Renegade0260
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Everything posted by Renegade0260
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Suggestions from a medical standpoint + assorted ideas.
Renegade0260 replied to HrcAk47's topic in DayZ Mod Suggestions
All good ideas, but Zds need to be able to have a limited visual range depeneding on lighting conditions. I.e. 20m in full daylight on a road (no obstructions), 5m at night. -
Yeh, I agree, at least 30 seconds. Maybe even a minute or 2, with a re-join cool down timer that doesn't let you join any server again for another 5 minutes, to discourage server hopping.
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Hotfix Build 1.7.1.1 Rolling Update
Renegade0260 replied to rocket's topic in Mod Announcements & Info
Yeh just some custom swipe animations or the duke "boot" animation with a range of 1 meter would be fine. -
Hotfix Build 1.7.1.1 Rolling Update
Renegade0260 replied to rocket's topic in Mod Announcements & Info
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What to do once you have all your stuff
Renegade0260 replied to Vordreller's topic in New Player Discussion
I would try to join a clan/gaming community and join up. Try to repair a vehicle and make it yours, helicopter raid on Cherno? -
character not showing up on leaderboards but over 50h old
Renegade0260 replied to bjhermann@internode.on.net's topic in DayZ Mod General Discussion
Yeh, I'm almost certain my current character has been alive for more than 48 hours, so I should be on the leaderboard. Perhaps I play less than I think, but it's got to be close. -
I can also confirm this. If you look, there's actually a small "lip" or burr where the concrete (road) object doesn't quite meet up with the terrain, I think that causes the error in the physics engine.
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character not showing up on leaderboards but over 50h old
Renegade0260 replied to bjhermann@internode.on.net's topic in DayZ Mod General Discussion
My current incarnation is about a month old now, also would like to see the leader boards working... gives the hard core long term survivors somewhere to compete. -
Dude, Epinephrine IS adrenaline. It's just a brand name for the hormone.
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No, that's not what I said at all.
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Just keep it simple, I posted in the DC thread but TL;DR is: Always, keep disconnected player avatars spawned on the server for 30 seconds (yes 30 seconds, maybe even more). Prevent the doppleganger issue by preventing players from re-connecting for twice as long as the DC timer, e.g. if the DC timer is 30 seconds, then the re-connect timer should be 1 minute. Also, if a player has been spawned on a server for more than 3 minutes, then prevent them from re-connecting to any other server for 30 minutes. Impliment those, and it will prevent a LOT of server-hopping and DC exploits, I know it will cause grief for some, but tough, this is a tough game, so tough.
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I don't see why the "player avatar stays vulnerable for 5 seconds after DC" feature would cause problems at all. If anything it should be 20 or 30 seconds or more. So this FORCES people to play smart and log out only when it's totally safe. As for the doppleganger issue, simple, just make it so that players are not allowed to connect to ANY server for 1 minute (double the DC timer) seconds after disconnecting from any server. Surely something in Hive can do this. If anything it will fix the exploiting kiddies who think it's clever to shoot once, then DC, switch servers, move to a position where they can shoot you, switch back, then bang, your dead or similar exploits. I think even more anti-server-hopping-DC-exploit measures need implimenting: Perhaps once you have been spawed on a server for more than 3 minutes, you can't join a different server for at least 30 minutes. This means people who join servers but then don't like the ping/lag/time of day can switch, but people who have spent time on a server can't use server hopping exploits to gain tactical advantage.
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Multiple kills in debug forrest recorded on video
Renegade0260 replied to reuter's topic in Mod Servers & Private Hives
For me it's a perma ban. Pure and simple, the community will be better without people like this playing (or rather, exploiting/grieving). -
Please stop d/c-ing every time a bullet flies your way :/
Renegade0260 replied to liam.a.underwood@gmail.com's topic in DayZ Mod General Discussion
Some people just don't want to be involved in PvP, it's lame, but hey ho. -
Zs should stay dead for at least 20 minutes I reckon.
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Music and Sounds, copyright claims
Renegade0260 replied to Luieburger's topic in DayZ Mod General Discussion
The artist should be pleased his music is being used in this mod, it's good publicity. The record company can go **** themselves IMVHO. -
The One, The Only: I HATE TEMP THREAD
Renegade0260 replied to rocket's topic in DayZ Mod General Discussion
After playing 1.5.8.2 for an hour or so, a few suggestions about temperature.... When you're sprinting, the game uses a lot of food so if you have food (food icon is not at rock bottom) and you're sprinting, it should increase your temperature. Sitting round a fire should increase your temp at about 3x the rate it does now. You should be able to shake off a cold within 6 hours play time as long as your temp stays above 66%. -
[FIXED?] Too many zombies DISCUSSION
Renegade0260 replied to yoski's topic in DayZ Mod General Discussion
It should be possible to clear a city with a band of 4 or 5 players working together, or a town with 2 players, or a small village with 1 player. I.e. Zs need to stay dead for about 20 minutes to an hour, the numbers from 1.5.7 were about right, maybe 25% less. -
THE Firewood thread
Renegade0260 replied to css_god@yahoo.com's topic in DayZ Mod General Discussion
Arguing amongst ourselves is not constructive, everyone should back off, everyone's oppinion is valid, just keep it polite and constructive! -
You need to be able to "lose" zombies...
Renegade0260 replied to kurozael's topic in DayZ Mod Suggestions
I managed to loose about 10 of them by running uphill through a thick patch of trees (some woods/forest). You can loose them, but it's hard to put enough distance between you and them unless there's adequate cover to slow their progress. -
[FIXED?] Too many zombies DISCUSSION
Renegade0260 replied to yoski's topic in DayZ Mod General Discussion
The Z count in 1.5.7 was just about right, perhaps 25% too many in places, but the respawn timer should have been set to at least 20 minutes. From what I'm hearing in this thread, it sounds like the respawn timer has been reduced! if true, that's crazy IMVHO. -
THE Firewood thread
Renegade0260 replied to css_god@yahoo.com's topic in DayZ Mod General Discussion
@KT zu Guttenberg: Testing dictates feed-back does it not? What the point in a test unless people's feed-back is considered? I.e. Testing is an iterative precess, requiring feed-back for the entire paradigm to work.. -
I dont' see the point in removing a feature that's perfectly workable, why not have both the wheel option and also allow using things directly from your Gear dialog?
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I would keep it as a community developed mod, with donations.
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THE Firewood thread
Renegade0260 replied to css_god@yahoo.com's topic in DayZ Mod General Discussion
Alendor makes an extremely compelling argument, confirming my thoughts exactly while adding sane and realistic justification. Rocket, please re-impliment the fire dynamic using limited match boxes rather than fixing the broken wood pile idea with an even more broken hatchet idea.