Psycho360
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1 NeutralAbout Psycho360
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I do like the notion, and they have them in Arma II. Maybe in a way that if you are far away they are unnoticeable, but up close they are easier to spot. Been saying the same thing to one of my buddies as well. It is somewhat easy to conceal smaller vehicles, but larger ones are much harder (as a given). On another out look of it, that might be what the game is going for you have to work harder to hide bigger things. Its a hard thing to call for. But I like the idea.
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Carl poses a good point, there should be zombie types added to the game. He's not necessarily saying a tank right out of L4D, but for instance a stronger individual who is faster and stronger. This thread has been blown a bit out of whack, and if you ever want your voice heard... Enough with the shots at each other. Suggestions are often looked the other way from as soon as a bickering comes out. The idea of faster zombies is good as well, but I think we are forgetting this mod is still in very early alpha. The sheer fact it works this well right now is a pretty good accomplishment as is. More zombies, less bullets, less guns, different varieties of loot. All things that should and I'm almost positive are being added to the game. But as said previously the glitches and kinks need to be worked out. I don't know how much everyone knows about scripting and program writing, but it's not as easy as just putting a character type in and running it. All the glitches in the game now are due to gaps in coding. Those need to be fixed before more elaborate things can be added or the mod could very possibly break. One problem at a time folks. As of now I feel a slight problem aside from the zombies being "balls-to-the-floor-dumb" is the fact that you can acquire pretty good weaponry and ammo without having to work very hard. One of my favorite aspects of the game is the fact that you find something cool and want to keep it. You are cautious and can end up losing it upon death. Players are the only factor to a seasoned day-z player that can interrupt your success. Zombies are glorified bullet sponges to stop this from being Arma II with food and water. I truly enjoy this mod, and it is going far quickly, but certain things must be fixed first. These suggestions are heeded when spoken of in civilized and ready terms. I like the ideas posted here, I do not like the fighting, and I'm sure that we can share our ideals without having to insult one another's intelligence. I know we are all very much capable of such things. I like the posts your are all making aside from the shots. It's good to have your thoughts out there so they can be built and added on. The game needs new content or it will die off like most game mods. The thing that sets this apart from the rest is for now, there are new things being added. P.S. sorry for any misspellings, bit late for me to be typing a lot.
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I feel that if you can help people by all means go for it. I have on occasion helped a soul or two as well, and I don't deny the fact that people are willing to help, but in my experience there have been many more people who see that I have something when they have nothing and have gone with the shoot first ask questions later aspect of the game. I don't like shooting someone running with the makarov or hatchet, but frankly if they see me and are getting ready to take their chance to kill me I won't let them. On one specific occasion I was with two random guys in electro and they had nothing, I had an AKM and an M16A1 that I was preparing to give my friend when he met up with me. I directed the two fellows to some hatchets over chat and sure enough right outside of electro while my buddy was coming for us one of the fellows takes a swing at me. He missed and I gunned him down, his friend proceeded to do the same and followed suit. My experience has led me to the point of no salvation for the players of this game and I would only be willing to trade/team if nothing were at risk for my current character. Which thus far, doesn't seem to happen short of spawning on the beach.
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I know what you mean, What I said really doesn't make any sense. Not sure what I was thinking when I wrote that as I agree with your points. If people want a game where they survive the apocalypse together with people, they have those. Play some L4D or Dead Island. They may not be as good, but this game is meant to have the aspects it has. If there wasn't PVP in this I think it would be far less entertaining.
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Guys this is a realism zombie apocalypse mod, and the only decent one out there as far as I know. While I do not try to go out of my way to kill someone I have indeed murdered a few people playing this game. And have been murdered myself. The aspect of people killing others for their items in a zombie apocalypse has been in cinema for quite some time now. If anything this brings the aspect of having to watch your back and not being able to trust people even more exhilarating. While this is true I do agree that being able to trust some people would be nice it just isn't there among the random strangers. At some point they are either going to shoot you and take your things, or when you maybe end up setting up a camp with them they stop playing, die, or take the good stuff and run off. This is why bringing your own friends into the game is much better. You don't get on this game in the beginning assuming that all the players are going to be kind to you. If you do that in any game you are in for a rather unpleasant surprise. In fact, I hope you die quickly so you can figure out "hey I should be weary approaching other players". Everyone who argues that pvp should be taken out of the Day Z mod I've come to the conclusion that they are upset about something that has happened recently or that they can't take the environment the game sets up. My solution is that they make non pvp servers for people who want to play as Mr. Sidewinder_102 said grab ass (like that btw :3 ) and their gear stays on that server so they can't loot up and then go people hunting. I feel as well that these servers will get boring (as of now) because the zombie spawn and detection coding in this game is still pretty buggy as during certain times you can run through cherno and electro without so much as a single zombie chasing you. Where at other times if you run inside a house your sound output is at five bars and you bring in a ton. There's just not a lot of things to do in my eyes after you've gathered all your items, set up camp, and gotten a vehicle. If you can elaborate on it please do. And don't say "go help others" because that's a given. And please, let me know how that works out for you when Jonny lumberjack with his trusty hatchet takes your shiny M4A3 and your other pretties in Cherno and runs off to tell his buddies about the poor bastard who came up to him and said "Want some beans guy :D" P.S. this isn't intended to insult or provoke anyone, I'm just stating how I see things going in this.