super pretendo
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Everything posted by super pretendo
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Can you starve to death or die of thirst whilst logged out?
super pretendo replied to AshB's topic in DayZ Mod General Discussion
So you can't just camp one place as easily and log back in with food and supplies respawned around you. Forces you to explore. And it's not unfair, you can't die from it, just collect 1 food 1 water for your relog -
what's a monkey zombie
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Food and water being used offline
super pretendo replied to Jeff (DayZ)'s topic in DayZ Mod General Discussion
IMO just reduce the food/water requirements while offline more. -
I have tried everything. Check AO integrity and repair. Reinstall pbo files. Reinstall battleye. Whenever i join a server I get kicked with no error message beyond that. Why?
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One change that could make this mod soooo mcuh better
super pretendo replied to flacracker's topic in DayZ Mod Suggestions
cities SHOULD be a center of player activity though. -
Zombies should not use military flanking tactics
super pretendo posted a topic in DayZ Mod Suggestions
Zombies in every single conception of them in fiction are more or less mindless, so they run straight at their prey. This is how their pathing should be in a zombie game. Too easy? Well that's a different issue, and their numbers/stats/whatever can be adjusted to balance it -
I definitely support zombies migrating. I think instead of boring static spawns there should be both dynamic spawns at towns (more spawn if they do not get culled by players) and static spawns in the deep wilderness in groups, and those groups of zombies migrate to towns and eventually coastline looking for food
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One way to ask if someone is friendly
super pretendo replied to nexerius's topic in DayZ Mod Suggestions
I think positive and negative spawn locations are a good way to balance humanity. If you're a douche, you get shitty spawns. -
Zombies should not use military flanking tactics
super pretendo replied to super pretendo's topic in DayZ Mod Suggestions
There's nothing really "hard coded" in any mod, it's just how much you convert -
99 slot server requires a difference version?
super pretendo posted a topic in DayZ Mod General Discussion
US4 server, with 99 slots, requires version "1.61.92333" What exactly is this? How can I get it and why does it require it? -
99 slot server requires a difference version?
super pretendo replied to super pretendo's topic in DayZ Mod General Discussion
Will i be able to play normal servers with that installed? -
Absolutely necessary changes
super pretendo replied to super pretendo's topic in DayZ Mod Suggestions
I'd say make it work max to 30 meters, just because you cant otherwise distinguish people like you could irl by faces -
Make the mod colourblind friendly
super pretendo replied to noisegrrrl's topic in DayZ Mod Suggestions
Yeah the icons are ridiculously hard to see... just make them more opaque -
Absolutely necessary changes
super pretendo replied to super pretendo's topic in DayZ Mod Suggestions
How worth it is for the developers and server owners to decide. You can only really expect to see another player in electro or cherno. For such a colossal world with potential for cool, organic random gameplay emerging from players, I see no reason to settle for the worst. Such a huge map calls for at least 100 I never suggested safe zones, I don't think there should be any -
Absolutely necessary changes
super pretendo replied to super pretendo's topic in DayZ Mod Suggestions
I know, I believe that I said in my post tat local zombies shouldn't be removed, just to have dynamic spawn -
no, my ping is always very low, and this is every single server before I can even connect and there is no message
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Instant kicking on joining server
super pretendo replied to snorlax1304's topic in DayZ Mod Troubleshooting
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Just wondering more generally, is every Arma CA weapon in the game? I haven't played long enough to know. Are the Tac-50 and m24 available?
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I agree with this. In addition, I think a few bandit NPCs would be a cool addition, of course having lower damage, health and worse aim than players though, but you could choose to contend with armed humans to get their good supplies.
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this would be quite cool to go along with semi-permanent habitation, giving the players powers to prevent zombies from spawning on top of them in the town (as well as supplies), but attracting EXTERNAL hordes of zombies.
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Absolutely necessary changes
super pretendo replied to super pretendo's topic in DayZ Mod Suggestions
yeah and once zombies reach critical mass imo in the red areas due to no players culling them, they should roam to new towns. -
is there m24s in game?
super pretendo replied to super pretendo's topic in DayZ Mod General Discussion
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is there m24s in game?
super pretendo replied to super pretendo's topic in DayZ Mod General Discussion
Why was it removed? weapon diversity makes the game cool and interested and changes thigns up. Makes long dangerous treks worth the journey. Even if they are rare, sparsely spread treats -
I know this is a big suggestion that takes work, but I think it would be a really big improvement with every single building have a building like environment... some of the coolest most atmospheric parts of survival games are the vast labyrinths and passages of the insides of derelict buildings, with basements and everything. Perhaps sometimes even cool things to find like underground basement networks, as an alternative to route to travel and explore? With their own benefits and dangers.
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Zombies + Immersive behaviour
super pretendo replied to Atkins (DayZ)'s topic in DayZ Mod Suggestions
Yeah, I definitely agree jeff, you should be able to purge an area of zombies, and only have threats of them coming from outside, not right next to you