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paronity
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Everything posted by paronity
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Anything writing to windows event viewer? Any driver crashes to go along with it? Latest video drivers?
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Contact from Battle Eye - Doesn't mean much though.
paronity replied to Dirty Rotten Scoundrel's topic in DayZ Mod General Discussion
LOL - They are just shoveling shit straight down your throat...... -
Distant textures don't render - so I can't snipe (video)
paronity replied to Gashed's topic in New Player Discussion
I can't see it: http://img.paronity.com/IVL9 What are all of your video settings? -
Question: Cannot find the asnwer
paronity replied to chombers's topic in DayZ Mod General Discussion
Welcome to the debug forest. It's a known issue and you just have to deal with it until it's fixed. -
Sorry to hear that, but that one of the more humorous scripts I've heard about so far..... Ugh - hackers everywhere
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Land on someone or some other object and it will prevent you from dying. It's still risky as you can miss, but it would be the best option I think.
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What version of windows? To be easy, you could just create a symbolic link (windows calls them junctions) from the game folder(s) to where they are. This is what I do. I have a 256GB OS drive that is an SSD but I have over 500 gigs of games installed as I just symbolically link the game I used less to the slower drives. 1.) Copy the arma 2 and arma 2 oa folder from the steam apps folder. 2.) In a cmd prompt in the common folder type mklink /J "arma 2" "<path to where you moved arma 2 files to>" 3.) In a cmd prompt in the common folder type mklink /J "arma 2 operation arrowhead" "<path to where you moved arma 2 oa files>" No you will see folder with shortcut icons on them. As far as steam and the OS are concerned those folder ARE on the same drive, but they are physically stored on the SSD. Let me know if you have any questions.
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Why Alpha testing is pointless at the moment.
paronity replied to vukster@gmail.com's topic in DayZ Mod General Discussion
They do seem to be doing things a little backwards. I mean alphas should be internal testing only, where as betas are where you invite external (public) people in. -
Can someone please tell me if my graphics are normal?
paronity replied to cleveden8's topic in DayZ Mod Troubleshooting
Would be a little easier to help if you actually put what your settings were currently on.... -
Don't think this is supposed to be here !
paronity replied to leestandin@live.com's topic in DayZ Mod Gallery
Push that shit to the coast.....shouldn't take more than a couple hours..... :D- 1 reply
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Server Admins - Please Put Correct Time In Server Title
paronity replied to Blackadder (DayZ)'s topic in Mod Servers & Private Hives
I think there might be some issue with the whole time thing. We run a server and sometimes when I join it will be a different time of day then the same day previously. So even if the time is right on the server listing, you could still not get the time you are thinking you will. -
When the moon is out and not obscured by clouds, you can actually see rather well. I actually like playing at night a decent amount. It has benefits and cons just like playing in the day does.
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Program to find what server people are on?
paronity replied to Turkeydurpey's topic in DayZ Mod General Discussion
This is what I have been using as well. http://www.dayzcommander.com/ -
Small tool to parse RPT file for player
paronity replied to paronity's topic in Mod Servers & Private Hives
Yea - It's like they sit there and figure out what they can do to make it even easier to hack this game..... -
I look for the snipers, kill them - then go into the tents.
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A Warning Server Admins: BattlEye v1.167 (once again) fully bypassed, scripts released to public.
paronity replied to a topic in Mod Servers & Private Hives
You both make valid points, but while the holes get patched quickly. The holes they are patching are much larger in BE than in any other system. The TTL on those updates can be longer because they aren't as severe. The holes that keep getting fixed by BE should have been fixed to begin with and that is my frustration towards it. I think they are quick to respond and make quick updates, but the things they are fixing should never have been "broken". Simple QA would have gotten most of these fixes detected.... -
I like this idea. Was going to post it but it's already here.... :D I would expand onto it and say add several animal types that are hostile. Bears, Wolves, ect... You could then use some of the fur or something to create new outfits/coats (that could potentially keep you warm?).
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BattleNET - C# library and client for the BattlEye protocol
paronity replied to ziellos2k's topic in Mod Servers & Private Hives
Yea - this is what I did. Just wrote a timer to call players every X seconds and update a variable. Then I just call the variable from my server class to get the list as needed. P.S - Thanks for the library. Was writing my own, saved me a little bit of time. -
"Sorry you may have been a friend, you just weren't worth the risk"
paronity replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
I think the reason most people kill is to get the loot from the players and the fear that they might be killed if they don't kill first. Not to mention the phrase "Trust no one" is heavily found through the forums, and server a like. I think it is just a mentality that has been formed and it will be very hard to get people to deviate from it. -
We are a mature 18+ clan that is always looking for more people to play with. Always welcome to check us out: http://gsngaming.com/
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I don't follow thie post at all. Sure, alternators charge the battery, but how do you start the engine? With the power from the battery.....
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[PSA: Server Admins] How to Optimize your DayZ Server for MAXIMUM Performance.
paronity replied to a topic in Mod Servers & Private Hives
It uses TCP to communicate to the Hive seeing as that is MySQL. -
Steam game or retail? If steam, have you had it validate all files and/or start from scratch?
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They have gotten more easily aggro-able, however, I don't mind it. It just menas my kill count has gone from 110 to 268 in one day....
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[PSA: Server Admins] How to Optimize your DayZ Server for MAXIMUM Performance.
paronity replied to a topic in Mod Servers & Private Hives
Yeah - most FPS games or anything like this uses UDP so that broadcasting to multiple sockets is easier.