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Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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  1. Like I said in OP' date=' I support the temperature condition, simply not the effects. Re: Oktyabr, other overly hostle detractors: The difference between zombies, morphine curing broken bones (getting broken bones from falling off a doorstep) and bandages curing bullet wounds is that these things are [b']OVERTLY FICTIONAL whereas the idea of cold temperatures causing colds has a seductive 'logic' to it that too many people already believe. As to the antibiotic cure, well that's a much bigger issue. There are a lot of doctors out there who will prescribe antibiotics as if they were paracetamol, and the majority of the populace doesn't realize it's an issue because antibiotic resistant bacteria are confusing and rarely in the mainstream. Once again its usage in Dayz to cure a cold is SUBTLE with no general knowledge/experience on the player's part to contradict it.
  2. Flame disclaimer: I'm in favor of the 'idea' of a temperature system; it makes sense and fits in with the hunger/thirst nicely. This is meant to be an uber-realistic survival simulator with zombies, and currently everything in the game is angled towards that - even not being able to drink seawater... Then you drop this bombshell? There are PLENTY of things that go seriously wrong with a person exposed to low temperature for extended periods of time and you choose the one thing that won't ever happen? And your 'cure' for catching a common cold via low temperature is antibiotics? MRSA & a zombie apocalypse, cool. My problem with this feature isn't game related: you're teaching a ton of people something false in a SIMULATOR. With the exploding playerbase of this mod there WILL be people going out into the REAL WORLD that see no problem with using antibiotics for a cold, and strengthening the erroneous belief that you get ill from being cold/wet, not being around other sick people (indoors, where you'll be when it's cold/wet).
  3. Okay first off a little pedantry: it's not the zombies we're interested in, it's the post-apocalyptic survival scenario. Secondly: the whole reason Day Z exists is to prove that what's needed in aforementioned game genre is the hardcore simulation of Arma. Your underlying point that "Day Z has changed Arma" is actually laughable ironic - it's the other way around: Arma has changed the survival genre, Arma has given Rocket an engine to prove his point: gamers like persistence, realism and realistic consequences.
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