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Apelo

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About Apelo

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    Woodland Warrior
  1. Err... yes? I'm getting tired of arguing details as though we will change each other's minds. I posted a simple, opinion based comment. I have played with snow, and if you care, fog and wind and on the backdrop of a lush green landscape it looks out of place; (I say again) to me.
  2. I know, but to me it it looks out of place in Arma. Whenever I see it it actually takes me out of the game. (I have come across it hundreds of times in Wasteland.)
  3. If snow doesn't settle on the ground, please, don't have it. It looks absolutely ridiculous. And what does he mean by "everything being synchronized" not just including tents and backpacks? Like all the items on the server? Why...?
  4. Apelo

    Long range skope (LRS) where does it spawn?

    The answer has been given but I have found one 2/3 times on top of the radio control tower. But that is probably no where near its spawn rate. I have also found one in the hangars but never in a barracks. Since the last update they no longer spawn in military tents, but hopefully this will be fixed over the next coming update.
  5. Not to boast, or take a stab, or make a point, but in a long boring post I made before this happened I described the development and potential of the game in the same way Rocket did. I think, guys, its time to lower our expectations.
  6. It is his baby, he just loves it so much he feels he wont be able to do it good justice (as metaphorically paralleling his comments), and he thinks its growth will be more realistic and therefore better under somebody else's wing.
  7. Apelo

    Update Rev. 0.36.115535 (Experimental branch)

    Yeah, rocket ma man, loot still isn't spawning in over half of all RURAL type homes.
  8. Of my 30 hours paying notice to this issue, I can honestly tell you that perhaps you are under a misapprehension. I am extremely aware of the locations I'm looting and if a soul has been there. Otherwise, the loot spawn chance is so low and unbalanced compared to one or two buildings I would have to readdress my issue to a matter of (current) bad balance.
  9. "Known Issues:- Spawns: - Loot is not spawning in military tents - Spawns: Some structures in Svetlo currently do not spawn loot" But, loot also does not spawn in more than half of all enter-able buildings. Just thought I would mention this here. These buildings include more than half of rural type homes (found in all villages/towns). Since previous update certain buildings have also lost spawn locations, e.g. back room of red brick bar, or "tool" room of large yellow house. I have posted a bug report for this.
  10. I have had my character kicking since the first wipe. I don't know, is that nearly 3/4 weeks? More? Playing everyday more or less. Login to today. Rolled back to electro with gear I had a few days ago. Spawn in. First and last thing I see is a fresh spawn punching me in the face. Oh and btw, I spent 5 hours making a new character before hand on one of the broken servers, having lots of fun before I tried to login again and was a freshy. Anyway, bugs I found: 1) Very small elastic effect that happens frequently. Would pull me back half a metre every 20 metres or so. 2) Mosin can only chamber a single bullet when spray painted. 3) Red brick canteen/bar building now has floating loot at main entrance doorway (when it actually spawns there). 4) VERY LARGE reduction in loot locations (at least on the broken servers). NOT LOOT, I'm not concerned about that, but locations. So in the same red building the back room will never have any loot, for instance. In the large yellow house no loot spawns in the bedroom or storage type room with metal shelving. Just to note, (seeing as rocket didn't know you couldn't write on paper) that loot does not spawn in over half of the enter-able houses found anywhere, e.g. the black wooden ones. This has been happening since the "start" and, yes, I have posted a bug report for this.
  11. No retort and nothing constructive to say? Call someone a troll... you pitiful cretin.
  12. I'll have you know that my reply was not pointless nor does it become pointless and furthermore, neither is this reply pointless. It is not my personal opinion. It is more, in that it is a recommendation to enjoy the game to a greater extent. This is not some scratch and grind game. People play this because they want to tell themselves they can handle an apocalypse. They want to be the survivor, to be independent, responsible unto them themselves. I will not give you beans, I will give you brownie points. Well done, sir, hats off to you, you are showing people how to overcome the only issue and entire point of this game.... Well. Done. If you did it in game, that is different; that is RP. But shit son, you have got to be an idiot if you think this is a good thing for this game.
  13. No matter what way you look at this I don't see the point. I am speaking in general terms when I say this though. The entire point of the game is to discover. Survive.... not have some ridiculously thorough tutorial tell you how.
  14. Apelo

    Roshi's suggestions...

