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Separat0r

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About Separat0r

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    On the Coast
  1. It would actually be really cool to actually be different than million other players. I think adding small defining characteristics to each character would greatly add to the gaming experience. Right, right, you can also determine that with your playing style. Adding things like running speed, endurance, precision (in aiming), technical skills, etc. would be nice. With good planning this system could be used to support more team playing, make banditry easier (considering humanity would effect on gameplay in some way) and/or help lone wolves survive better alone. This could be implemented with little "extra skills" every character would have from a chosen list. Maybe 2-5 "perks" you can add to you character, but every positive perk gives also a negative perk. One way could also be to introduce character abilities in spider graph and adding to one skill would make other skill worse. As in this example skills 2 and 6 have been upgraded and at the same time skills 3 and 5 have decreased.
  2. Separat0r

    Clipped through wall of sealed room NOW WHAT?!?!

    If everything else fails: Try to get in combat mode in 1.7.3. by shooting once and force game off (alt+f4, or if it didn't work shut the game from processes) and hope you will get combat logged and die of it. : D
  3. Separat0r

    So we found an SUV?

    If the other players think you are a hacker, they may report you. If that happens you could end up getting banned.
  4. Separat0r

    New Humanity Ideas

    I agree to this. Humanity definitely needs some kind of implementation and this is one of the many possibilities to implement it. I remember reading rocket saying: "Humanity is the feature DayZ deserves, but not the one it needs right now." We will definitely see something before entering the beta-phase. Having nightmares and other stuff from all the killing you have done can't be too good for ones mental health. And as stated before it shouldn't stand as a punishment, but mechanic that would give all the players something to think about pulling the trigger on another survivor. It would also be nice to see more co-operation induced by this kind of game mechanics.
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