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chillywilly (DayZ)

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About chillywilly (DayZ)

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    On the Coast
  1. chillywilly (DayZ)

    Indoor lag.

    Yeah, so I figure I post this here since it's not much of a suggestion. Am I the only one who lag's indoor's? I know this game is very processor needy. But I can't help but feel the indoor's can use some tweaking out. I almost always have 30+fps when outdoor's or in town's. Some time's I drop 20-25 in very large cities. But what surprises me is that the indoor's are pretty unfreindly with fps. I never jump down below 15 but recently this has been a sort of annoyance. It's a bit hard to make sure your clicking right instead of waiting for it to properly select what item you scavenge. And what if your in a close indoor fire fight? I have not been to one yet but, I can imagine jumping to 10 fps. I know full well this is in alpha and arma 2 is a strong game to handle at some point's, but this is INDOOR'S! Has anyone found a reason to this? It's usually indoor's in large city's.
  2. chillywilly (DayZ)

    Suggestions that would make the game much more enjoyable.

    1. I was thinking of something like this. But it wouldn't work in day z. 2. I really don't think that work's as good with broken bones. Maybe 5 min's so you can move a bit faster? 3. Please no. This is suppose to be a game tested on "Survival" or a "Simulation" As much as I hate to die defenseless, it's not going to work. 4. I think this is good too, Believe me i'm sure anyone want's something to start off to defend themselves,but I don't think starting with a knife isn't very good either. Like I would say, a push or punch ability would be nice. but I don't really know about this one to be hoenst. Ok suggestions, but remember that this isn't to have just fun, even though I have fun it's more over a simulation. but at least people see it as fun.
  3. chillywilly (DayZ)

    New user here to give suggestions.

    Yea my first post on this fourm, as I can not find any other sort of "New user introduction" thing. So I decided as my first post i'd give away some Suggestions to add or fix. This may be updated. 1. Make the hunting knife a melee as well. As a fresh new survivor I often had hard time's where I could not find a weapon or anything to defend myself with. There was this one instance where I saw a knife in the water. Long story short I died instantly when I thought I can melee. Seeing how the 2 weapon's are "2 Hand's" and this mod is still in early alpha, I wouldn't mind if it had to be a glitched 2 handed weapon to use. And i'm not saying this cause I never found a way to get around zombies or i'm mad. I just thought since it's a bit common or easy to find thing, it should have more uses. 2. A possible fist's/push feature? Often time's when I am spotted there are most time's I have to "Outrun" a zombie. And yes I did as a fact outrun a few in times. However I think this should be worked on with a push or a punching feature. And yes, of course make it will be weak and you would need a melee almost more then punching, but I just can't seem to find any other easier way to outrun a zombie other than running in a few tree's. And I'm sure most survivor's would do the same "Yes, im bringing irl to a game because arma or the mod is based on realistic cases. Aka Simulation". Make it the weakest melee in the game for all I care I hate to have that one zombie alert more zombies and in most cases "Die". 3. Possible armor? Ok so at this point ill admit I never played any of the arma series. When I first had to run it I of course played it for a few min's to get the hang of the engine. And I'm certain I did not find a armor slot. But maybe it can be used in the "tool" slot. I'm not talking just military kevlar. I'm saying thing's as home made armor pad's or thing's to help with the whole "bleed" I hate to just find bandages and use it each time I bleed. I'd like this sort of feature available to reduce some of the bleeding. That is all I have for now. I'm going to continue playing/stream this game and see if any other idea's come into mind. Make a discussion as to what I got so far and of course, I'm glad to be on the forums.
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