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25 NeutralAbout HoboWithAGlock
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Nighttime with NVGs on my head, but off. Also, I typically get 30 - 40 fps. It's saying 12 because this is a screencap of a video, not a picture.
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For too long have I sat idly by and waiting for the law to form in the hearts of Chernarus's wretched scum. For too long have I watched the bandits, the thieves, the killers, the looters, the lawless take advantage of the weak. For too long have I seen men and women killed in the name of anarchy and hatred by those who wish pain upon others. For too long have I let the law slip away from me. Today I go unto the world of chaos and sin and bring the law to the lawless. For I am the law. And I they shall know to fear me.
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What MineZ is Doing Right, and What DayZ Could Learn From It.
HoboWithAGlock replied to Time Glitch's topic in DayZ Mod General Discussion
Good. Certain playstyles should have certain benefits and downsides. Not everything should be balanced. You want to play solo, be able to keep more loot for yourself, and become a smaller overall target to enemies? Fine, then you have to understand that you don't have the manpower to engage larger targets and you have to be wary of being picked off by entrenched people. If not, then join a group. You lose the benefits of being a lone wolf, but you gain the security and comraderie that comes with a squad. This is how it would be realistically. DayZ shouldn't conform because it isn't "fair." Grow up. -
What MineZ is Doing Right, and What DayZ Could Learn From It.
HoboWithAGlock replied to Time Glitch's topic in DayZ Mod General Discussion
Stop trying to make DayZ a better game. It is not a game. -
condoms and ky lube items ingame?
HoboWithAGlock replied to trancetasy's topic in DayZ Mod General Discussion
1.6.0 is set to add sex shops into certain cities. Calling it here. -
Will DayZ strive to be realistic, or simply difficult?
HoboWithAGlock replied to HoboWithAGlock's topic in DayZ Mod General Discussion
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Next time use pellets and stand right behind him. That way you'll one hit him.
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Will DayZ strive to be realistic, or simply difficult?
HoboWithAGlock posted a topic in DayZ Mod General Discussion
As of the temperature update, I can't help but get a little worried about the future of the game and the path that rocket may or may not want to take it. It's his game, and by no means am I saying that the results he may want are "wrong," but I am a little curious as to whether or not he wants the game to become realistic in its mechanics, or hard. Temperature, as it is implemented now, is unrealistic and simply presents the player with another challenge to overcome rather than giving him or her a realistic goal to achieve. You don't lose temperature simply by standing outside, night or otherwise, and you don't magically catch a cold when you reach a certain temperature or stand out in the rain. Additionally, food and drink levels decrease at an incredibly unbelievable rate. The in-game characters require nourishment constantly and have done so since I have been playing in April. No word, as far as I know, has been given on a mechanic change yet, and I am unsure that one may ever take place. Regardless, these are not the points that makes me worried the most; rather, it's the community's response to the issues that perturb me. When people discuss the issue on losing food and drink levels while logged off, plenty of people (rocket included) answered by explaining that the game is hard, should remain hard, and will not cater to those who disagree. While I myself am not entirely sure of my own standing on the issue, the response worries me. Rocket, how are you going to continue with development? I see plenty sentiments on DayZ being an "anti-game," and in many ways I understand and respect that title, but life is not as difficult as many people may seem to think it is. I get why food and drink go down so quickly - without this system, a lot of the survival would be severely lessened - and I get why you want the game to be difficult, but how much is enough? This is not a rant or tirade against rocket; it's simply a question, one that I think the community deserves to have answered. -
Picture Cherno. Now picture it with wide open plains, lots more zombies, and players equipped with the best weapons the game has to offer all trying to kill each other. That's what the NW airfield is like.
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Blinking confirmed. We lost a major tent because of shoddy server restarts. Annoying as all hell.
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Which T-Shirt design would you buy?
HoboWithAGlock replied to mattlightfoot's topic in Mod Announcements & Info
#2 is the most professional of the three, to be honest. The first one could be a non-offical shirt, and the third one just shouldn't really be a shirt in that state. -
The One, The Only: I HATE TEMP THREAD
HoboWithAGlock replied to rocket's topic in DayZ Mod General Discussion
I understand the idea, but in reality, you don't need a whole system in order to facilitate a sickness mechanic. Realistically, the only way a player's temperature would noticeably change is through interaction with water. Outside of that (given the clothing that the characters wear) there is no reason for a change in body temperature. Considering that there are only two different scenarios where one comes into contact with water (either in an ocean/lake/pond or in the rain) making a temperature system in general convolutes the whole process and in the end allows for a myriad of problems to occur, as shown in the post-update reactions. Instead, I feel like all you'd have to do is implement a system wherein the player runs the risk of becoming sick or developing some sort of problem after experiencing enough exposure to water without protection (which may eventually be implemented at some point). If the player does not warm themselves up enough afterward through fire, exercising*, or otherwise they can then become sick. This sickness can take different forms depending on what they may have caught or what degree of exposure they had. *for sake of argument let's assume that sweating won't be taken into account The point, in the end is that the emphasis should be on a sickness mechanic rather than a temperature mechanic. This, in turn, will allow for a greater focus on what the temperature system was put in place to facilitate rather than the methods by which the players encounter this system. This temperature simplification (in essence an altogether removal) makes the whole process not only easier to understand, but hopefully easier to modify in the future. I'd hope, eventually, that the sickness system could be complex enough to incorporate real infections from actual wounds and allow for different medications for different illnesses. Anyway, just a point that I was thinking about. I can't see rocket removing the system altogether, although I certainly hope some sort of medium can be reached. -
Game Design Analysis: Why Cross-Server persistency must die
HoboWithAGlock replied to Tartantyco's topic in DayZ Mod General Discussion
If you remove server interconnectedness, you are doing two drastically problematic things: First, you are removing from the player character a gigantic percentage of the community and limiting him to the specific amount limited by the server cap. I can't imagine that this will be the end solution to the problem, and in all honesty, if it is, I can't imagine that the game will last very long afterward. Second - and in my opinion even more importantly - you are making a character's life even more worthless than it is now (assuming they are limited to a specific server). If you can create an amount of characters limited only by the number of servers, you can have an endless supply of "screw around" characters that only serve to sate your PK needs. This, in turn, will create an artificial value for specific servers that exist in congregated areas (think US, NY, UK, etc). -
Get the fire extinguishers ready.
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Is the Rare loot at crashed chopper going to be fixed with 1.5.8?
HoboWithAGlock replied to SDE Bellisarius's topic in DayZ Mod General Discussion
Yeah, we hit about 5 or 6 tonight and every single one had no loot. Pretty depressing.