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ThreeTen

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About ThreeTen

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    On the Coast
  1. ThreeTen

    Simple Solution to Banditry

    The biggest problem I see about this game in terms of bandits and the idea of shoot him before he shoots me mindset, is that at this game's current stage, there is only personal progress. There is no reason to work together when at the end of the day there really is nothing to be gained out of it. Yes you survived for another day, congrats, but then the idea of bandits and what I will define as Samaritans is inapplicable in this game. It should be redefined to, sociopath to team player. What I think a bandit is to exploit/disrupt/prohibit the flow towards the greater good. While being a Samaritan is the polar opposite. but what is the bandit exploiting/preventing/disrupting. What good is the Samaritan doing by helping the nubs/loners in need. I would think the role of a Samaritan is to promote the idea of player safety and the relief that comes from it, I am on this bus therefore I am safe, I can relax some. I am with this scouting party, I can feel safe with this sudden increase in numbers so that I don't have to feel all paranoid. That sense of safety, is the ideal thing which a bandit should aim to destroy. I guess that if there was some way, i don't know, to fortify towns/cities, allow gates to be made (a log you can move out of a road and back), build some walls out of nearby trees, allow people to make something bigger than themselves and allow for that sense of safety to manifest given enough manpower and teamwork, and I think a ton of issues essentially concerning how to define our potential roles in this game will sort themselves out. (I apologize if this sounds confusing but I always have trouble explaining myself)
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