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SteamTrout

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Everything posted by SteamTrout

  1. SteamTrout

    Global Ban BattleEye

    You won't get global banned for using hacked weapons. You will get global banned for hacking the weapons in.
  2. SteamTrout

    What a buncha bullshit

    You're welcome. Now be a good tester and reproduce the bug this time remembering all steps and provide a proper bug report. Sounds too boring/complicated? Wait for release.
  3. SteamTrout

    Please may I have a gun?

    Aaaand we will never seen him again. Another person consumed by the Green Mountain :(
  4. SteamTrout

    ARMA 2 Editor PROBLEMS .4 patch

    I guess you can always download an earlier version, put it into @DayzMachinima and activate it when you want to make machinimas and not play the game...
  5. If people are readily gonna spend more time to "suicide" then to actually run up to their desired location, let them. It's their own time being wasted.
  6. Yeah, because if me and my mates have murdered a village or two we'll suddenly become uneasy with each others presence and retreat to the forest to spend the rest of our life helping squirrels. EDIT: Just in case. I'm against murdering harmless people. But this is still not a solution (like countless other "let's fix bandits" threads).
  7. SteamTrout

    DayZ Commander not working?

    Yes, it's because filtering is wrong. Uncheck "Hide incompatible Arma versions".
  8. Your starting inventory should consist of 1 flashlight, 1 bandage, 1 empty tin can and 1 empty soda bottle.
  9. Make it "[NEW] Players start on a ladder ending in a closed door" for added crunchiness. Walking around the coast would be like entering a room of people eating crackers... Yum!
  10. Again, not only (by your own words, remember?) you become a gf-less parent-basement dwelling virgin BUT (and that's a big one) you are spending time in a game you don't even like to make a statement to people who won't even care. Do you honestly beleive you made a right decision here?
  11. So wait, but your own words you are going to become: I am confused :huh:
  12. SteamTrout

    Fix Wire Fencing Kits?

    Fix was supposed to be a new model if I remember correctly. It did not help.
  13. Slug is kinda like a bullet. Big damage, 1 projectile. Pellet is your average shotgun shot. Small projectiles will small damage per projectile, deadly at close range, can hit multiple targets in one shot.
  14. I played this mod since the time it was first revealed to public via RPS article. I played mostly as avoid confrontation is possible, be friend if not shot upon person. I play with a group of friends. I don't like CoD. Now that we got background out of the way let me explain to you why I will mostly shoot on sight. My average life in DayZ consists of spawning, running through the outskirts of closest big city and emerging with almost all basic equipment (gun, hatchet, some medical supplies and food) in about 30 mins tops. In a day of playing I will most likely be sporting military hardware (M4/AK/M24 or similar) and more supplies than I need. And now here comes the problem: what shall I do next? Find a car? We've been looking for one for quite some time now, no luck. Find better guns? What for? So me and my group will try and seek some fun if possible. And currently there are two things which are trully fun in DayZ: firefights with other people and aggroing a town full of zombies/sneaking through a town full of zombies. Zombies get stale after a while and their superpowers do become annoying. Plus they more or less lack variety. In other words PvE encounters the same problems as PvE in any other game - it lacks content. PvP is self-generating content. Place two people into a room and give them guns and they'll keep each other entertained for as long as there are two people in a room with guns. PvP generates excitement, PvP has a real sense of danger. Outsmarting your opponent is actually rewarding. Dying to a good strategy is as fun as winning sometimes. One of my most memorable moments in a game was when me and a friend were cornered by 2 bandits at NW airfield. They threw a grenade to distract us and flanked for the kill. They got my friend, I got one bandit and the 2nd guy killed me after some time. We lost all gear but it was worth it because it was fun. Regarding gear. The most fun moments I have in DayZ in PvE is when I'm vulnerable. I don't have a good gun (or no gun at all). I'm low on supplies. I'm genuinely scared for my life. This all goes away when I have enough bullets to murder a small town with full-auto fire. In my opinion to reduce banditry, or more specifically to make me stop killing people mostly just because (we do loot them afterwards, no beans go unnoticed, don't worry) this game needs following changes: 1) No gun start is perfect but still easy-ish. We need less guns in the environment. Finding Lee 3 mins after spawning is bad. Finding Lee and 4 clips is awful. 2) Supplies must be scarce. Backpacks must be a HUGE rarity. Ideally you should start with Czech Pouch and pray for Coyote Patrol, not find ALICE in the 1st supermarket you visit 3) Finding good equipment must not be as easy as it is 4) There needs to be some sort of end game, some sort of goal to work forward to. Currently that goal is replaced by shooting people P.S. I am strongly against shooting fresh spawns. It is pointless and is not enganing at all. tl;dr I shoot people because I'm bored and there is nothing else to do, not because I am an evil bastard who wants your beanz.
  15. SteamTrout

