SteamTrout
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Everything posted by SteamTrout
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What made S.T.A.L.K.E.R. a good RPG experience was that it's your skills as a player which improved, not arbitrary stats. What makes this a good RPG experience is exactly the same.
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Kicking of Players for Clan members
SteamTrout replied to rocket's topic in Mod Announcements & Info
I do understand rocket's reasoning (some of it at least) behind the rules. In my opinion rogue admins should be stripped of privileges instantly (this is ALPHA, not full release, you host what basically is a test server). I am greatly appreciative of his effort and I do understand that since this is more or less a hobby project dealing with drama never was on the table. It's just as a person who is willing to provide a server for fellow survivors and bandits to play on (I haven't seen any Ukrainian servers online so it may even be the 1st one in this country) I do disagree with "You can't be guaranteed a spot on your own server" policy. I do understand the reasoning, I think it was explained in detail by rocket. So I am willing to wait until the server and load issues be sorted hoping that rules will be changed by then. Keep up the amazing work Rocket. Your mod is something never seen before in the world of gaming. -
Kicking of Players for Clan members
SteamTrout replied to rocket's topic in Mod Announcements & Info
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Kicking of Players for Clan members
SteamTrout replied to rocket's topic in Mod Announcements & Info
Sorry but it's kinda strange that the policy "Pay for the servers but don't play on them". I mean if my server is full and I want to play what do you expect me to do? Find another one? Please note that I am not a server owner and after reading this thread will most likely never be. It's just a very strange policy to enforce. I mean I'm all for server admins following each and every rule enforced upon everybody else. However if I pay money for the server I expect to be able to play on it. -
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Date/Time: n/a What happened: Me and my friend have killed a cow and accidentally started gutting it at the same time. In the end we got twice the raw meat. I assume it might've happened due to desync issues but just wanted to let you guys know it case it's a real bug. Where you were: n/a What you were doing: n/a *Current installed version: 1.5.7 *Server(s) you were on: n/a *Your system specs: n/a *Timeline of events before/after error: n/a
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Road Flare fixed blood loss vision effects
SteamTrout replied to Duckman404's topic in DayZ Mod Troubleshooting
Same thing happens when you are hit by a zombie. Basically any other vision impairing effect removes the blood loss blur. -
Speaking of chemlights, different colors have different light emitting distances. Blues are the best.
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Daytime servers are always overloaded.
SteamTrout replied to DaPessimist's topic in DayZ Mod General Discussion
I think 12 hour or even 8 hour day cycle is the best. On weekdays I play at EU nights. Due to the fact that you can see absolutely nothing and for some reason there is never a moon out it is just not fun. I mean I do enjoy playing at night once in a while (in fact on weekends I play on EU as to experience that). However always playing at night is extremely limiting. I mean speaking from realism standpoint you probably wouldn't want to wander in pitch black during zombie apocalypse. You will find a safe heaven to set up camp and wait the night out. Or use it to quickly advance through the countryside. However it is impossible in current implementation since I cannot wait the night out at all. The ability to play through the whole day cycle would be awesome IMO since it will add some tactical choices (loot the city before the night comes or wait for nightfall to raid Cherno) which are simply impossible now. tl;dr I enjoy night time. I don't enjoy playing ONLY at night time.