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Tigerr13
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Everything posted by Tigerr13
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Not another one of these again, learn to play the new update. Yes, it's different and you need to acquire new tactics and strategies but in no way is it TOO hard. [/align]
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Yeah there definitely has to be a penalty for it just so its used as a last resort. Giving no blood, giving the player random shakes and other ideas are good ones.
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Yeah! Exactly like that :P
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He did everything right and if you are bitching about it being too hard watch this video and learn something. Also.... at about 7:05 he misses a makarov and leaves without it, that was the only mistake he made :)
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And this needed a thread because...?
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If you get seen by a Zombie, you are dead.
Tigerr13 replied to CalleV23's topic in DayZ Mod General Discussion
Seriously, this thread is fucking stupid and you people need to stop bitching. It's so fucking easy to break LOS on the zombies and lose the horde. Why don't you TRY new strategies and tactics before bauling in the forums like 6 year old kids. Fuck. -
Greaaaaaaaat.... Now prone will be like having a stealth generator again.
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Ugh, more crying.
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Rocket: This difficulty FUCKING rocks!
Tigerr13 replied to tact's topic in DayZ Mod General Discussion
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You are listening to the wrong people Rocket.
Tigerr13 replied to MrBloodworth's topic in DayZ Mod General Discussion
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For those who Love and Hate 1.7.1
Tigerr13 replied to Dogpants's topic in DayZ Mod General Discussion
Everything is agreed except the aggro range. It's fine. Just avoid their LOS and you are okay. -
Many people are spawning in a open field waste land...
Tigerr13 replied to hazychestnutz's topic in DayZ Mod General Discussion
I think that's the new debug forest if I'm not mistaken. You can try running to the edge (should take about 5 minutes) or just join several different servers until one spawns you back in Chernarus. -
How the hell can you not even prone through cities? I don't get it. I was prones 10 feet away from a zombie and it didn't aggro. Just make sure you aren't in their line of sight!
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I have no issue on US7. Try that one.
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You are listening to the wrong people Rocket.
Tigerr13 replied to MrBloodworth's topic in DayZ Mod General Discussion
This all comes down to breaking people's comfort zones. When you do that people get irritated and butthurt. I expect all this QQ will evaporate sooner rather than later once new strategies are discovered. Me, however, already have a strategy. So no QQ here :) -
Best idea for balance in the beginning
Tigerr13 replied to framesh1ft's topic in DayZ Mod Suggestions
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Guns are everywhere. I also have no idea about the bandits, I've only found friendlies so far on the coast since the new update. The trick to this update is to no engage but to avoid and look for opportunities. I don't get why people are so distraught about this, I died, found an enfield after sneaking past some zombies in cherno and was well on my way.
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You are listening to the wrong people Rocket.
Tigerr13 replied to MrBloodworth's topic in DayZ Mod General Discussion
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DayZ 1.7.1 Discussion - Others will be locked/deleted!
Tigerr13 replied to Tigerr13's topic in DayZ Mod General Discussion
It's really not unplayable. Learn to adapt, jesus christ it's like a cry convention on the forums now. -
Use stealth or if you are caught use the LOS system to lose the trail. It's harder but it's almost a lot more fun.
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DayZ 1.7.1 Discussion - Others will be locked/deleted!
Tigerr13 replied to Tigerr13's topic in DayZ Mod General Discussion
Nothing to see here folks, move along.