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Honda (DayZ)

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Posts posted by Honda (DayZ)


  1. I suggest lowering down the smoothness to the lowest as it gives mouse lag. (Delayed movement)

    Try what Grunt mentioned & check #2 of this guide out: http://dayzmod.com/forum/showthread.php?tid=1355

    Basically to tone down or turn off Mouse Smoothing. 1 seemed to work best for me.

    Dida does your mouse come with an external tray app for changing your mouse sensitivity? Also try changing GPU_MaxFramesAhead to 1 in the same file mentioned in the guide above.

    http://www.armaholic.com/forums.php?m=posts&q=12820

    ^ From here it appears there might be a fix for what you're experiencing.


  2. Most people are definitely going to agree that 3-4 is the best number. If you're using VOIP (which if you're working in a group you should) it can get very loud & confusing unless everyone's talking on an extremely need to know basis.


  3. Them not shooting you is generally a good indication.

    Pretty much this and only this.

    I've had people get in Teamspeak only to back stab me.

    Don't even get me started on the guy that I shot a bandit off' date=' epi-penned, bandaged and transfused before he turned around and [b']shot me in the face.

    /rant.

    The best way I can think of is to find people to play with early on when you have your starting gear and ask other people who've just spawned if they want to group up. It's risky but losing starting gear isn't really a tragedy. External VOIP applications are also good for finding people.

    The problem is ultimately that if you have something someone wants, it can be very hard to find a person you can trust.


  4. I'm loving my m16 Acog

    I like the M16. It's burstfire is wonderful for dealing with players' date=' and its semi is great for picking off Zack from any distance really. Plus it's not that loud compared to some, and ammo is pretty plentiful.

    [/quote']

    Have to agree with this, the M16A4 ACOG is more than capable of picking off anyone from within DayZ's fog distance. Especially if you know how to use the mil-dots (even if you don't re-adjusting for follow up shots is usually easily done before potential enemies even have a chance of pinpointing your location). Ammunition is relatively abundant & if you're playing legitimately it more than fills the role of the M4A1 CCO SD & DMR in the bag combo that a lot of people seem to be praising so much (have these people even tried looking for magazines? Or do they spend all day loot piling & duping?). On servers with crosshairs enabled (most servers that people play on) it's just as effective a CQB weapon as the M4A1. It doesn't have the punch of the AKM but it shines way too bright in other areas for me to consider choosing the AKM over it.

    All in all the M16A4 ACOG + M9 SD trumps anything any day as long as you play it to your advantage. Don't believe me? Try it out in the Armory and tell me you'd honestly choose a DMR over it.

    Finding DMR mags is easy. I only carry 2-3 on me at a time as i dont use it againced zombies so im always throwing mags away. Its best used when covering my friend while he moves in. If he runs into trouble i'll assist but usually i'll just keep an eye and warn him of dangers. And an M16 ACOG is not a substitute for a long range accurate weapon, it has terrible grouping at 300m+. The bullet drops much more and loses a ton of damage at range, so you would need 2+ rounds to drop someone.

    In a group I can see the DMR being useful but the grouping at 300 meters is definitely not bad. I've made more than a fair share of kills at 600m using less than 3 rounds & virtually every engagement i've got into happen within that distance. If you're camping out on a hill with a DMR and you see me first I probably deserve to die, but with the M16A4 ACOG the reverse applies just as well. The mil-dots are definitely accurate & the 30 round magazine leaves a lot of room for engaging multiple people. I do know that DMR mags are quite easy to find however, I should have been more specific as I was talking more about the STANAG SD mags. I just value the versatility of the M16A4 w/ ACOG over the DMR. I can definitely see why some people would prefer the DMR however.


  5. I'm loving my m16 Acog

    I like the M16. It's burstfire is wonderful for dealing with players' date=' and its semi is great for picking off Zack from any distance really. Plus it's not that loud compared to some, and ammo is pretty plentiful.

    [/quote']

    Have to agree with this, the M16A4 ACOG is more than capable of picking off anyone from within DayZ's fog distance. Especially if you know how to use the mil-dots (even if you don't re-adjusting for follow up shots is usually easily done before potential enemies even have a chance of pinpointing your location). Ammunition is relatively abundant & if you're playing legitimately it more than fills the role of the M4A1 CCO SD & DMR in the bag combo that a lot of people seem to be praising so much (have these people even tried looking for magazines? Or do they spend all day loot piling & duping?). On servers with crosshairs enabled (most servers that people play on) it's just as effective a CQB weapon as the M4A1. It doesn't have the punch of the AKM but it shines way too bright in other areas for me to consider choosing the AKM over it.

    All in all the M16A4 ACOG + M9 SD trumps anything any day as long as you play it to your advantage. Don't believe me? Try it out in the Armory and tell me you'd honestly choose a DMR over it.

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