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Tigerr13

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Everything posted by Tigerr13

  1. Tigerr13

    Welcome to DayZ (A trailer for DayZ)

    Very impressive trailer.
  2. Tigerr13

    1.7.1 in 20 words or less

    Difficulty is manageable, you just have to put extra thought into your moves and everything else is fine. Just fix the wall-hitting and things to that effect and it'll be great.
  3. Tigerr13

    Hardcore fanboys Vs General gamers

    Yeah, problem is that the new update made it challenging. Not too hard. When you push people out of their comfort zone they will be inclined to recover their previous comfort zone. Anyways aside from the bugs I think the update is fine.
  4. I had no issue dodging zombies. making a friend and getting gear from nothing but a makarov. It's like people can't learn to adapt or something.
  5. Tigerr13

    My Issues with the 1.7.1 Changes

    Learn to adapt. I've already worked out decent ways to deal with zombies. You just have to think a little. In other words, play better.
  6. Tigerr13

    Build 1.7.1 Rolling Update

    Very flawed logic. If nobody would ever complain and simply just leave the game' date=' Rocket would be left wondering why most of his players disappeared. As in business, a complaining customer is valuable to the company because they'll know where to improve. [/quote'] Not on the internet. Complainers come in abundance and the claims are very rarely valid. See also: nerfs.
  7. Tigerr13

    Pending Update 1.7.1 Details

    ETA when it's on that marvelous Announcement front page. Knowing Rocket is crazy workaholic I call it 2 days from now :D You need a tissue? You got a little brown on your nose there. lolwut? Sorry but that was a fail. You sarcasm is misplaced because Rocket IS a workaholic and has a tendency to release new updates fairly quickly, this is fact. Doesn't look like brown-nosing to me as much as a decent guess. Sometimes.....
  8. And then there was memes.
  9. Tigerr13

    Dear rocket, f**k humanity. Focus on Morality.

    You want your character to be able to commit suicide while being logged off? That's exactly the same crap as dying of thirst/hunger while not being ingame Just this time it's only for the "bad people" that have "unimaginable horror" because all the people they killed to survive What your idea implies is that EVERY character has exactly the same mental stability and breaks down at exactly the same amount of people killed Or if you would set a random number of kills you would pre-determine what kind of person we are because we can only kill so many before we get psychological problems Such a great way to buttfuck banditry' date=' just tell them they're insane through a game mechanic and suddenly it will make sense....... Yet another "I don't want to punish bandits, but lets punish bandits"-thread [/quote'] You do realize that was an example and this at the moment is all brainstorming and theory right? Should probably avoid the insta-butthurt while on these forums.
  10. Tigerr13

    DayZcon

    A booth could be suitable. A setup at a BIS booth at E3 or something works too. Though I think they did that already ;)
  11. YES Though Rocket, I think perhaps you should make more varied spawns that don't consist of only the coast. If people were spawning in random locations then the bandits won't have a target for the previously mentioned "free loot". Sure they may come across some poor dude with no weapon eventually but I mean, shit happens.
  12. Temperature system is bugged in 1.7.
  13. Wishful thinking at best.
  14. It stops sounding like "fix it!" after about a minute and just sounds like a very annoying repetitive noise as it meshes together. So yeah, pretty much on the dot here.
  15. Tigerr13

    We've got it too easy

    No, not really. Once you sort yourself out, know the do's and don't's its really quite easy to survive. I agree with a more deadly zombie presence. I want to dread having to go into towns for food etc. Currently I just lol into towns grab my beans and leave unscathed. If I do manage to attract some fans I either run out of town and off them or run into a building and off them since they can't actually catch you.
  16. Tigerr13

    So I shot down a helicoptor today...

    We started lighting up the chopper once it was in closer to the ground. It then spun out and crashed. Crew got out and was eliminated by our shooters.
  17. Tigerr13

    So I shot down a helicoptor today...

    That's not what I'm saying nor Dookie. We are curious how you lugged all the pieces requires to fix the chopper over to it in a span of 20 minutes.
  18. Tigerr13

    So I shot down a helicoptor today...

    Everything but the hull was red as a tomato.
  19. Tigerr13

    So I shot down a helicoptor today...

    Yeah, how else would we get the chopper near us? Apparently planning in advance is now considered psychopathic behaviour. Also, it was fun, we shot down a chopper in a zombie game. What's not fun about that? Seems like the carebear parade is coming through the bandit forum today or something.
  20. Tigerr13

    So I shot down a helicoptor today...

    Nah, I just like gear and beans. Take it for what it is. Also, you should probably get off of your high horse, it's a game and I'll do what I deem as fun. Taking down a chopper and looting the crew falls under the fun category. Calling someone a psychopath for that is pretty ignorant if you ask me. You can go back to your bean hoarding in Elektro with the rest of the plebs and get shot by those bandits that scour the coast for noobs because they can't kill anything else. If you are going to condemn anyone now that I think about it, it should be those guys shooting spawners. Not a group that takes down a chopper for loot.
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