because you spend some time writing it. -
low on food - searching for camp at high NE
Gentleman_shark replied to Pirx's topic in DayZ Mod General Discussion
Zombies drop stuff????MADNESS i tell you MADNESS!!!! -
Lucky you didn't get banned....
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You must be in the wrong section my friend, you want the New player Discussion or General Discussion not the suggestion sub forum. But if you find it funny go ahead try it, either now or when the standalone comes. Btw if you come to DayZ forums asking if DayZ is good, then i think your gonna get alot of the same response.
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Be careful who you shoot
Gentleman_shark replied to Wallz (DayZ)'s topic in DayZ Mod General Discussion
You have a point there...but there bandits and then there bandits(grifers) lets shoot freshly spawn guys just for the lulz......Sometimes i wish ammo was a bit rarer -
My DayZ Improvement Suggestions
Gentleman_shark replied to Black Dow's topic in DayZ Mod Suggestions
hahahahahha +1 -
My DayZ Improvement Suggestions
Gentleman_shark replied to Black Dow's topic in DayZ Mod Suggestions
Also think that the moon plays a big part on it. But i would really like to play in the night without saying "HEY GUYS IM HERE JUST FOLLOW THE FLARES OR FLASHLIGHT" or getting Night vision, perhaps a adjustment would suffice. I still think the pond ideia is to extreme. Then again needing to either follow up a river or try your luck at a nearby village/town/city for a water pump would create some nice stories, adrenaline time and stealth missions. But would also make bandits or happy trigger snipers happy, but i guess with the ammo change it could work out in the end. -
My DayZ Improvement Suggestions
Gentleman_shark replied to Black Dow's topic in DayZ Mod Suggestions
1) I could see that kinda work, but no, we don't need more incentives of spawn killing 2) While i agree playing at night is a bit unfun, it's realistic, have you camped out in the woods?Away from the cities, villages and human civilization?It get's pitch black easy 3)Yes 4)Yes 5)Isn't this the same has 4? 6) Yes, with less ammo spawn people would actually think "Is this shot worth it?" 7) I believe the spawn are fine :o 8) Well, high rated wep are spawn only in those places, and there heavy PvP zones, what ruins is server hoping until you find a low pop one and get your stuff 9) Why? 10) Yes 11) OMG yes please -
I Will Tell You Fellow Bandits, A Bandits Dream Moment.
Gentleman_shark replied to [email protected]'s topic in DayZ Mod General Discussion
/clap Cool story, a video would be just the cherry on top of the milkshake -
How I feel about the steam sales
Gentleman_shark replied to [email protected]'s topic in DayZ Mod General Discussion
So manly...i bet you get all the chicks!!!! -
I hope you compensate for your small duck..
Gentleman_shark replied to - Valkyrie -'s topic in DayZ Mod General Discussion
You'll get my beans if someone feds him ^^ -
The way DayZ works atm, this suggestion, would actually explode your PC and set it on fire.......Besides what your asking would probably take ALOT and i mean ALOT of time to create. The starting bonus is actually a good ideia, and a cutscene is welcome to provide a solid backstory. There are already working boats in the mod. You have a semi-trading system, that is if the other player won't just shoot you and take is stuff back.