    All of your suggestions are extremely good. One can only hope they get into the game.
  15. This is long, I know. For the bored and diehard only. RELEVANT TO DAYZ MOD AND STANDALONE Part 1. The DayZ experience (or possibly just mine) Part 2. The Dayz Standalone as I see it. >>Part 1 I adored this game when I first played the mod. Only dark cuboids were visible amidst the jet black landscape. My hours were spent in complete darkness, in a single location. A 3x3 metre room. One of those industrial tool sheds on the coast. I clutched my flares hesitantly, terrified to ignite them lest I attract the attention of the zombie that had been patrolling outside for the past half hour. And so I sat there. In complete darkness. Terrified. Actually scared. I would listen intently in the pitch black and take a step out of my hiding place only to squeal in horror as I saw the lingering figure of the zombie I thought had taken its leave. And so after 2 hours spent in this shed that I could barely see, I logged off. I had experienced the most emotional gaming experience of my life. I had seen nothing-a credit to itself-and let my imagination run wild. Then day. The world was my oyster, or so it seemed. With no knowledge of the map I can only describe the next days worth of game play as one of patient crawling and spec ops level shit. The zombie line of sight was a laser death ray that I avoided. If I was somehow spotted I ran full sprint from the town and tried to approach it again, many minutes later, and more cautiously. Every piece of loot I found was precious because I thought it was the only one to be found in either a grand geographical scale, time frame, or uniqueness, (every new item was an adventure, what hundreds of uses could this crowbar have?). I would pause everywhere and lookout for the living and the dead. I could spend an hour in a small village that had no enter-able buildings at the time. --- Then you realise that zombies aren't a threat. Food and drink don't matter. You seek that thrill that everyone in DayZ so famously knows and as much as I try to role play, game mechanics mean the survival aspect is shoehorned in to facilitate a life span committed to engagements with other players. I would bump into fresh survivors and ask them if they needed anything. "No." Well fuck me, what is the point is the point of being friendly except for the agenda of not-killing. Teaming up has no benefits other than security from other players. >>Part 2 In the many patches and updates I realise now this game was never about survival. It never gave it the emphasis it deserved. The naive beauty of my first experience was the result of my complete overestimation of zombies. This was a unique game that set new boundaries, "anti-game" was on its way to becoming a genre. Rocket, his passion and ambition to make this game survivalesque is so inspiring that he has my utter most respect. He has set new standards in the world of gaming. Integrity, art and innovation have reached a turning point in terms of the development because of DayZ SA, its popularity and great community. But, I don't think DayZ SA will live up to what we expect. At least not in this era. From its inception I had followed its blogs and updates closely and I simply don't see it becoming great. Being a survival game. It is good, don't get me wrong, AND I KNOW ITS ALPHA, but with current technology I don't see Dayz ever coming close to my vision, where every zombie is dire threat. A magazine of ammunition might not save you. There are either thousands of them in every city. Hundreds in every town and dozens in every small village. Or they ruthlessly leap, bound and ambush you with undead resilience to get their survivor-sandwich. Rocket has laid the path DayZ SA will be a good game. It will be a great game, and perhaps I have misread the mood of DayZ fans in thinking that people are content with the lack of zombie presence. I say that not in relation to their low number, but to the fact that when you see a zombie, you don't have a moment of terrified panic in your head (and perhaps between team mates). I simply see AI that follows a line towards you and begins to do something to you that I should interpret as threatening. Zombies need presence. Zombies are the absolute soul of this game. One wrong move and you should be mauled to death in seconds. Band with one or two people and you are capable of entering into a building, boarding it up and holding it while you scrounge in every single corner looking for a can of baked beans, a rag to bandage wounds or scissors so you can cut up the material more effectively. My conclusion is that perhaps they will change, but I don't see that being facilitated in the engine that DayZ standalone has to work with. TIme will give us better technology and games but most importantly we need Rockets. Unfortunately I fooled myself, and so in a sense its my fault. But I get the feeling I'm not alone here, and now I have a gap in my essence that longs for that initial DayZ feel. In my final summary, until we reach a condition where the "anti-game" is not a mere buzzword, but actually brutally harsh. I will never feel comfortable to play DayZ. I hope I have made my opinion clear. According to Rocket himself there just seems to be extreme limits in what this game will be able to achieve.
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