    Shoot on sight: why I do it

    It may prolong it for a decent time. Plus banditry may have it's original purpose of gaining someone's beans brought back. IMO it's better if you were killing for beans, not fun. Ditto. I see less Czeck backpacks (and pouches) than ALICEs. Significantly less. Both points are valid (especially the second one). I think making supplies rare would make you kill for beans, rather than fun which MAY bring back the morality of your actions into equasion like in early days of the mods where people genuinly felt bad for killing somebody. Just tentacles. I live near Chernobyl and I see a lot of them. And yes, I DO live near Chernobyl. On a more serious note, yes, I like to have more challenge because challenge if fun. That would be our next step if we can't find a car today/tomorrow. However looking for camps all over the place is slow and not guaranteed to yield any results since there may not even be any. tl;dr I want a game where survival is harsh. If I am to kill somebody I want that to be because of necessity, not boredom. Making supplies more rare and starting equipment even worse (just the backpack though, everything else is golden) would be one step in the right direction.
  16. SteamTrout

    Hotfix Build 1.7.2.3 Rolling Update

    Rocket, I think cleanup script is not working properly because dead zombies just keep piling up. At one time I've seen about 300 alive, 600 total. And FPS just dies eventually.
  17. SteamTrout

    Hotfix Build 1.7.2.3 Rolling Update

    Last time I played was waaay before even 1.7.1.5. So I log in near Stary Sobor, my Ghille suit gone. I decided that I want to try out the new gun-less experience and promptly commit suicide after scaring some guy shitless unloading a few rounds of AK over his head (I was VERY surprised he didn't DC). So here I am, on a coast near Elektro. No gun, no food, no problems. Perfect. See a guy with a gun, ignore him because why shouldn't I? Run on the outskirts of Elektro collecting TONS of shit, aggroing one zombie (and when I said I run I actually mean run around) whom I promptly lose near the docks. Find a dead body with Lee. 5 mins into the game and I have by backpack full of supplies, I have Lee and M1911, 3 knifes and 2 hatchets. Go into a town trying to meet up with my friend. Think I see a guy with a gun and decide to shoot him so he won't endanger my gun-less friend. Apparently it was a bugged animation and I killed a new spawn. Feel bad about it. Surprisingly zombies don't agro when I fire my gun and zombies don't aggro when I run past them. All in all I had like 4 zombies aggro me. In my opinion there IS an aggro problem but in reverse. They just don't aggro due to sound. Otherwise great patch. Performance is smooth. Colors are vibrant. I love the gun-less spawn.
  18. SteamTrout

    Build 1.7.2 Rolling Update

    You're a tester, you tell us.
  19. In vanilla ArmA2 you could drag incapacitated people out of the firing line. It would be nice to be able to do the same here but also with corpses. Why corpses? Well, you shot a guy/your friend was shot. You want to loot the corpse not in the middle of the field but in the safety of the bush. So you can just pick up the guy and drag him to cover. Obviously slow and noisy. Maybe should even put some kind of temporary debuff where you're covered with blood and attract zombies from greater distance.
  20. SteamTrout

    Pending Update: Build 1.7.2

    It's ARMA2 feature. It drops all ammo which you can't use with your current weapon. Let's hope it will become disable-able in the future beta patch.
  21. SteamTrout

    Pending Hotfix: Build 1.7.1.3

    Could you please explain the reasoning behind this change? From an immersion standpoint this feature meant that your character "lived on" even while you were offline. Just concealed and all ninja-like. From gameplay standpoint it just meant you had to log out with spare water/food. Not that hard.
  22. This...actually makes sense in a way. I think it's worth giving a shot.
  23. SteamTrout

    DayZ Build 1.6.0 Rolling Update

    Wire kit is still not fixed and is glitching all over the place.
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