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-KH-Jman

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About -KH-Jman

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    Scavenger

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    http://www.kellys-heroes.eu
  1. If you have issues on UK7 please post them here so they can be delt for more promptly in future. Thank you.
  2. -KH-Jman

    The new UK7 Meet & Greet Thread

    Far from dead. Try TS or the shoutbox.
  3. -KH-Jman

    Build 1.5.8.2 Hotfix

    Well it made me laugh out loud ;)
  4. I'm afraid I don't run Arma servers from Steam so I cannot help you with that one.
  5. You don't overwrite anything, you add the beta path to the new beta exe ie. E:\Programs\ArmA2\Expansion\beta\arma2oaserver.exe\-port=2302 -mod=expansion\beta;expansion\beta\expansion;@CBA;@CBA_A2;@CBA_OA;@JayArma2Lib;@DayZ -name=Server-DayZ -config=E:\Server-DayZ\Server-DayZ.cfg -cfg=E:\Server-DayZ\Arma2-DayZ.cfg -profiles=E:\Server-DayZ
  6. "where did you got the 92770 version?" Server beta versions differ from the client therefore the latest server beta is 92770 but still packaged in 92767 beta archive. Check top of server rpt for clarification.
  7. "The most recent beta definently leaks memory. " We are running arma2oaserver version 92770 with no memory issues. ArmA 2: Custom Memory Allocator http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator "You can specify allocator for Windows dedicated server the same way as for client binary, but expected performance gain is minimal, because of low concurrency of the dedicated server code compared to a client. "
  8. What arma2oaserver version are you using? Non Beta version is 87548 Try the latest beta one. http://www.arma2.com/beta-patch.php Important fixes present in latest beta: http://armalog.phpfogapp.com/changelog/92767 "[92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition. " "[88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages)" "[87963] Optimized: Reduced memory footprint in complex missions." 1.3GB is on the low side to run an Arma2 server I'm afraid.
  9. -KH-Jman

    UK7 : DayZ- 1.60.90242

    http://www.kellys-heroes.eu/forum/viewtopic.php?f=72&t=4700
  10. -KH-Jman

    Let's make a list of reverse-time servers and locations

    Our time is reversed (UK7) . Not sure why since our physical server time is correct to GMT. EDIT: 20/05/2012 It now seems to have sorted itself out since Hive 0.6 was installed on the server; it's now syncing to the correct server time so no longer reversed or out by hours.
  11. ArmA2NET uses the new callExtension that is present only in Arma 2 beta version 87640 or later. It is not currently supported on Linux. Whilst Arma2NET is more elegent than JayArma2lib a better system would be needed than all the current publically available solutions including Arma2NET so I see exactly where Rocket is coming from.
  12. Excellent and thank you for the feedback Rocket.
  13. -KH-Jman

    Custom face.jpg

    Custom faces is a good idea in principal but custom faces cause large amounts of desync and longer connection times for other players since custom faces and sounds have to be transfered to every client connected. There is no option to just turn on custom faces without custom sounds either so it's not particularly flexible for server admins. Due to the said issues with enabling this option I wish you luck in finding a server with it enabled.
  14. I've not no I was hoping that the devs might read this as I know they are busy.
  15. Having run UK7 DayZ for a few days I see the the DayZ persistence system is implemented via JayArma2Lib named pipes to and from the external Windows Hive and Hive Auth exe's. This creates a few potential failpoints since if the hive exe's fail or the named pipes error the complete connection chain between the server and master mysql database fails and requires user intervention to reset. Linux compatibility aside, my suggestion to you would be to replace the aging JayArmA2lib with ArmA2NET which uses callextension to parse data directly to and from Arma2OAServer.exe using a bespoke MYSQL addin. The addin could be signed so that other addins could not be used to inject MYSQL calls to the master server. The MYSQL addin could contain the master server connection details directly rather like the Hive exe's do now to prevent any unwarranted db calls. This solution would remove the dependency on the named pipe system and the Hive exe's. I have also noticed that the mod sends the player data via pipe to the hive.exe and then master mysql server every 40 or 50 seconds. If there are 50 players, thats 50 updates every minute (roughy) per server which puts a huge strain on the master server DB and creates extra bandwidth use for servers. I have been programming an Arma2 persistent database project for quite some considerable amount of time now that too originally used JayArma2Lib/named pipes to persistent update player and server data. Recently I have been working with Firefly who has produced a working MYSQL addin for ArmA2NET and I have migrated my scripts to ArmA2NET successfully. My scripts send (save) player data to the master server when a player either disconnects/crashes out or the server stops. I think this is a much better way of keeping players synced to the database than is currently implemented in DayZ Alpha. I'd be happy to help out the DayZ team in any way I can. My project with demos can be found on Dev-Heaven: https://dev-heaven.net/projects/a2-sql-persistent-db/repository/revisions/master/show/a2-sql-persistent-db/PersistentDB The Biforum thread can can found here: http://forums.bistudio.com/showthread.php?111484-ArmA2-Persistent-Database-Scripts-WIP Dev-heaven Ticket: https://dev-heaven.net/issues/31497
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