Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
MisterNine
Members-
Content Count
17 -
Joined
-
Last visited
Everything posted by MisterNine
-
He means running/sprinting.
-
http://en.wikipedia.org/wiki/Software_release_life_cycle#Alpha
-
Does DayZ Commander wreck your internet too?
MisterNine replied to Scorned's topic in DayZ Mod General Discussion
-
You could easily be banned for utilizing your ill-gotten gains. You should let me bear the burden of that cursed equipment for you.
-
Need Medical Assistance? We can help.
MisterNine replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
I'm severely injured in what I believe to be Berezino with a broken leg and a dislocation, shaking in pain. If someone could come patch me up I'd deeply appreciate it. PM me, and thank you in advance. There's no medical spawns to crawl to anywhere nearby. -
Geforce 500/600 series gpu Intel Core i5/i7 3+ ghz 8gb RAM Gigabyte or Intel motherboard 128gb SSD for OS and Games 1tb HDD for storage Windows 7 64bit
-
Why should I be playing this mod furthermore..
MisterNine replied to camperJM's topic in DayZ Mod General Discussion
-
Thoughts from my first day playing DayZ
MisterNine replied to DifferentFrogs's topic in DayZ Mod General Discussion
This an alpha version of a mod built on an unpolished 5 or 6 year old game engine. You are not playing a finished product polished for mass appeal. That being said, spend some time doing some research on the wiki and you will gain vast insight. -
How sad. Quitting an unfinished game is like never eating steak again because you don't like the way it tastes when eaten raw.
-
I'm certain there have been countless other threads with suggestions concerning this, but I wanted to voice a suggestion in favor of a specific way of dealing with this. I think the best way to handle players using ALT+F4 to escape the consequences of their actions against other players is to add a certain about of minutes before a player can join any server connected to the official hive. This amount of time would increase by a specific number of minutes with each subsequent use of ALT+F4 until eventually resetting after X amount of hours from the initial use. For Example: A bandit encounters two survivors, shoots the first then ALT+F4's immediately to escape the wrath of the second survivor. Upon attempting to join a different server, the bandit sees a message indicating that there will be a 5 minute delay before they can join a server. The bandit joins another server 5 minutes later, then takes another survivor out before immediately using ALT+F4 to escape. This time the delay increases to 10 minutes. Five more minutes are added each time. 24 hours after the first use of the command, the timer is reset. I favor this approach as opposed to leaving them logged in for however long after pressing ALT+F4 because there are moments when using this method to escape can save you from situations not of your own making that are legitimately out of your control (such as admin abuse, hackers, etc.). For example, I was one of an entire group of players mass teleported. As soon as I saw I was suddenly surrounded by other players and heard a helicopter nearby, I used the command to escape from that situation just as someone started shooting the other confused survivors which allowed me to flee the scene with my gear in tact. Others were not so lucky... I've sincerely been enjoying DayZ more than any other game in recent memory and hope to see the developer continue to iron out wrinkles like this as the project matures. Thanks for making the game that no one else would Rocket. Over 836k people have now supported your creativity! :)
-
I love it. Make it a percentage of a chance though. Like 50% chance that ALT+F4 will kill you instantly. lol!
-
Combat Logging & Cheap Shots in DayZ
MisterNine replied to AgentK177's topic in DayZ Mod Suggestions
Check it out: http://dayzmod.com/forum/index.php?/topic/44076-altf4/#entry420749 What do you think? -
A delay system like this applied to all user-initiated disconnections in small increments that build up over a window of time would discourage combat disconnects and a lot of the server hopping for items that we see going on as well. Again, this would need to be tied specifically to user-initiated disconnections. Not crashes, network timeouts, or otherwise. The amount of time to be added for each disconnect and the window of time before that count resets would require a bit of trail and error though. Just off the top of my head, for example: Three minutes added each time a user disconnects and reconnects within a 30 minute period. If the user stays connected to any one server for longer than half an hour, all accumulated delays reset and their next join is instant. That would prevent both server hopping for items as well as repeatedly disconnecting to escape the consequences of griefing. If a hacker or admin is about to kill a player off just for their own amusement and they need to escape they need the option to disconnect instantly. What they don't need is the ability to do it repeatedly. Leaving a character in the game without a player connected to it, ripe for the killing, will punish those who disconnect for any reason, including crashes or network issues.
-
I'm in favor of a very slight boost to the light when outdoors in addition to your eyes needing a small amount of time to adjust when moving from well lit areas to darkness (i.e. turning flashlight on/off).
-
You have a good point. The delay would need to go into effect after whatever event those keys initiate is detected instead of that specific key combination. For example when I used to host TF2 servers there were events for each type of disconnection that would appear in the logs. (lost connection, player disconnect, kicked by admin, etc.)
-
Rocket has already planned an update that gives the game the ability to log use of the ALT+F4 key combination specifically. This delay would only go into effect when that event is detected, sparing those who encounter crashes or legitimate disconnection issues.
-
I'm in favor of decreasing the amount of damage body shots inflict upon the zombies. Damage to limbs should be even less. Enough leg shots should slow their movement speed since I don't believe the engine supports dismemberment. This way the guy with the makarov could shoot a leg three times then head for the hills having exchanged his ammo for a sure escape if he can't manage a headshot.