22nd_Chuck
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Woodland Warrior
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For all the new/semi-experienced players out there who want to see a good way to take on a group that has NVG's during a dark night. And for those looking for a good laugh, read the video chat :)
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Introducing some team members - Matt Lightfoot
22nd_Chuck replied to rocket's topic in Mod Announcements & Info
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Introducing some team members - Matt Lightfoot
22nd_Chuck replied to rocket's topic in Mod Announcements & Info
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Random Server Events - Discussion
22nd_Chuck replied to drewmaw's topic in DayZ Mod General Discussion
to expand on the fly-overs idea, it could perhaps be possible for people to find some very rare strela AA and take down one of the helicopters/jets flying over for even better loot. Perhaps make it so that the AA is only obtainable from a helicopter crash site, and have the coordinates and time for the jet or helicopter flyover broadcast though the radio (something like this is already ingame, but at the moment it tells the grid coordinates of deer stands). Possibilities are endless etc etc :) -
-Monthly Fee (but you will need to up the player count per server to around 200 ish) -No to buying items (unless cosmetic only) -Community and studio developed (Choosing either one without the other will gimp gameplay) -Kickstarter, Only you (the dev team) know the current situation well enough to decide on this one. EDIT: becareful of doing an deals with publishers as they will most likely have a big influence on gameplay(usually not a good one from past experiences)
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[Legion] Admins abusing power on Dallas servers.
22nd_Chuck replied to Braxton's topic in DayZ Mod General Discussion
Reaction to the quoted post. -
This x 1' date='000,000 [/quote'] Sounds awsome, if so many enterable buildings (with items spawns in them) wouldnt completely kill the servers it would be amazingly better than the current chernarus map, also boats would get an actual use this map has continuos inland rivers connect to the sea.
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Comical chat reaction by a hostile group with NVG's
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This is how you take out a group that has NVG's
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I get that icon when being mauled by zombies or when i fall a considerable height (without disconnecting), taking painkillers removes it for me.
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If yes, allow the bandit to choose from a selection of skins (or at least a stealthier skin), else i vote no. PS to forum admins/devs: it will not allow me to vote, giving me a message that i do not have the required permission.
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Bandit tracking mechanic to help discourage random killing
22nd_Chuck replied to 22nd_Chuck's topic in DayZ Mod Suggestions
I dont think there is a bandit problem at all, im one of the bad bandits out there afterall, (http://www.dayzmod.com/leader/murdersa.php) but im the kind of bandit that only uses his trusty AK with ironsights, and does not kill people who only carry a pistol. But you cannot say it would not be fun to be able to lure a mob of Bandit hunters into an ambush. -
Whats so special about stary?
22nd_Chuck replied to Unforsaken Assassin's topic in DayZ Mod General Discussion
Military camp on the south-eastern side with about 12 military equipment spawns. -
Direct Communication not working at all...
22nd_Chuck replied to Redrick (DayZ)'s topic in DayZ Mod Troubleshooting
Same here Fighter