Mallissin
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More food wound be nice just for variety's sake. And you know what I think would be really funny? On character creation, give each player a random food allergy. You're in a hurry for blood, eating everything to can find and avoiding zombies all around you. Suddenly you're on the ground in shock from eating that Snickers bar you found in that shed thirty minutes ago, and you don't know why. Then you suddenly realize you have a peanut allergy and hurry to use your adrenaline (Epi-pen) to stop the reaction.
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WHAT IF: Region's Zombie Spawn was linked to Humanity?
Mallissin replied to bbilbo1's topic in DayZ Mod Suggestions
I disagree with your assumption. I think the opposite will happen, I believe a system like proposed would create a sort of player "tide". Imagine a major city is cleared by a group of players cooperating. The lack of zombies in the region would make PvP combat a lot easier, more profitable since their targets have just looted a city and more challenging since they most likely have worthwhile weapons. When this happens, the region becomes more dangerous again (from the PvP and such) and the zombies begin to return in a huge horde. The friendlies would most likely go elsewhere when the tide turns against them and the cycle repeats itself elsewhere. To make the process more obvious, maybe something built into the game notifies everyone on the server when big changes happen to a region. Perhaps an automated radio message or something. -
WHAT IF: Region's Zombie Spawn was linked to Humanity?
Mallissin replied to bbilbo1's topic in DayZ Mod Suggestions
I like the idea and wish to contribute. A few points to make sure to consider: 1. Humanity loss by murder damage (friendly fire) should be reversed by bloodpacks but not food, such that accidental events can be voided with cooperation and griefers don't intentionally hurt each other (and then heal each other) to increase the number of zombies in a region. 2. Environment damage should not be included in any humanity calculations, including healing or people can intentionally hurt themselves by falling and such then healing to reverse humanity loss in a region. 3. Loot quality and quantity should increase with zombie increase to give players incentive to go into dangerous regions. 4. Eating or making food in a region should decrease humanity (increase number of zombies), enough that eating a lot to regenerate health after a large amount of bloodloss is very risky. One can assume that Zombies are drawn to the smell of food. This will also drive people to cooperate with the use of bloodpacks. -
Fix for the 1.7.2.4 artifacting.
Mallissin replied to quint (DayZ)'s topic in DayZ Mod Troubleshooting
You don't need nfopad. Just use notepad. -
Bring back the respawn button
Mallissin replied to lordofthederps's topic in DayZ Mod General Discussion
Disabling the respawn button but allowing a respawn if legs are broken pretty much negate the button being turned off. If someone wants to respawn to another spot, they can just jump off something to break their legs and then hit the respawn button. -
Post here if Game is unplayable for you due to Low FPS
Mallissin replied to Irenicus (DayZ)'s topic in DayZ Mod Troubleshooting
Try changing the scenery complexity variable, might help with the FPS in towns (and also fixes barb wire glitch): http://dayzmod.com/forum/index.php?/topic/49118-fix-for-the-1724-artifacting/ -
Try turning down the scene complexity variable. My FPS shot up (and the barbwire problem went away) when I made the change. http://dayzmod.com/forum/index.php?/topic/49118-fix-for-the-1724-artifacting/
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You can fix this by changing a setting in a text file described here: http://dayzmod.com/forum/index.php?/topic/49118-fix-for-the-1724-artifacting/ You can use notepad to do it.
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Crossbows. Please spawn quivers of bolts, instead of singles.
Mallissin replied to vulfy's topic in DayZ Mod Suggestions
I like the quiver as a secondary idea, but what about letting the player make wooden bolts? They could do less damage than salvaged bolts, but an easy supply if you have a hatchet and hunting knife. -
Mallissin started following Crossbows. Please spawn quivers of bolts, instead of singles.
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But...but, what would we do with the Z?
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This should fix your video glitching issue: http://dayzmod.com/forum/index.php?/topic/49118-fix-for-the-1724-artifacting/
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Disable wirefence (till graphic glitches removed)
Mallissin replied to theRapist's topic in DayZ Mod Suggestions
This tweak fixed the barbwire issue for me. http://dayzmod.com/forum/index.php?/topic/49118-fix-for-the-1724-artifacting/ -
I know you can't do this if you're teleported out into the tundra, but does the respawn block even help? If you want to respawn, all you have to do is break your legs. That means climbing and jumping. Only slows people down by a few minutes.
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Yo! So, here's an idea. How about not smearing the bloodied guts of an infected person all over yourself. You might get infected or something. As far as your idea, how about just having an item that does what you ask instead. Like a can of Axe or something. Rocket could make some money on the in-game market placement.
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Zombies only spawn once, taking over towns!
Mallissin replied to vanq69er's topic in DayZ Mod Suggestions
I think prolonged gunfire should make zombies spawn faster, so as you're trying to clear a town if you don't do it right it would be a never ending quest and the bigger cities have a harder respawn curve (either literally in the code or because of the size of the area for the zombies to spawn). But if you do to it right and do in fact clear a town or city, the zombies should always pose a threat in some way that can be managed somehow.